More than a name change, the painting model changes so that the app, not the library, is responsible for driving painting. If the app is animating and wants paint events at 60 Hz, it has to ask for that. If the app is not animating and doesn't need to update its screen, it shouldn't get any paint events. Plenty of TODOs, and this CL doesn't get us to a perfect place, but it is a checkpoint along the way. The darwin_*.go code changes were minimal. I don't even have a Mac or iOS device to test that this even builds. Even so, the TODOs about not sending paint.Events unconditionally are important TODOs. That's the whole point of switching to this model. I'll leave the actual implementation to you (crawshaw). Out of all the example apps, the change to example/network/main.go is probably the most interesting. It seems like there ought to be some way to reduce the copy/paste between all of the example app code, but I'll leave that for future CLs. Change-Id: I17e11c06174110c68e17f7183b2d8af19b6a170e Reviewed-on: https://go-review.googlesource.com/14300 Reviewed-by: David Crawshaw <crawshaw@golang.org>
826 lines
21 KiB
Go
826 lines
21 KiB
Go
// Copyright 2014 The Go Authors. All rights reserved.
|
|
// Use of this source code is governed by a BSD-style
|
|
// license that can be found in the LICENSE file.
|
|
|
|
// +build android
|
|
|
|
/*
|
|
Android Apps are built with -buildmode=c-shared. They are loaded by a
|
|
running Java process.
|
|
|
|
Before any entry point is reached, a global constructor initializes the
|
|
Go runtime, calling all Go init functions. All cgo calls will block
|
|
until this is complete. Next JNI_OnLoad is called. When that is
|
|
complete, one of two entry points is called.
|
|
|
|
All-Go apps built using NativeActivity enter at ANativeActivity_onCreate.
|
|
|
|
Go libraries (for example, those built with gomobile bind) do not use
|
|
the app package initialization.
|
|
*/
|
|
|
|
package app
|
|
|
|
/*
|
|
#cgo LDFLAGS: -landroid -llog -lEGL -lGLESv2
|
|
|
|
#include <android/configuration.h>
|
|
#include <android/input.h>
|
|
#include <android/keycodes.h>
|
|
#include <android/looper.h>
|
|
#include <android/native_activity.h>
|
|
#include <android/native_window.h>
|
|
#include <EGL/egl.h>
|
|
#include <jni.h>
|
|
#include <pthread.h>
|
|
#include <stdlib.h>
|
|
|
|
JavaVM* current_vm;
|
|
jobject current_ctx;
|
|
jclass current_ctx_clazz;
|
|
|
|
jclass app_find_class(JNIEnv* env, const char* name);
|
|
|
|
EGLDisplay display;
|
|
EGLSurface surface;
|
|
|
|
char* initEGLDisplay();
|
|
char* createEGLSurface(ANativeWindow* window);
|
|
char* destroyEGLSurface();
|
|
int32_t getKeyRune(JNIEnv* env, AInputEvent* e);
|
|
*/
|
|
import "C"
|
|
import (
|
|
"fmt"
|
|
"log"
|
|
"os"
|
|
"time"
|
|
"unsafe"
|
|
|
|
"golang.org/x/mobile/app/internal/callfn"
|
|
"golang.org/x/mobile/event/key"
|
|
"golang.org/x/mobile/event/lifecycle"
|
|
"golang.org/x/mobile/event/paint"
|
|
"golang.org/x/mobile/event/size"
|
|
"golang.org/x/mobile/event/touch"
|
|
"golang.org/x/mobile/geom"
|
|
"golang.org/x/mobile/gl"
|
|
"golang.org/x/mobile/internal/mobileinit"
|
|
)
|
|
|
|
//export setCurrentContext
|
|
func setCurrentContext(vm *C.JavaVM, ctx C.jobject) {
|
|
mobileinit.SetCurrentContext(unsafe.Pointer(vm), unsafe.Pointer(ctx))
|
|
}
|
|
|
|
//export callMain
|
|
func callMain(mainPC uintptr) {
|
|
for _, name := range []string{"TMPDIR", "PATH", "LD_LIBRARY_PATH"} {
|
|
n := C.CString(name)
|
|
os.Setenv(name, C.GoString(C.getenv(n)))
|
|
C.free(unsafe.Pointer(n))
|
|
}
|
|
|
|
// Set timezone.
|
|
//
|
|
// Note that Android zoneinfo is stored in /system/usr/share/zoneinfo,
|
|
// but it is in some kind of packed TZiff file that we do not support
|
|
// yet. As a stopgap, we build a fixed zone using the tm_zone name.
|
|
var curtime C.time_t
|
|
var curtm C.struct_tm
|
|
C.time(&curtime)
|
|
C.localtime_r(&curtime, &curtm)
|
|
tzOffset := int(curtm.tm_gmtoff)
|
|
tz := C.GoString(curtm.tm_zone)
|
|
time.Local = time.FixedZone(tz, tzOffset)
|
|
|
|
go callfn.CallFn(mainPC)
|
|
}
|
|
|
|
//export onStart
|
|
func onStart(activity *C.ANativeActivity) {
|
|
}
|
|
|
|
//export onResume
|
|
func onResume(activity *C.ANativeActivity) {
|
|
}
|
|
|
|
//export onSaveInstanceState
|
|
func onSaveInstanceState(activity *C.ANativeActivity, outSize *C.size_t) unsafe.Pointer {
|
|
return nil
|
|
}
|
|
|
|
//export onPause
|
|
func onPause(activity *C.ANativeActivity) {
|
|
}
|
|
|
|
//export onStop
|
|
func onStop(activity *C.ANativeActivity) {
|
|
}
|
|
|
|
//export onCreate
|
|
func onCreate(activity *C.ANativeActivity) {
|
|
// Set the initial configuration.
|
|
//
|
|
// Note we use unbuffered channels to talk to the activity loop, and
|
|
// NativeActivity calls these callbacks sequentially, so configuration
|
|
// will be set before <-windowRedrawNeeded is processed.
|
|
windowConfigChange <- windowConfigRead(activity)
|
|
}
|
|
|
|
//export onDestroy
|
|
func onDestroy(activity *C.ANativeActivity) {
|
|
}
|
|
|
|
//export onWindowFocusChanged
|
|
func onWindowFocusChanged(activity *C.ANativeActivity, hasFocus int) {
|
|
}
|
|
|
|
//export onNativeWindowCreated
|
|
func onNativeWindowCreated(activity *C.ANativeActivity, w *C.ANativeWindow) {
|
|
windowCreated <- w
|
|
}
|
|
|
|
//export onNativeWindowRedrawNeeded
|
|
func onNativeWindowRedrawNeeded(activity *C.ANativeActivity, window *C.ANativeWindow) {
|
|
// Called on orientation change and window resize.
|
|
// Send a request for redraw, and block this function
|
|
// until a complete draw and buffer swap is completed.
|
|
// This is required by the redraw documentation to
|
|
// avoid bad draws.
|
|
windowRedrawNeeded <- window
|
|
<-windowRedrawDone
|
|
}
|
|
|
|
//export onNativeWindowDestroyed
|
|
func onNativeWindowDestroyed(activity *C.ANativeActivity, window *C.ANativeWindow) {
|
|
windowDestroyed <- window
|
|
}
|
|
|
|
//export onInputQueueCreated
|
|
func onInputQueueCreated(activity *C.ANativeActivity, q *C.AInputQueue) {
|
|
onInputQueue(q)
|
|
}
|
|
|
|
//export onInputQueueDestroyed
|
|
func onInputQueueDestroyed(activity *C.ANativeActivity, q *C.AInputQueue) {
|
|
onInputQueue(nil)
|
|
}
|
|
|
|
func onInputQueue(q *C.AInputQueue) {
|
|
if inputQueueDonec != nil {
|
|
close(inputQueueDonec)
|
|
inputQueueDonec = nil
|
|
}
|
|
if q == nil {
|
|
return
|
|
}
|
|
// Disassociate the AInputQueue from this thread's looper.
|
|
C.AInputQueue_detachLooper(q)
|
|
inputQueueDonec = make(chan struct{})
|
|
f := runInputQueue(q, inputQueueDonec)
|
|
go func() {
|
|
if err := mobileinit.RunOnJVM(f); err != nil {
|
|
log.Fatalf("app: %v", err)
|
|
}
|
|
}()
|
|
}
|
|
|
|
//export onContentRectChanged
|
|
func onContentRectChanged(activity *C.ANativeActivity, rect *C.ARect) {
|
|
}
|
|
|
|
type windowConfig struct {
|
|
orientation size.Orientation
|
|
pixelsPerPt float32
|
|
}
|
|
|
|
func windowConfigRead(activity *C.ANativeActivity) windowConfig {
|
|
aconfig := C.AConfiguration_new()
|
|
C.AConfiguration_fromAssetManager(aconfig, activity.assetManager)
|
|
orient := C.AConfiguration_getOrientation(aconfig)
|
|
density := C.AConfiguration_getDensity(aconfig)
|
|
C.AConfiguration_delete(aconfig)
|
|
|
|
var dpi int
|
|
switch density {
|
|
case C.ACONFIGURATION_DENSITY_DEFAULT:
|
|
dpi = 160
|
|
case C.ACONFIGURATION_DENSITY_LOW,
|
|
C.ACONFIGURATION_DENSITY_MEDIUM,
|
|
213, // C.ACONFIGURATION_DENSITY_TV
|
|
C.ACONFIGURATION_DENSITY_HIGH,
|
|
320, // ACONFIGURATION_DENSITY_XHIGH
|
|
480, // ACONFIGURATION_DENSITY_XXHIGH
|
|
640: // ACONFIGURATION_DENSITY_XXXHIGH
|
|
dpi = int(density)
|
|
case C.ACONFIGURATION_DENSITY_NONE:
|
|
log.Print("android device reports no screen density")
|
|
dpi = 72
|
|
default:
|
|
log.Printf("android device reports unknown density: %d", density)
|
|
// All we can do is guess.
|
|
if density > 0 {
|
|
dpi = int(density)
|
|
} else {
|
|
dpi = 72
|
|
}
|
|
}
|
|
|
|
o := size.OrientationUnknown
|
|
switch orient {
|
|
case C.ACONFIGURATION_ORIENTATION_PORT:
|
|
o = size.OrientationPortrait
|
|
case C.ACONFIGURATION_ORIENTATION_LAND:
|
|
o = size.OrientationLandscape
|
|
}
|
|
|
|
return windowConfig{
|
|
orientation: o,
|
|
pixelsPerPt: float32(dpi) / 72,
|
|
}
|
|
}
|
|
|
|
//export onConfigurationChanged
|
|
func onConfigurationChanged(activity *C.ANativeActivity) {
|
|
// A rotation event first triggers onConfigurationChanged, then
|
|
// calls onNativeWindowRedrawNeeded. We extract the orientation
|
|
// here and save it for the redraw event.
|
|
windowConfigChange <- windowConfigRead(activity)
|
|
}
|
|
|
|
//export onLowMemory
|
|
func onLowMemory(activity *C.ANativeActivity) {
|
|
}
|
|
|
|
var (
|
|
inputQueueDonec = chan struct{}(nil)
|
|
windowDestroyed = make(chan *C.ANativeWindow)
|
|
windowCreated = make(chan *C.ANativeWindow)
|
|
windowRedrawNeeded = make(chan *C.ANativeWindow)
|
|
windowRedrawDone = make(chan struct{})
|
|
windowConfigChange = make(chan windowConfig)
|
|
)
|
|
|
|
func init() {
|
|
registerGLViewportFilter()
|
|
}
|
|
|
|
func main(f func(App)) {
|
|
mainUserFn = f
|
|
// Preserve this OS thread for:
|
|
// 1. the attached JNI thread
|
|
// 2. the GL context
|
|
if err := mobileinit.RunOnJVM(mainUI); err != nil {
|
|
log.Fatalf("app: %v", err)
|
|
}
|
|
}
|
|
|
|
var mainUserFn func(App)
|
|
|
|
func mainUI(vm, jniEnv, ctx uintptr) error {
|
|
donec := make(chan struct{})
|
|
go func() {
|
|
mainUserFn(app{})
|
|
close(donec)
|
|
}()
|
|
|
|
var pixelsPerPt float32
|
|
var orientation size.Orientation
|
|
|
|
// Android can send a windowRedrawNeeded event any time, including
|
|
// in the middle of a paint cycle. The redraw event may have changed
|
|
// the size of the screen, so any partial painting is now invalidated.
|
|
// We must also not return to Android (via sending on windowRedrawDone)
|
|
// until a complete paint with the new configuration is complete.
|
|
//
|
|
// When a windowRedrawNeeded request comes in, we increment redrawGen
|
|
// (Gen is short for generation number), and do not make a paint cycle
|
|
// visible on <-endPaint unless Generation agrees. If possible,
|
|
// windowRedrawDone is signalled, allowing onNativeWindowRedrawNeeded
|
|
// to return.
|
|
//
|
|
// TODO: is this still needed?
|
|
var redrawGen uint32
|
|
|
|
for {
|
|
select {
|
|
case <-windowCreated:
|
|
case <-donec:
|
|
return nil
|
|
case cfg := <-windowConfigChange:
|
|
pixelsPerPt = cfg.pixelsPerPt
|
|
orientation = cfg.orientation
|
|
case w := <-windowRedrawNeeded:
|
|
if C.surface == nil {
|
|
if errStr := C.createEGLSurface(w); errStr != nil {
|
|
return fmt.Errorf("%s (%s)", C.GoString(errStr), eglGetError())
|
|
}
|
|
}
|
|
sendLifecycle(lifecycle.StageFocused)
|
|
widthPx := int(C.ANativeWindow_getWidth(w))
|
|
heightPx := int(C.ANativeWindow_getHeight(w))
|
|
eventsIn <- size.Event{
|
|
WidthPx: widthPx,
|
|
HeightPx: heightPx,
|
|
WidthPt: geom.Pt(float32(widthPx) / pixelsPerPt),
|
|
HeightPt: geom.Pt(float32(heightPx) / pixelsPerPt),
|
|
PixelsPerPt: pixelsPerPt,
|
|
Orientation: orientation,
|
|
}
|
|
redrawGen++
|
|
eventsIn <- paint.Event{redrawGen}
|
|
case <-windowDestroyed:
|
|
if C.surface != nil {
|
|
if errStr := C.destroyEGLSurface(); errStr != nil {
|
|
return fmt.Errorf("%s (%s)", C.GoString(errStr), eglGetError())
|
|
}
|
|
}
|
|
C.surface = nil
|
|
sendLifecycle(lifecycle.StageAlive)
|
|
case <-gl.WorkAvailable:
|
|
gl.DoWork()
|
|
case <-publish:
|
|
// TODO: compare a generation number to redrawGen for stale paints?
|
|
if C.surface != nil {
|
|
// eglSwapBuffers blocks until vsync.
|
|
if C.eglSwapBuffers(C.display, C.surface) == C.EGL_FALSE {
|
|
log.Printf("app: failed to swap buffers (%s)", eglGetError())
|
|
}
|
|
}
|
|
select {
|
|
case windowRedrawDone <- struct{}{}:
|
|
default:
|
|
}
|
|
publishResult <- PublishResult{}
|
|
}
|
|
}
|
|
}
|
|
|
|
func runInputQueue(q *C.AInputQueue, donec <-chan struct{}) func(vm, jniEnv, ctx uintptr) error {
|
|
return func(vm, jniEnv, ctx uintptr) error {
|
|
env := (*C.JNIEnv)(unsafe.Pointer(jniEnv)) // not a Go heap pointer
|
|
|
|
// Android loopers select on OS file descriptors, not Go channels, so
|
|
// we translate the donec channel to an os.Pipe and connect the read
|
|
// end to a looper.
|
|
r, w, err := os.Pipe()
|
|
if err != nil {
|
|
return fmt.Errorf("os.Pipe: %v", err)
|
|
}
|
|
go func() {
|
|
<-donec
|
|
w.Close()
|
|
}()
|
|
defer r.Close()
|
|
rfd := C.int(r.Fd())
|
|
l := C.ALooper_prepare(C.ALOOPER_PREPARE_ALLOW_NON_CALLBACKS)
|
|
C.ALooper_addFd(l, rfd, 0, 0, nil, nil)
|
|
|
|
// Associate the AInputQueue with this thread's looper.
|
|
C.AInputQueue_attachLooper(q, l, 0, nil, nil)
|
|
|
|
var gotFD C.int
|
|
for C.ALooper_pollAll(-1, &gotFD, nil, nil) >= 0 {
|
|
if gotFD == rfd {
|
|
break
|
|
}
|
|
var e *C.AInputEvent
|
|
for C.AInputQueue_getEvent(q, &e) >= 0 {
|
|
if C.AInputQueue_preDispatchEvent(q, e) != 0 {
|
|
continue
|
|
}
|
|
processEvent(env, e)
|
|
C.AInputQueue_finishEvent(q, e, 0)
|
|
}
|
|
}
|
|
return nil
|
|
}
|
|
}
|
|
|
|
func processEvent(env *C.JNIEnv, e *C.AInputEvent) {
|
|
switch C.AInputEvent_getType(e) {
|
|
case C.AINPUT_EVENT_TYPE_KEY:
|
|
processKey(env, e)
|
|
case C.AINPUT_EVENT_TYPE_MOTION:
|
|
// At most one of the events in this batch is an up or down event; get its index and change.
|
|
upDownIndex := C.size_t(C.AMotionEvent_getAction(e)&C.AMOTION_EVENT_ACTION_POINTER_INDEX_MASK) >> C.AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT
|
|
upDownType := touch.TypeMove
|
|
switch C.AMotionEvent_getAction(e) & C.AMOTION_EVENT_ACTION_MASK {
|
|
case C.AMOTION_EVENT_ACTION_DOWN, C.AMOTION_EVENT_ACTION_POINTER_DOWN:
|
|
upDownType = touch.TypeBegin
|
|
case C.AMOTION_EVENT_ACTION_UP, C.AMOTION_EVENT_ACTION_POINTER_UP:
|
|
upDownType = touch.TypeEnd
|
|
}
|
|
|
|
for i, n := C.size_t(0), C.AMotionEvent_getPointerCount(e); i < n; i++ {
|
|
t := touch.TypeMove
|
|
if i == upDownIndex {
|
|
t = upDownType
|
|
}
|
|
eventsIn <- touch.Event{
|
|
X: float32(C.AMotionEvent_getX(e, i)),
|
|
Y: float32(C.AMotionEvent_getY(e, i)),
|
|
Sequence: touch.Sequence(C.AMotionEvent_getPointerId(e, i)),
|
|
Type: t,
|
|
}
|
|
}
|
|
default:
|
|
log.Printf("unknown input event, type=%d", C.AInputEvent_getType(e))
|
|
}
|
|
}
|
|
|
|
func processKey(env *C.JNIEnv, e *C.AInputEvent) {
|
|
deviceID := C.AInputEvent_getDeviceId(e)
|
|
if deviceID == 0 {
|
|
// Software keyboard input, leaving for scribe/IME.
|
|
return
|
|
}
|
|
|
|
k := key.Event{
|
|
Rune: rune(C.getKeyRune(env, e)),
|
|
Code: convAndroidKeyCode(int32(C.AKeyEvent_getKeyCode(e))),
|
|
}
|
|
switch C.AKeyEvent_getAction(e) {
|
|
case C.AKEY_STATE_DOWN:
|
|
k.Direction = key.DirPress
|
|
case C.AKEY_STATE_UP:
|
|
k.Direction = key.DirRelease
|
|
default:
|
|
k.Direction = key.DirNone
|
|
}
|
|
// TODO(crawshaw): set Modifiers.
|
|
eventsIn <- k
|
|
}
|
|
|
|
func eglGetError() string {
|
|
switch errNum := C.eglGetError(); errNum {
|
|
case C.EGL_SUCCESS:
|
|
return "EGL_SUCCESS"
|
|
case C.EGL_NOT_INITIALIZED:
|
|
return "EGL_NOT_INITIALIZED"
|
|
case C.EGL_BAD_ACCESS:
|
|
return "EGL_BAD_ACCESS"
|
|
case C.EGL_BAD_ALLOC:
|
|
return "EGL_BAD_ALLOC"
|
|
case C.EGL_BAD_ATTRIBUTE:
|
|
return "EGL_BAD_ATTRIBUTE"
|
|
case C.EGL_BAD_CONTEXT:
|
|
return "EGL_BAD_CONTEXT"
|
|
case C.EGL_BAD_CONFIG:
|
|
return "EGL_BAD_CONFIG"
|
|
case C.EGL_BAD_CURRENT_SURFACE:
|
|
return "EGL_BAD_CURRENT_SURFACE"
|
|
case C.EGL_BAD_DISPLAY:
|
|
return "EGL_BAD_DISPLAY"
|
|
case C.EGL_BAD_SURFACE:
|
|
return "EGL_BAD_SURFACE"
|
|
case C.EGL_BAD_MATCH:
|
|
return "EGL_BAD_MATCH"
|
|
case C.EGL_BAD_PARAMETER:
|
|
return "EGL_BAD_PARAMETER"
|
|
case C.EGL_BAD_NATIVE_PIXMAP:
|
|
return "EGL_BAD_NATIVE_PIXMAP"
|
|
case C.EGL_BAD_NATIVE_WINDOW:
|
|
return "EGL_BAD_NATIVE_WINDOW"
|
|
case C.EGL_CONTEXT_LOST:
|
|
return "EGL_CONTEXT_LOST"
|
|
default:
|
|
return fmt.Sprintf("Unknown EGL err: %d", errNum)
|
|
}
|
|
}
|
|
|
|
func convAndroidKeyCode(aKeyCode int32) key.Code {
|
|
// Many Android key codes do not map into USB HID codes.
|
|
// For those, key.CodeUnknown is returned. This switch has all
|
|
// cases, even the unknown ones, to serve as a documentation
|
|
// and search aid.
|
|
switch aKeyCode {
|
|
case C.AKEYCODE_UNKNOWN:
|
|
case C.AKEYCODE_SOFT_LEFT:
|
|
case C.AKEYCODE_SOFT_RIGHT:
|
|
case C.AKEYCODE_HOME:
|
|
return key.CodeHome
|
|
case C.AKEYCODE_BACK:
|
|
case C.AKEYCODE_CALL:
|
|
case C.AKEYCODE_ENDCALL:
|
|
case C.AKEYCODE_0:
|
|
return key.Code0
|
|
case C.AKEYCODE_1:
|
|
return key.Code1
|
|
case C.AKEYCODE_2:
|
|
return key.Code2
|
|
case C.AKEYCODE_3:
|
|
return key.Code3
|
|
case C.AKEYCODE_4:
|
|
return key.Code4
|
|
case C.AKEYCODE_5:
|
|
return key.Code5
|
|
case C.AKEYCODE_6:
|
|
return key.Code6
|
|
case C.AKEYCODE_7:
|
|
return key.Code7
|
|
case C.AKEYCODE_8:
|
|
return key.Code8
|
|
case C.AKEYCODE_9:
|
|
return key.Code9
|
|
case C.AKEYCODE_STAR:
|
|
case C.AKEYCODE_POUND:
|
|
case C.AKEYCODE_DPAD_UP:
|
|
case C.AKEYCODE_DPAD_DOWN:
|
|
case C.AKEYCODE_DPAD_LEFT:
|
|
case C.AKEYCODE_DPAD_RIGHT:
|
|
case C.AKEYCODE_DPAD_CENTER:
|
|
case C.AKEYCODE_VOLUME_UP:
|
|
return key.CodeVolumeUp
|
|
case C.AKEYCODE_VOLUME_DOWN:
|
|
return key.CodeVolumeDown
|
|
case C.AKEYCODE_POWER:
|
|
case C.AKEYCODE_CAMERA:
|
|
case C.AKEYCODE_CLEAR:
|
|
case C.AKEYCODE_A:
|
|
return key.CodeA
|
|
case C.AKEYCODE_B:
|
|
return key.CodeB
|
|
case C.AKEYCODE_C:
|
|
return key.CodeC
|
|
case C.AKEYCODE_D:
|
|
return key.CodeD
|
|
case C.AKEYCODE_E:
|
|
return key.CodeE
|
|
case C.AKEYCODE_F:
|
|
return key.CodeF
|
|
case C.AKEYCODE_G:
|
|
return key.CodeG
|
|
case C.AKEYCODE_H:
|
|
return key.CodeH
|
|
case C.AKEYCODE_I:
|
|
return key.CodeI
|
|
case C.AKEYCODE_J:
|
|
return key.CodeJ
|
|
case C.AKEYCODE_K:
|
|
return key.CodeK
|
|
case C.AKEYCODE_L:
|
|
return key.CodeL
|
|
case C.AKEYCODE_M:
|
|
return key.CodeM
|
|
case C.AKEYCODE_N:
|
|
return key.CodeN
|
|
case C.AKEYCODE_O:
|
|
return key.CodeO
|
|
case C.AKEYCODE_P:
|
|
return key.CodeP
|
|
case C.AKEYCODE_Q:
|
|
return key.CodeQ
|
|
case C.AKEYCODE_R:
|
|
return key.CodeR
|
|
case C.AKEYCODE_S:
|
|
return key.CodeS
|
|
case C.AKEYCODE_T:
|
|
return key.CodeT
|
|
case C.AKEYCODE_U:
|
|
return key.CodeU
|
|
case C.AKEYCODE_V:
|
|
return key.CodeV
|
|
case C.AKEYCODE_W:
|
|
return key.CodeW
|
|
case C.AKEYCODE_X:
|
|
return key.CodeX
|
|
case C.AKEYCODE_Y:
|
|
return key.CodeY
|
|
case C.AKEYCODE_Z:
|
|
return key.CodeZ
|
|
case C.AKEYCODE_COMMA:
|
|
return key.CodeComma
|
|
case C.AKEYCODE_PERIOD:
|
|
return key.CodeFullStop
|
|
case C.AKEYCODE_ALT_LEFT:
|
|
return key.CodeLeftAlt
|
|
case C.AKEYCODE_ALT_RIGHT:
|
|
return key.CodeRightAlt
|
|
case C.AKEYCODE_SHIFT_LEFT:
|
|
return key.CodeLeftShift
|
|
case C.AKEYCODE_SHIFT_RIGHT:
|
|
return key.CodeRightShift
|
|
case C.AKEYCODE_TAB:
|
|
return key.CodeTab
|
|
case C.AKEYCODE_SPACE:
|
|
return key.CodeSpacebar
|
|
case C.AKEYCODE_SYM:
|
|
case C.AKEYCODE_EXPLORER:
|
|
case C.AKEYCODE_ENVELOPE:
|
|
case C.AKEYCODE_ENTER:
|
|
return key.CodeReturnEnter
|
|
case C.AKEYCODE_DEL:
|
|
return key.CodeDeleteBackspace
|
|
case C.AKEYCODE_GRAVE:
|
|
return key.CodeGraveAccent
|
|
case C.AKEYCODE_MINUS:
|
|
return key.CodeHyphenMinus
|
|
case C.AKEYCODE_EQUALS:
|
|
return key.CodeEqualSign
|
|
case C.AKEYCODE_LEFT_BRACKET:
|
|
return key.CodeLeftSquareBracket
|
|
case C.AKEYCODE_RIGHT_BRACKET:
|
|
return key.CodeRightSquareBracket
|
|
case C.AKEYCODE_BACKSLASH:
|
|
return key.CodeBackslash
|
|
case C.AKEYCODE_SEMICOLON:
|
|
return key.CodeSemicolon
|
|
case C.AKEYCODE_APOSTROPHE:
|
|
return key.CodeApostrophe
|
|
case C.AKEYCODE_SLASH:
|
|
return key.CodeSlash
|
|
case C.AKEYCODE_AT:
|
|
case C.AKEYCODE_NUM:
|
|
case C.AKEYCODE_HEADSETHOOK:
|
|
case C.AKEYCODE_FOCUS:
|
|
case C.AKEYCODE_PLUS:
|
|
case C.AKEYCODE_MENU:
|
|
case C.AKEYCODE_NOTIFICATION:
|
|
case C.AKEYCODE_SEARCH:
|
|
case C.AKEYCODE_MEDIA_PLAY_PAUSE:
|
|
case C.AKEYCODE_MEDIA_STOP:
|
|
case C.AKEYCODE_MEDIA_NEXT:
|
|
case C.AKEYCODE_MEDIA_PREVIOUS:
|
|
case C.AKEYCODE_MEDIA_REWIND:
|
|
case C.AKEYCODE_MEDIA_FAST_FORWARD:
|
|
case C.AKEYCODE_MUTE:
|
|
case C.AKEYCODE_PAGE_UP:
|
|
return key.CodePageUp
|
|
case C.AKEYCODE_PAGE_DOWN:
|
|
return key.CodePageDown
|
|
case C.AKEYCODE_PICTSYMBOLS:
|
|
case C.AKEYCODE_SWITCH_CHARSET:
|
|
case C.AKEYCODE_BUTTON_A:
|
|
case C.AKEYCODE_BUTTON_B:
|
|
case C.AKEYCODE_BUTTON_C:
|
|
case C.AKEYCODE_BUTTON_X:
|
|
case C.AKEYCODE_BUTTON_Y:
|
|
case C.AKEYCODE_BUTTON_Z:
|
|
case C.AKEYCODE_BUTTON_L1:
|
|
case C.AKEYCODE_BUTTON_R1:
|
|
case C.AKEYCODE_BUTTON_L2:
|
|
case C.AKEYCODE_BUTTON_R2:
|
|
case C.AKEYCODE_BUTTON_THUMBL:
|
|
case C.AKEYCODE_BUTTON_THUMBR:
|
|
case C.AKEYCODE_BUTTON_START:
|
|
case C.AKEYCODE_BUTTON_SELECT:
|
|
case C.AKEYCODE_BUTTON_MODE:
|
|
case C.AKEYCODE_ESCAPE:
|
|
return key.CodeEscape
|
|
case C.AKEYCODE_FORWARD_DEL:
|
|
return key.CodeDeleteForward
|
|
case C.AKEYCODE_CTRL_LEFT:
|
|
return key.CodeLeftControl
|
|
case C.AKEYCODE_CTRL_RIGHT:
|
|
return key.CodeRightControl
|
|
case C.AKEYCODE_CAPS_LOCK:
|
|
return key.CodeCapsLock
|
|
case C.AKEYCODE_SCROLL_LOCK:
|
|
case C.AKEYCODE_META_LEFT:
|
|
return key.CodeLeftGUI
|
|
case C.AKEYCODE_META_RIGHT:
|
|
return key.CodeRightGUI
|
|
case C.AKEYCODE_FUNCTION:
|
|
case C.AKEYCODE_SYSRQ:
|
|
case C.AKEYCODE_BREAK:
|
|
case C.AKEYCODE_MOVE_HOME:
|
|
case C.AKEYCODE_MOVE_END:
|
|
case C.AKEYCODE_INSERT:
|
|
return key.CodeInsert
|
|
case C.AKEYCODE_FORWARD:
|
|
case C.AKEYCODE_MEDIA_PLAY:
|
|
case C.AKEYCODE_MEDIA_PAUSE:
|
|
case C.AKEYCODE_MEDIA_CLOSE:
|
|
case C.AKEYCODE_MEDIA_EJECT:
|
|
case C.AKEYCODE_MEDIA_RECORD:
|
|
case C.AKEYCODE_F1:
|
|
return key.CodeF1
|
|
case C.AKEYCODE_F2:
|
|
return key.CodeF2
|
|
case C.AKEYCODE_F3:
|
|
return key.CodeF3
|
|
case C.AKEYCODE_F4:
|
|
return key.CodeF4
|
|
case C.AKEYCODE_F5:
|
|
return key.CodeF5
|
|
case C.AKEYCODE_F6:
|
|
return key.CodeF6
|
|
case C.AKEYCODE_F7:
|
|
return key.CodeF7
|
|
case C.AKEYCODE_F8:
|
|
return key.CodeF8
|
|
case C.AKEYCODE_F9:
|
|
return key.CodeF9
|
|
case C.AKEYCODE_F10:
|
|
return key.CodeF10
|
|
case C.AKEYCODE_F11:
|
|
return key.CodeF11
|
|
case C.AKEYCODE_F12:
|
|
return key.CodeF12
|
|
case C.AKEYCODE_NUM_LOCK:
|
|
return key.CodeKeypadNumLock
|
|
case C.AKEYCODE_NUMPAD_0:
|
|
return key.CodeKeypad0
|
|
case C.AKEYCODE_NUMPAD_1:
|
|
return key.CodeKeypad1
|
|
case C.AKEYCODE_NUMPAD_2:
|
|
return key.CodeKeypad2
|
|
case C.AKEYCODE_NUMPAD_3:
|
|
return key.CodeKeypad3
|
|
case C.AKEYCODE_NUMPAD_4:
|
|
return key.CodeKeypad4
|
|
case C.AKEYCODE_NUMPAD_5:
|
|
return key.CodeKeypad5
|
|
case C.AKEYCODE_NUMPAD_6:
|
|
return key.CodeKeypad6
|
|
case C.AKEYCODE_NUMPAD_7:
|
|
return key.CodeKeypad7
|
|
case C.AKEYCODE_NUMPAD_8:
|
|
return key.CodeKeypad8
|
|
case C.AKEYCODE_NUMPAD_9:
|
|
return key.CodeKeypad9
|
|
case C.AKEYCODE_NUMPAD_DIVIDE:
|
|
return key.CodeKeypadSlash
|
|
case C.AKEYCODE_NUMPAD_MULTIPLY:
|
|
return key.CodeKeypadAsterisk
|
|
case C.AKEYCODE_NUMPAD_SUBTRACT:
|
|
return key.CodeKeypadHyphenMinus
|
|
case C.AKEYCODE_NUMPAD_ADD:
|
|
return key.CodeKeypadPlusSign
|
|
case C.AKEYCODE_NUMPAD_DOT:
|
|
return key.CodeKeypadFullStop
|
|
case C.AKEYCODE_NUMPAD_COMMA:
|
|
case C.AKEYCODE_NUMPAD_ENTER:
|
|
return key.CodeKeypadEnter
|
|
case C.AKEYCODE_NUMPAD_EQUALS:
|
|
return key.CodeKeypadEqualSign
|
|
case C.AKEYCODE_NUMPAD_LEFT_PAREN:
|
|
case C.AKEYCODE_NUMPAD_RIGHT_PAREN:
|
|
case C.AKEYCODE_VOLUME_MUTE:
|
|
return key.CodeMute
|
|
case C.AKEYCODE_INFO:
|
|
case C.AKEYCODE_CHANNEL_UP:
|
|
case C.AKEYCODE_CHANNEL_DOWN:
|
|
case C.AKEYCODE_ZOOM_IN:
|
|
case C.AKEYCODE_ZOOM_OUT:
|
|
case C.AKEYCODE_TV:
|
|
case C.AKEYCODE_WINDOW:
|
|
case C.AKEYCODE_GUIDE:
|
|
case C.AKEYCODE_DVR:
|
|
case C.AKEYCODE_BOOKMARK:
|
|
case C.AKEYCODE_CAPTIONS:
|
|
case C.AKEYCODE_SETTINGS:
|
|
case C.AKEYCODE_TV_POWER:
|
|
case C.AKEYCODE_TV_INPUT:
|
|
case C.AKEYCODE_STB_POWER:
|
|
case C.AKEYCODE_STB_INPUT:
|
|
case C.AKEYCODE_AVR_POWER:
|
|
case C.AKEYCODE_AVR_INPUT:
|
|
case C.AKEYCODE_PROG_RED:
|
|
case C.AKEYCODE_PROG_GREEN:
|
|
case C.AKEYCODE_PROG_YELLOW:
|
|
case C.AKEYCODE_PROG_BLUE:
|
|
case C.AKEYCODE_APP_SWITCH:
|
|
case C.AKEYCODE_BUTTON_1:
|
|
case C.AKEYCODE_BUTTON_2:
|
|
case C.AKEYCODE_BUTTON_3:
|
|
case C.AKEYCODE_BUTTON_4:
|
|
case C.AKEYCODE_BUTTON_5:
|
|
case C.AKEYCODE_BUTTON_6:
|
|
case C.AKEYCODE_BUTTON_7:
|
|
case C.AKEYCODE_BUTTON_8:
|
|
case C.AKEYCODE_BUTTON_9:
|
|
case C.AKEYCODE_BUTTON_10:
|
|
case C.AKEYCODE_BUTTON_11:
|
|
case C.AKEYCODE_BUTTON_12:
|
|
case C.AKEYCODE_BUTTON_13:
|
|
case C.AKEYCODE_BUTTON_14:
|
|
case C.AKEYCODE_BUTTON_15:
|
|
case C.AKEYCODE_BUTTON_16:
|
|
case C.AKEYCODE_LANGUAGE_SWITCH:
|
|
case C.AKEYCODE_MANNER_MODE:
|
|
case C.AKEYCODE_3D_MODE:
|
|
case C.AKEYCODE_CONTACTS:
|
|
case C.AKEYCODE_CALENDAR:
|
|
case C.AKEYCODE_MUSIC:
|
|
case C.AKEYCODE_CALCULATOR:
|
|
}
|
|
/* Defined in an NDK API version beyond what we use today:
|
|
C.AKEYCODE_ASSIST
|
|
C.AKEYCODE_BRIGHTNESS_DOWN
|
|
C.AKEYCODE_BRIGHTNESS_UP
|
|
C.AKEYCODE_EISU
|
|
C.AKEYCODE_HENKAN
|
|
C.AKEYCODE_KANA
|
|
C.AKEYCODE_KATAKANA_HIRAGANA
|
|
C.AKEYCODE_MEDIA_AUDIO_TRACK
|
|
C.AKEYCODE_MUHENKAN
|
|
C.AKEYCODE_RO
|
|
C.AKEYCODE_YEN
|
|
C.AKEYCODE_ZENKAKU_HANKAKU
|
|
*/
|
|
return key.CodeUnknown
|
|
}
|