// Copyright 2014 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. package portable import ( "image" "image/draw" "golang.org/x/mobile/f32" ) // affine draws each pixel of dst using bilinear interpolation of the // affine-transformed position in src. This is equivalent to: // // for each (x,y) in dst: // dst(x,y) = bilinear interpolation of src(a*(x,y)) // // While this is the simpler implementation, it can be counter- // intuitive as an affine transformation is usually described in terms // of the source, not the destination. For example, a scale transform // // Affine{{2, 0, 0}, {0, 2, 0}} // // will produce a dst that is half the size of src. To perform a // traditional affine transform, use the inverse of the affine matrix. func affine(dst *image.RGBA, src image.Image, srcb image.Rectangle, mask image.Image, a *f32.Affine, op draw.Op) { b := dst.Bounds() var maskb image.Rectangle if mask != nil { maskb = mask.Bounds().Add(srcb.Min) } for y := b.Min.Y; y < b.Max.Y; y++ { for x := b.Min.X; x < b.Max.X; x++ { // Interpolate from the bounds of the src sub-image // to the bounds of the dst sub-image. ix, iy := pt(a, x-b.Min.X, y-b.Min.Y) sx := ix + float32(srcb.Min.X) sy := iy + float32(srcb.Min.Y) if !inBounds(srcb, sx, sy) { continue } // m is the maximum color value returned by image.Color.RGBA. const m = 1<<16 - 1 ma := uint32(m) if mask != nil { mx := ix + float32(maskb.Min.X) my := iy + float32(maskb.Min.Y) if !inBounds(maskb, mx, my) { continue } _, _, _, ma = bilinear(mask, mx, my).RGBA() } sr, sg, sb, sa := bilinear(src, sx, sy).RGBA() off := (y-dst.Rect.Min.Y)*dst.Stride + (x-dst.Rect.Min.X)*4 if op == draw.Over { dr := uint32(dst.Pix[off+0]) dg := uint32(dst.Pix[off+1]) db := uint32(dst.Pix[off+2]) da := uint32(dst.Pix[off+3]) // dr, dg, db, and da are all 8-bit color at the moment, ranging // in [0,255]. We work in 16-bit color, and so would normally do: // dr |= dr << 8 // and similarly for the other values, but instead we multiply by 0x101 // to shift these to 16-bit colors, ranging in [0,65535]. // This yields the same result, but is fewer arithmetic operations. // // This logic comes from drawCopyOver in the image/draw package. a := m - (sa * ma / m) a *= 0x101 dst.Pix[off+0] = uint8((dr*a + sr*ma) / m >> 8) dst.Pix[off+1] = uint8((dg*a + sg*ma) / m >> 8) dst.Pix[off+2] = uint8((db*a + sb*ma) / m >> 8) dst.Pix[off+3] = uint8((da*a + sa*ma) / m >> 8) } else { dst.Pix[off+0] = uint8(sr * ma / m >> 8) dst.Pix[off+1] = uint8(sg * ma / m >> 8) dst.Pix[off+2] = uint8(sb * ma / m >> 8) dst.Pix[off+3] = uint8(sa * ma / m >> 8) } } } } func inBounds(b image.Rectangle, x, y float32) bool { if x < float32(b.Min.X) || x >= float32(b.Max.X) { return false } if y < float32(b.Min.Y) || y >= float32(b.Max.Y) { return false } return true } func pt(a *f32.Affine, x0, y0 int) (x1, y1 float32) { fx := float32(x0) + 0.5 fy := float32(y0) + 0.5 x1 = fx*a[0][0] + fy*a[0][1] + a[0][2] y1 = fx*a[1][0] + fy*a[1][1] + a[1][2] return x1, y1 }