// Copyright 2014 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. package app /* #include #include #include #include #include #include // TODO(crawshaw): Test configuration on more devices. const EGLint RGB_888[] = { EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, EGL_SURFACE_TYPE, EGL_WINDOW_BIT, EGL_BLUE_SIZE, 8, EGL_GREEN_SIZE, 8, EGL_RED_SIZE, 8, EGL_DEPTH_SIZE, 16, EGL_CONFIG_CAVEAT, EGL_NONE, EGL_NONE }; EGLDisplay display; EGLSurface surface; #define LOG_ERROR(...) __android_log_print(ANDROID_LOG_ERROR, "Go", __VA_ARGS__) void createEGLWindow(ANativeWindow* window) { EGLint numConfigs, format; EGLConfig config; EGLContext context; display = eglGetDisplay(EGL_DEFAULT_DISPLAY); if (!eglInitialize(display, 0, 0)) { LOG_ERROR("EGL initialize failed"); return; } if (!eglChooseConfig(display, RGB_888, &config, 1, &numConfigs)) { LOG_ERROR("EGL choose RGB_888 config failed"); return; } if (numConfigs <= 0) { LOG_ERROR("EGL no config found"); return; } eglGetConfigAttrib(display, config, EGL_NATIVE_VISUAL_ID, &format); if (ANativeWindow_setBuffersGeometry(window, 0, 0, format) != 0) { LOG_ERROR("EGL set buffers geometry failed"); return; } surface = eglCreateWindowSurface(display, config, window, NULL); if (surface == EGL_NO_SURFACE) { LOG_ERROR("EGL create surface failed"); return; } const EGLint contextAttribs[] = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE }; context = eglCreateContext(display, config, EGL_NO_CONTEXT, contextAttribs); if (eglMakeCurrent(display, surface, surface, context) == EGL_FALSE) { LOG_ERROR("eglMakeCurrent failed"); return; } } #undef LOG_ERROR */ import "C" import ( "log" "golang.org/x/mobile/event/config" "golang.org/x/mobile/event/lifecycle" "golang.org/x/mobile/event/paint" "golang.org/x/mobile/event/touch" "golang.org/x/mobile/geom" "golang.org/x/mobile/gl" ) func windowDraw(w *C.ANativeWindow, queue *C.AInputQueue, donec chan struct{}) (done bool) { // Android can send a windowRedrawNeeded event any time, including // in the middle of a paint cycle. The redraw event may have changed // the size of the screen, so any partial painting is now invalidated. // We must also not return to Android (via sending on windowRedrawDone) // until a complete paint with the new configuration is complete. // // When a windowRedrawNeeded request comes in, we increment redrawGen // (Gen is short for generation number), and do not make a paint cycle // visible on <-endPaint unless paintGen agrees. If possible, // windowRedrawDone is signalled, allowing onNativeWindowRedrawNeeded // to return. var redrawGen, paintGen uint32 for { processEvents(queue) select { case <-donec: return true case cfg := <-windowConfigChange: // TODO save orientation pixelsPerPt = cfg.pixelsPerPt case w := <-windowRedrawNeeded: sendLifecycle(lifecycle.StageFocused) eventsIn <- config.Event{ Width: geom.Pt(float32(C.ANativeWindow_getWidth(w)) / pixelsPerPt), Height: geom.Pt(float32(C.ANativeWindow_getHeight(w)) / pixelsPerPt), PixelsPerPt: pixelsPerPt, } if paintGen == 0 { paintGen++ C.createEGLWindow(w) eventsIn <- paint.Event{} } redrawGen++ case <-windowDestroyed: sendLifecycle(lifecycle.StageAlive) return false case <-gl.WorkAvailable: gl.DoWork() case <-endPaint: if paintGen == redrawGen { // eglSwapBuffers blocks until vsync. C.eglSwapBuffers(C.display, C.surface) select { case windowRedrawDone <- struct{}{}: default: } } paintGen = redrawGen eventsIn <- paint.Event{} } } } func processEvents(queue *C.AInputQueue) { var event *C.AInputEvent for C.AInputQueue_getEvent(queue, &event) >= 0 { if C.AInputQueue_preDispatchEvent(queue, event) != 0 { continue } processEvent(event) C.AInputQueue_finishEvent(queue, event, 0) } } func processEvent(e *C.AInputEvent) { switch C.AInputEvent_getType(e) { case C.AINPUT_EVENT_TYPE_KEY: log.Printf("TODO input event: key") case C.AINPUT_EVENT_TYPE_MOTION: // At most one of the events in this batch is an up or down event; get its index and change. upDownIndex := C.size_t(C.AMotionEvent_getAction(e)&C.AMOTION_EVENT_ACTION_POINTER_INDEX_MASK) >> C.AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT upDownType := touch.TypeMove switch C.AMotionEvent_getAction(e) & C.AMOTION_EVENT_ACTION_MASK { case C.AMOTION_EVENT_ACTION_DOWN, C.AMOTION_EVENT_ACTION_POINTER_DOWN: upDownType = touch.TypeBegin case C.AMOTION_EVENT_ACTION_UP, C.AMOTION_EVENT_ACTION_POINTER_UP: upDownType = touch.TypeEnd } for i, n := C.size_t(0), C.AMotionEvent_getPointerCount(e); i < n; i++ { t := touch.TypeMove if i == upDownIndex { t = upDownType } eventsIn <- touch.Event{ Sequence: touch.Sequence(C.AMotionEvent_getPointerId(e, i)), Type: t, Loc: geom.Point{ X: geom.Pt(float32(C.AMotionEvent_getX(e, i)) / pixelsPerPt), Y: geom.Pt(float32(C.AMotionEvent_getY(e, i)) / pixelsPerPt), }, } } default: log.Printf("unknown input event, type=%d", C.AInputEvent_getType(e)) } }