This does not break the dependency on the app package's AndroidContext for loading assets on android. A potential answer for gobind-based apps: add a SetAndroidContext method to app.Context. But I'll explore that separately after the long weekend. Change-Id: I812f899740e288c379eee7900f42d9d53926d4ce Reviewed-on: https://go-review.googlesource.com/11675 Reviewed-by: Hyang-Ah Hana Kim <hyangah@gmail.com>
29 lines
834 B
Go
29 lines
834 B
Go
// Package asset provides access to application-bundled assets.
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//
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// On Android, assets are accessed via android.content.res.AssetManager.
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// These files are stored in the assets/ directory of the app. Any raw asset
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// can be accessed by its direct relative name. For example assets/img.png
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// can be opened with Open("img.png").
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//
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// On iOS an asset is a resource stored in the application bundle.
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// Resources can be loaded using the same relative paths.
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//
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// For consistency when debugging on a desktop, assets are read from a
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// directoy named assets under the current working directory.
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package asset
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import "io"
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// Open opens a named asset.
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//
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// Errors are of type *os.PathError.
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func Open(name string) (File, error) {
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return openAsset(name)
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}
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// File is an open asset.
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type File interface {
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io.ReadSeeker
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io.Closer
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}
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