2
0
mirror of synced 2025-02-22 14:28:14 +00:00
mobile/gl/types_debug.go
David Crawshaw 2b7eb78ade gl: factor cgo types out of gl.go
This allows a subsequent CL to introduce windows support by directly
calling an ANGLE dll.

For golang/go#9306

Change-Id: I7dbe8f2b77b9e2c744f0d848f716ee4448916fe7
Reviewed-on: https://go-review.googlesource.com/17674
Reviewed-by: Hyang-Ah Hana Kim <hyangah@gmail.com>
2015-12-14 14:29:55 +00:00

77 lines
2.0 KiB
Go

// Copyright 2014 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// +build linux darwin windows
// +build gldebug
package gl
// Alternate versions of the types defined in types.go with extra
// debugging information attached. For documentation, see types.go.
import "fmt"
type Enum uint32
type Attrib struct {
Value uint
name string
}
type Program struct {
Init bool
Value uint32
}
type Shader struct {
Value uint32
}
type Buffer struct {
Value uint32
}
type Framebuffer struct {
Value uint32
}
type Renderbuffer struct {
Value uint32
}
type Texture struct {
Value uint32
}
type Uniform struct {
Value int32
name string
}
func (v Attrib) c() uintptr { return uintptr(v.Value) }
func (v Enum) c() uintptr { return uintptr(v) }
func (v Program) c() uintptr {
if !v.Init {
ret := uintptr(0)
ret--
return ret
}
return uintptr(v.Value)
}
func (v Shader) c() uintptr { return uintptr(v.Value) }
func (v Buffer) c() uintptr { return uintptr(v.Value) }
func (v Framebuffer) c() uintptr { return uintptr(v.Value) }
func (v Renderbuffer) c() uintptr { return uintptr(v.Value) }
func (v Texture) c() uintptr { return uintptr(v.Value) }
func (v Uniform) c() uintptr { return uintptr(v.Value) }
func (v Attrib) String() string { return fmt.Sprintf("Attrib(%d:%s)", v.Value, v.name) }
func (v Program) String() string { return fmt.Sprintf("Program(%d)", v.Value) }
func (v Shader) String() string { return fmt.Sprintf("Shader(%d)", v.Value) }
func (v Buffer) String() string { return fmt.Sprintf("Buffer(%d)", v.Value) }
func (v Framebuffer) String() string { return fmt.Sprintf("Framebuffer(%d)", v.Value) }
func (v Renderbuffer) String() string { return fmt.Sprintf("Renderbuffer(%d)", v.Value) }
func (v Texture) String() string { return fmt.Sprintf("Texture(%d)", v.Value) }
func (v Uniform) String() string { return fmt.Sprintf("Uniform(%d:%s)", v.Value, v.name) }