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mobile/app/android.c
David Crawshaw eadadb8667 internal/mobileinit: standardize JNIEnv* access
Replace the direct access to JavaVM* and the global android Context
instance with a function responsible for running attached correctly
to the JVM. This saves having to replicate the logic for attaching an
OS thread to the JVM. While here, check for any unhandled Java
exceptions.

This supersedes cl/11812.

Change-Id: Ic9291fe64083d2bd983c4f8e309941b9c47d60c2
Reviewed-on: https://go-review.googlesource.com/14162
Reviewed-by: Nigel Tao <nigeltao@golang.org>
2015-09-14 17:30:52 +00:00

193 lines
5.7 KiB
C

// Copyright 2014 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// +build android
#include <android/log.h>
#include <dlfcn.h>
#include <errno.h>
#include <fcntl.h>
#include <stdint.h>
#include <string.h>
#include "_cgo_export.h"
#define LOG_INFO(...) __android_log_print(ANDROID_LOG_INFO, "Go", __VA_ARGS__)
#define LOG_FATAL(...) __android_log_print(ANDROID_LOG_FATAL, "Go", __VA_ARGS__)
static jclass find_class(JNIEnv *env, const char *class_name) {
jclass clazz = (*env)->FindClass(env, class_name);
if (clazz == NULL) {
(*env)->ExceptionClear(env);
LOG_FATAL("cannot find %s", class_name);
return NULL;
}
return clazz;
}
static jmethodID find_method(JNIEnv *env, jclass clazz, const char *name, const char *sig) {
jmethodID m = (*env)->GetMethodID(env, clazz, name, sig);
if (m == 0) {
(*env)->ExceptionClear(env);
LOG_FATAL("cannot find method %s %s", name, sig);
return 0;
}
return m;
}
jmethodID key_rune_method;
jint JNI_OnLoad(JavaVM* vm, void* reserved) {
JNIEnv* env;
if ((*vm)->GetEnv(vm, (void**)&env, JNI_VERSION_1_6) != JNI_OK) {
return -1;
}
// Load classes here, which uses the correct ClassLoader.
current_ctx_clazz = find_class(env, "org/golang/app/GoNativeActivity");
current_ctx_clazz = (jclass)(*env)->NewGlobalRef(env, current_ctx_clazz);
key_rune_method = find_method(env, current_ctx_clazz, "getRune", "(III)I");
return JNI_VERSION_1_6;
}
int main_running = 0;
// Entry point from our subclassed NativeActivity.
//
// By here, the Go runtime has been initialized (as we are running in
// -buildmode=c-shared) but the first time it is called, Go's main.main
// hasn't been called yet.
//
// The Activity may be created and destroyed multiple times throughout
// the life of a single process. Each time, onCreate is called.
void ANativeActivity_onCreate(ANativeActivity *activity, void* savedState, size_t savedStateSize) {
if (!main_running) {
JNIEnv* env = activity->env;
// Note that activity->clazz is mis-named.
current_vm = activity->vm;
current_ctx = activity->clazz;
setCurrentContext(current_vm, (*env)->NewGlobalRef(env, current_ctx));
// Set TMPDIR.
jmethodID gettmpdir = find_method(env, current_ctx_clazz, "getTmpdir", "()Ljava/lang/String;");
jstring jpath = (jstring)(*env)->CallObjectMethod(env, current_ctx, gettmpdir, NULL);
const char* tmpdir = (*env)->GetStringUTFChars(env, jpath, NULL);
if (setenv("TMPDIR", tmpdir, 1) != 0) {
LOG_INFO("setenv(\"TMPDIR\", \"%s\", 1) failed: %d", tmpdir, errno);
}
(*env)->ReleaseStringUTFChars(env, jpath, tmpdir);
// Call the Go main.main.
uintptr_t mainPC = (uintptr_t)dlsym(RTLD_DEFAULT, "main.main");
if (!mainPC) {
LOG_FATAL("missing main.main");
}
callMain(mainPC);
main_running = 1;
}
// These functions match the methods on Activity, described at
// http://developer.android.com/reference/android/app/Activity.html
//
// Note that onNativeWindowResized is not called on resize. Avoid it.
// https://code.google.com/p/android/issues/detail?id=180645
activity->callbacks->onStart = onStart;
activity->callbacks->onResume = onResume;
activity->callbacks->onSaveInstanceState = onSaveInstanceState;
activity->callbacks->onPause = onPause;
activity->callbacks->onStop = onStop;
activity->callbacks->onDestroy = onDestroy;
activity->callbacks->onWindowFocusChanged = onWindowFocusChanged;
activity->callbacks->onNativeWindowCreated = onNativeWindowCreated;
activity->callbacks->onNativeWindowRedrawNeeded = onNativeWindowRedrawNeeded;
activity->callbacks->onNativeWindowDestroyed = onNativeWindowDestroyed;
activity->callbacks->onInputQueueCreated = onInputQueueCreated;
activity->callbacks->onInputQueueDestroyed = onInputQueueDestroyed;
activity->callbacks->onConfigurationChanged = onConfigurationChanged;
activity->callbacks->onLowMemory = onLowMemory;
onCreate(activity);
}
// TODO(crawshaw): Test configuration on more devices.
const EGLint RGB_888[] = {
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
EGL_BLUE_SIZE, 8,
EGL_GREEN_SIZE, 8,
EGL_RED_SIZE, 8,
EGL_DEPTH_SIZE, 16,
EGL_CONFIG_CAVEAT, EGL_NONE,
EGL_NONE
};
EGLDisplay display = NULL;
EGLSurface surface = NULL;
char* initEGLDisplay() {
display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
if (!eglInitialize(display, 0, 0)) {
return "EGL initialize failed";
}
return NULL;
}
char* createEGLSurface(ANativeWindow* window) {
char* err;
EGLint numConfigs, format;
EGLConfig config;
EGLContext context;
if (display == 0) {
if ((err = initEGLDisplay()) != NULL) {
return err;
}
}
if (!eglChooseConfig(display, RGB_888, &config, 1, &numConfigs)) {
return "EGL choose RGB_888 config failed";
}
if (numConfigs <= 0) {
return "EGL no config found";
}
eglGetConfigAttrib(display, config, EGL_NATIVE_VISUAL_ID, &format);
if (ANativeWindow_setBuffersGeometry(window, 0, 0, format) != 0) {
return "EGL set buffers geometry failed";
}
surface = eglCreateWindowSurface(display, config, window, NULL);
if (surface == EGL_NO_SURFACE) {
return "EGL create surface failed";
}
const EGLint contextAttribs[] = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE };
context = eglCreateContext(display, config, EGL_NO_CONTEXT, contextAttribs);
if (eglMakeCurrent(display, surface, surface, context) == EGL_FALSE) {
return "eglMakeCurrent failed";
}
return NULL;
}
char* destroyEGLSurface() {
if (!eglDestroySurface(display, surface)) {
return "EGL destroy surface failed";
}
return NULL;
}
int32_t getKeyRune(JNIEnv* env, AInputEvent* e) {
return (int32_t)(*env)->CallIntMethod(
env,
current_ctx,
key_rune_method,
AInputEvent_getDeviceId(e),
AKeyEvent_getKeyCode(e),
AKeyEvent_getMetaState(e)
);
}