[mirror] Go on Mobile
https://golang.org/x/mobile
0d45604e75
The CGL display link is a timer keyed on screen refresh rate. It made sense to use it when the app package controlled the screen paint cycle. Now that the paint cycle control has moved to the user, and given that we have always made the equivalent of Publish block until vsync, it is just complicating matters. The user can come up with their own timer, and safely dedicate a goroutine to event handling that paints as fast as it likes without running over the vsync time. A version of this for iOS will follow (giving up on the timer provided by GLKViewController) when I get my iOS setup working again. (Note there is also a bug in the way drawgl works presently. This CL doesn't fix the bug, but is a first step in untangling the draw loop so I can fix it.) Change-Id: I464d5b15f018527d98b792026fb3899681f24e4b Reviewed-on: https://go-review.googlesource.com/15470 Reviewed-by: Hyang-Ah Hana Kim <hyangah@gmail.com> |
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bind | ||
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doc | ||
event | ||
example | ||
exp | ||
geom | ||
gl | ||
internal | ||
misc/androidstudio | ||
testdata | ||
.gitattributes | ||
.gitignore | ||
AUTHORS | ||
CONTRIBUTING.md | ||
CONTRIBUTORS | ||
LICENSE | ||
PATENTS | ||
README.md | ||
codereview.cfg |
README.md
Go support for Mobile devices
The Go mobile repository holds packages and build tools for using Go on mobile platforms.
Package documentation as a starting point:
The Go Mobile project is experimental. Use this at your own risk. While we are working hard to improve it, neither Google nor the Go team can provide end-user support.
This is early work and installing the build system requires Go 1.5. Follow the instructions on golang.org/wiki/Mobile to install the gomobile command, build the basic and the bind example apps.
--
Contributions to Go are appreciated. See https://golang.org/doc/contribute.html.
- Bugs can be filed at the Go issue tracker.
- Feature requests should preliminary be discussed on golang-nuts mailing list.