// Copyright 2014 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. //go:build linux && !android // +build linux,!android package glutil /* #cgo LDFLAGS: -lEGL #include #include #include void createContext(EGLDisplay *out_dpy, EGLContext *out_ctx, EGLSurface *out_surf) { EGLDisplay e_dpy = eglGetDisplay(EGL_DEFAULT_DISPLAY); if (!e_dpy) { fprintf(stderr, "eglGetDisplay failed\n"); exit(1); } EGLint e_major, e_minor; if (!eglInitialize(e_dpy, &e_major, &e_minor)) { fprintf(stderr, "eglInitialize failed\n"); exit(1); } eglBindAPI(EGL_OPENGL_ES_API); static const EGLint config_attribs[] = { EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, EGL_SURFACE_TYPE, EGL_PBUFFER_BIT, EGL_BLUE_SIZE, 8, EGL_GREEN_SIZE, 8, EGL_RED_SIZE, 8, EGL_CONFIG_CAVEAT, EGL_NONE, EGL_NONE }; EGLConfig config; EGLint num_configs; if (!eglChooseConfig(e_dpy, config_attribs, &config, 1, &num_configs)) { fprintf(stderr, "eglChooseConfig failed\n"); exit(1); } static const EGLint ctx_attribs[] = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE }; EGLContext e_ctx = eglCreateContext(e_dpy, config, EGL_NO_CONTEXT, ctx_attribs); if (e_ctx == EGL_NO_CONTEXT) { fprintf(stderr, "eglCreateContext failed\n"); exit(1); } static const EGLint pbuf_attribs[] = { EGL_NONE }; EGLSurface e_surf = eglCreatePbufferSurface(e_dpy, config, pbuf_attribs); if (e_surf == EGL_NO_SURFACE) { fprintf(stderr, "eglCreatePbufferSurface failed\n"); exit(1); } if (!eglMakeCurrent(e_dpy, e_surf, e_surf, e_ctx)) { fprintf(stderr, "eglMakeCurrent failed\n"); exit(1); } *out_surf = e_surf; *out_ctx = e_ctx; *out_dpy = e_dpy; } void destroyContext(EGLDisplay e_dpy, EGLContext e_ctx, EGLSurface e_surf) { if (!eglMakeCurrent(e_dpy, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT)) { fprintf(stderr, "eglMakeCurrent failed\n"); exit(1); } if (!eglDestroySurface(e_dpy, e_surf)) { fprintf(stderr, "eglDestroySurface failed\n"); exit(1); } if (!eglDestroyContext(e_dpy, e_ctx)) { fprintf(stderr, "eglDestroyContext failed\n"); exit(1); } } */ import "C" import ( "runtime" ) type contextGL struct { dpy C.EGLDisplay ctx C.EGLContext surf C.EGLSurface } func createContext() (*contextGL, error) { runtime.LockOSThread() c := &contextGL{} C.createContext(&c.dpy, &c.ctx, &c.surf) return c, nil } func (c *contextGL) destroy() { C.destroyContext(c.dpy, c.ctx, c.surf) runtime.UnlockOSThread() }