Change-Id: Id3c5c58050fa11ec57e8efd2661047dc5e0dfc2d Reviewed-on: https://go-review.googlesource.com/7665 Reviewed-by: Hyang-Ah Hana Kim <hyangah@gmail.com>
149 lines
3.9 KiB
Go
149 lines
3.9 KiB
Go
// Copyright 2015 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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// +build darwin
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package app
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/*
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#cgo CFLAGS: -x objective-c
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#cgo LDFLAGS: -framework Foundation -framework UIKit -framework GLKit -framework OpenGLES -framework QuartzCore
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#include <sys/utsname.h>
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#include <stdint.h>
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#include <pthread.h>
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extern struct utsname sysInfo;
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void runApp(void);
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void setContext(void* context);
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uint64_t threadID();
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*/
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import "C"
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import (
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"log"
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"runtime"
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"sync"
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"unsafe"
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"golang.org/x/mobile/geom"
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"golang.org/x/mobile/gl"
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)
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var initThreadID uint64
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func init() {
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// Lock the goroutine responsible for initialization to an OS thread.
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// This means the goroutine running main (and calling the run function
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// below) is locked to the OS thread that started the program. This is
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// necessary for the correct delivery of UIKit events to the process.
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//
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// A discussion on this topic:
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// https://groups.google.com/forum/#!msg/golang-nuts/IiWZ2hUuLDA/SNKYYZBelsYJ
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runtime.LockOSThread()
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initThreadID = uint64(C.threadID())
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}
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func run(callbacks Callbacks) {
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if tid := uint64(C.threadID()); tid != initThreadID {
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log.Fatalf("app.Run called on thread %d, but app.init ran on %d", tid, initThreadID)
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}
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cb = callbacks
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C.runApp()
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}
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// TODO(crawshaw): determine minimum iOS version and remove irrelevant devices.
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var machinePPI = map[string]int{
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"i386": 163, // simulator
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"x86_64": 163, // simulator
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"iPod1,1": 163, // iPod Touch gen1
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"iPod2,1": 163, // iPod Touch gen2
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"iPod3,1": 163, // iPod Touch gen3
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"iPod4,1": 326, // iPod Touch gen4
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"iPod5,1": 326, // iPod Touch gen5
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"iPhone1,1": 163, // iPhone
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"iPhone1,2": 163, // iPhone 3G
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"iPhone2,1": 163, // iPhone 3GS
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"iPad1,1": 132, // iPad gen1
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"iPad2,1": 132, // iPad gen2
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"iPad2,2": 132, // iPad gen2 GSM
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"iPad2,3": 132, // iPad gen2 CDMA
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"iPad2,4": 132, // iPad gen2
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"iPad2,5": 163, // iPad Mini gen1
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"iPad2,6": 163, // iPad Mini gen1 AT&T
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"iPad2,7": 163, // iPad Mini gen1 VZ
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"iPad3,1": 264, // iPad gen3
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"iPad3,2": 264, // iPad gen3 VZ
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"iPad3,3": 264, // iPad gen3 AT&T
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"iPad3,4": 264, // iPad gen4
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"iPad3,5": 264, // iPad gen4 AT&T
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"iPad3,6": 264, // iPad gen4 VZ
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"iPad4,1": 264, // iPad Air wifi
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"iPad4,2": 264, // iPad Air LTE
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"iPad4,3": 264, // iPad Air LTE China
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"iPad4,4": 326, // iPad Mini gen2 wifi
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"iPad4,5": 326, // iPad Mini gen2 LTE
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"iPhone3,1": 326, // iPhone 4
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"iPhone4,1": 326, // iPhone 4S
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"iPhone5,1": 326, // iPhone 5
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"iPhone5,2": 326, // iPhone 5
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"iPhone5,3": 326, // iPhone 5c
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"iPhone5,4": 326, // iPhone 5c
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"iPhone6,1": 326, // iPhone 5s
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"iPhone6,2": 326, // iPhone 5s
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"iPhone7,1": 401, // iPhone 6 Plus
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"iPhone7,2": 326, // iPhone 6
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}
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func ppi() int {
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C.uname(&C.sysInfo)
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name := C.GoString(&C.sysInfo.machine[0])
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v, ok := machinePPI[name]
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if !ok {
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log.Fatalf("unknown machine: %s", name)
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}
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return v
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}
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//export setGeom
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func setGeom(width, height int) {
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if geom.PixelsPerPt == 0 {
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geom.PixelsPerPt = float32(ppi()) / 72
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}
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geom.Width = geom.Pt(float32(width) / geom.PixelsPerPt)
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geom.Height = geom.Pt(float32(height) / geom.PixelsPerPt)
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}
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func initGL() {
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}
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var cb Callbacks
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var initGLOnce sync.Once
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//export drawgl
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func drawgl(ctx uintptr) {
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// The call to lockContext loads the OpenGL context into
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// thread-local storage for use by the underlying GL calls
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// done in the user's Draw function. We need to stay on
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// the same thread throughout Draw, so we LockOSThread.
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runtime.LockOSThread()
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C.setContext(unsafe.Pointer(ctx))
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initGLOnce.Do(initGL)
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// TODO not here?
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gl.ClearColor(0, 0, 0, 1)
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gl.Clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT)
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if cb.Draw != nil {
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cb.Draw()
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}
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// TODO
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//C.unlockContext(ctx)
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// This may unlock the original main thread, but that's OK,
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// because by the time it does the thread has already entered
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// C.runApp, which won't give the thread up.
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runtime.UnlockOSThread()
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}
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