// Copyright 2014 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. // Package clock provides a clock and time functions for a sprite engine. package clock // A Time represents an instant in sprite time. // // The application using the sprite engine is responsible for // determining sprite time. // // Typically time 0 is when the app is initialized and time is // quantized at the intended frame rate. For example, an app may // record wall time when it is initialized // // var start = time.Now() // // and then compute the current instant in time for 60 FPS: // // now := clock.Time(time.Since(start) * 60 / time.Second) // // An application can pause or reset sprite time, but it must be aware // of any stateful sprite.Arranger instances that expect time to // continue. type Time int32