gomobile builds apps with hidden files from the assets directory.
The final applications should skip files like .DS_Store, .gitignore,
etc. Therefore, walker needs to skip the hidden files.
Change-Id: Ibbf7010d525cc831a009f3680f84063f40ac570f
Reviewed-on: https://go-review.googlesource.com/14825
Reviewed-by: David Crawshaw <crawshaw@golang.org>
This fixes the bug - all apps built with gomobile build had the same
bundle id (org.golang.todo.main).
As part of this fix, rfc1034Label function is used to sanitize the app
name (in a similar way of 'rfc1034identifier' formatter). We use this
for Android app package name as well.
Change-Id: Iae1985614a55771bf1849fe66180c4ac736497d7
Reviewed-on: https://go-review.googlesource.com/13041
Reviewed-by: David Crawshaw <crawshaw@golang.org>
Today we only look at direct imports of package main for an import of
golang.org/x/mobile/app, which is unfortunate. We also do a complete
package tree load using go/build looking for the OpenAL import when
building for android, which involves reading a lot of files.
The compiler and linker have already done all of this work for us.
Run nm on the output binary and extract package names from it.
Change-Id: Ie4f07befede5017bbca7d24325062369d4b5c30d
Reviewed-on: https://go-review.googlesource.com/12645
Reviewed-by: Hyang-Ah Hana Kim <hyangah@gmail.com>
Subclassing NativeActivity makes two things possible. Firstly, we can
implement an InputConnection to offer good support for IMEs,
necessary for good keyboard support. Secondly, we can use it to
overlay WebViews onto the NativeActivity.
But to sublcass NativeActivity, we need to compile Java. To keep the
toolchain go gettable, this is done with go generate.
While here, check the exception after FindClass. Apparently it can
throw an exception.
Updates golang/go#9361.
Updates golang/go#10247.
Change-Id: I672545997f0c9a7580f06988a273c03404772247
Reviewed-on: https://go-review.googlesource.com/11980
Reviewed-by: Hyang-Ah Hana Kim <hyangah@gmail.com>
The goal here is to remove several inconsistencies between
-target=android and -target=ios support, along with making the flow
of the command follow the path you might expect given a certain set
of flags, and preparing for `gomobile bind` support of ios. In
particular, building non-main packages now works with both targets
and the initialization of global build state is clearer.
The reorg also is designed around an nm trick I thought of
yesterday to do better package import scanning without a slow
all-file scan. This will give better detection of x/mobile/app and
x/mobile/exp/audio/al packages. There's a TODO about it, and I'll do
it in a future CL.
Tested with:
go test golang.org/x/mobile/cmd/gomobile
gomobile init
gomobile bind golang.org/x/mobile/asset
go test golang.org/x/mobile/bind/java
gomobile build -target=ios golang.org/x/mobile/example/basic
gomobile build -target=ios golang.org/x/mobile/gl
gomobile build -target=android golang.org/x/mobile/gl
gomobile build -target=android golang.org/x/mobile/example/basic
(Along with manual testing of basic on an android device.)
That might make a pretty good _test.go.
Change-Id: I41230008c3c15db25a11c33b9eaca4abada9f411
Reviewed-on: https://go-review.googlesource.com/12051
Reviewed-by: Hyang-Ah Hana Kim <hyangah@gmail.com>