mobile/gl
David Crawshaw ea3ef0580c gl: handle zero length in GetAttachedShaders
Fixes golang/go#11980

Change-Id: I914234bfd3c39e2832db49d8f389305d919e6045
Reviewed-on: https://go-review.googlesource.com/13090
Reviewed-by: Hyang-Ah Hana Kim <hyangah@gmail.com>
2015-08-10 17:41:14 +00:00
..
consts.go go.mobile/gl: f32 utilities and extra debugging 2014-09-17 18:07:50 -04:00
doc.go gl: batch calls onto a dedicated context thread 2015-06-01 15:35:03 +00:00
gendebug.go gl: batch calls onto a dedicated context thread 2015-06-01 15:35:03 +00:00
gl.go gl: handle zero length in GetAttachedShaders 2015-08-10 17:41:14 +00:00
gldebug.go gl: handle zero length in GetAttachedShaders 2015-08-10 17:41:14 +00:00
types_debug.go gl: batch calls onto a dedicated context thread 2015-06-01 15:35:03 +00:00
types_prod.go gl: batch calls onto a dedicated context thread 2015-06-01 15:35:03 +00:00
work.c app: use one thread for both GL and other UI C code. 2015-06-26 07:43:17 +00:00
work.go mobile: limit build to linux/darwin. 2015-07-29 20:28:35 +00:00
work.h app: use one thread for both GL and other UI C code. 2015-06-26 07:43:17 +00:00