Change-Id: I24f4cc3267c8db117a2c9551c5236fa2453da9f3 Reviewed-on: https://go-review.googlesource.com/15393 Reviewed-by: Hyang-Ah Hana Kim <hyangah@gmail.com>
145 lines
3.2 KiB
Go
145 lines
3.2 KiB
Go
// Copyright 2015 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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// +build darwin linux cgo
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package gl
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/*
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#cgo darwin,amd64 LDFLAGS: -framework OpenGL
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#cgo darwin,arm LDFLAGS: -framework OpenGLES
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#cgo darwin,arm64 LDFLAGS: -framework OpenGLES
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#cgo linux LDFLAGS: -lGLESv2
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#cgo darwin,amd64 CFLAGS: -Dos_osx
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#cgo darwin,arm CFLAGS: -Dos_ios
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#cgo darwin,arm64 CFLAGS: -Dos_ios
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#cgo linux CFLAGS: -Dos_linux
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#include <stdint.h>
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#include "work.h"
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uintptr_t process(struct fnargs* cargs, char* parg0, char* parg1, char* parg2, int count) {
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uintptr_t ret;
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ret = processFn(&cargs[0], parg0);
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if (count > 1) {
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ret = processFn(&cargs[1], parg1);
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}
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if (count > 2) {
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ret = processFn(&cargs[2], parg2);
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}
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return ret;
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}
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*/
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import "C"
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import "unsafe"
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const workbufLen = 3
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type context struct {
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cptr uintptr
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debug int32
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workAvailable chan struct{}
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// work is a queue of calls to execute.
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work chan call
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// retvalue is sent a return value when blocking calls complete.
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// It is safe to use a global unbuffered channel here as calls
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// cannot currently be made concurrently.
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//
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// TODO: the comment above about concurrent calls isn't actually true: package
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// app calls package gl, but it has to do so in a separate goroutine, which
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// means that its gl calls (which may be blocking) can race with other gl calls
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// in the main program. We should make it safe to issue blocking gl calls
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// concurrently, or get the gl calls out of package app, or both.
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retvalue chan C.uintptr_t
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cargs [workbufLen]C.struct_fnargs
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parg [workbufLen]*C.char
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}
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func (ctx *context) WorkAvailable() <-chan struct{} { return ctx.workAvailable }
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// NewContext creates a cgo OpenGL context.
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//
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// See the Worker interface for more details on how it is used.
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func NewContext() (Context, Worker) {
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glctx := &context{
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workAvailable: make(chan struct{}, 1),
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work: make(chan call, workbufLen),
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retvalue: make(chan C.uintptr_t),
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}
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return glctx, glctx
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}
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type call struct {
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args C.struct_fnargs
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parg unsafe.Pointer
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blocking bool
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}
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func (ctx *context) enqueue(c call) C.uintptr_t {
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ctx.work <- c
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select {
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case ctx.workAvailable <- struct{}{}:
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default:
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}
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if c.blocking {
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return <-ctx.retvalue
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}
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return 0
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}
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func (ctx *context) DoWork() {
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queue := make([]call, 0, workbufLen)
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for {
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// Wait until at least one piece of work is ready.
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// Accumulate work until a piece is marked as blocking.
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select {
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case w := <-ctx.work:
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queue = append(queue, w)
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default:
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return
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}
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blocking := queue[len(queue)-1].blocking
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enqueue:
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for len(queue) < cap(queue) && !blocking {
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select {
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case w := <-ctx.work:
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queue = append(queue, w)
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blocking = queue[len(queue)-1].blocking
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default:
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break enqueue
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}
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}
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// Process the queued GL functions.
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for i, q := range queue {
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ctx.cargs[i] = q.args
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ctx.parg[i] = (*C.char)(q.parg)
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}
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ret := C.process(&ctx.cargs[0], ctx.parg[0], ctx.parg[1], ctx.parg[2], C.int(len(queue)))
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// Cleanup and signal.
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queue = queue[:0]
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if blocking {
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ctx.retvalue <- ret
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}
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}
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}
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func glBoolean(b bool) C.uintptr_t {
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if b {
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return TRUE
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}
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return FALSE
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}
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