// Copyright 2014 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. // +build linux,!android #include "_cgo_export.h" #include #include #include #include #include #include static Window new_window(Display *x_dpy, EGLDisplay e_dpy, int w, int h, EGLContext *ctx, EGLSurface *surf) { static const EGLint attribs[] = { EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, EGL_SURFACE_TYPE, EGL_WINDOW_BIT, EGL_BLUE_SIZE, 8, EGL_GREEN_SIZE, 8, EGL_RED_SIZE, 8, EGL_DEPTH_SIZE, 16, EGL_CONFIG_CAVEAT, EGL_NONE, EGL_NONE }; EGLConfig config; EGLint num_configs; if (!eglChooseConfig(e_dpy, attribs, &config, 1, &num_configs)) { fprintf(stderr, "eglChooseConfig failed\n"); exit(1); } EGLint vid; if (!eglGetConfigAttrib(e_dpy, config, EGL_NATIVE_VISUAL_ID, &vid)) { fprintf(stderr, "eglGetConfigAttrib failed\n"); exit(1); } XVisualInfo visTemplate; visTemplate.visualid = vid; int num_visuals; XVisualInfo *visInfo = XGetVisualInfo(x_dpy, VisualIDMask, &visTemplate, &num_visuals); if (!visInfo) { fprintf(stderr, "XGetVisualInfo failed\n"); exit(1); } Window root = RootWindow(x_dpy, DefaultScreen(x_dpy)); XSetWindowAttributes attr; attr.event_mask = StructureNotifyMask | ExposureMask | ButtonPressMask | ButtonReleaseMask | ButtonMotionMask; Window win = XCreateWindow( x_dpy, root, 0, 0, w, h, 0, visInfo->depth, InputOutput, visInfo->visual, CWEventMask, &attr); XFree(visInfo); XSizeHints sizehints; sizehints.width = w; sizehints.height = h; sizehints.flags = USSize; XSetNormalHints(x_dpy, win, &sizehints); XSetStandardProperties(x_dpy, win, "App", "App", None, (char **)NULL, 0, &sizehints); static const EGLint ctx_attribs[] = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE }; *ctx = eglCreateContext(e_dpy, config, EGL_NO_CONTEXT, ctx_attribs); if (!*ctx) { fprintf(stderr, "eglCreateContext failed\n"); exit(1); } *surf = eglCreateWindowSurface(e_dpy, config, win, NULL); if (!*surf) { fprintf(stderr, "eglCreateWindowSurface failed\n"); exit(1); } return win; } void runApp(void) { Display *x_dpy = XOpenDisplay(NULL); if (!x_dpy) { fprintf(stderr, "XOpenDisplay failed\n"); exit(1); } EGLDisplay e_dpy = eglGetDisplay(x_dpy); if (!e_dpy) { fprintf(stderr, "eglGetDisplay failed\n"); exit(1); } EGLint e_major, e_minor; if (!eglInitialize(e_dpy, &e_major, &e_minor)) { fprintf(stderr, "eglInitialize failed\n"); exit(1); } eglBindAPI(EGL_OPENGL_ES_API); EGLContext e_ctx; EGLSurface e_surf; Window win = new_window(x_dpy, e_dpy, 400, 400, &e_ctx, &e_surf); XMapWindow(x_dpy, win); if (!eglMakeCurrent(e_dpy, e_surf, e_surf, e_ctx)) { fprintf(stderr, "eglMakeCurrent failed\n"); exit(1); } while (1) { XEvent ev; XNextEvent(x_dpy, &ev); switch (ev.type) { case ButtonPress: onTouchStart((float)ev.xbutton.x, (float)ev.xbutton.y); break; case ButtonRelease: onTouchEnd((float)ev.xbutton.x, (float)ev.xbutton.y); break; case MotionNotify: onTouchMove((float)ev.xmotion.x, (float)ev.xmotion.y); break; case Expose: onDraw(); eglSwapBuffers(e_dpy, e_surf); // TODO(nigeltao): subscribe to vblank events instead of forcing another // expose event to keep the event loop ticking over. // TODO(nigeltao): no longer #include when we don't use memset. XExposeEvent fakeEvent; memset(&fakeEvent, 0, sizeof(XExposeEvent)); fakeEvent.type = Expose; fakeEvent.window = win; XSendEvent(x_dpy, win, 0, 0, (XEvent*)&fakeEvent); XFlush(x_dpy); break; case ConfigureNotify: onResize(ev.xconfigure.width, ev.xconfigure.height); glViewport(0, 0, (GLint)ev.xconfigure.width, (GLint)ev.xconfigure.height); break; } } }