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13 Commits

Author SHA1 Message Date
Russ Cox
bdb1ca9a1e all: go fmt ./...
Make all our package sources use Go 1.17 gofmt format
(adding //go:build lines).

Not strictly necessary but will avoid spurious changes
as files are edited.

Part of //go:build change (#41184).
See https://golang.org/design/draft-gobuild

Change-Id: I30822eb504168b037ed3ec0f7759da1f41251f52
Reviewed-on: https://go-review.googlesource.com/c/mobile/+/294374
Trust: Russ Cox <rsc@golang.org>
Run-TryBot: Russ Cox <rsc@golang.org>
TryBot-Result: Go Bot <gobot@golang.org>
Reviewed-by: Robert Griesemer <gri@golang.org>
Reviewed-by: Jason A. Donenfeld <Jason@zx2c4.com>
2021-02-20 03:30:13 +00:00
Elias Naur
0ff817254b gl: add internalFormat to TexImage2D
The OpenGL C function glTexImage2D has the following signature:

void glTexImage2D(GLenum target,
 	GLint level,
 	GLint internalFormat,
 	GLsizei width,
 	GLsizei height,
 	GLint border,
 	GLenum format,
 	GLenum type,
 	const GLvoid * data);

However, the corresponding Context.TexImage2D method in package gl
does not include the internalFormat parameter, and use the format
argument instead. That's ok for many texture formats; for example,
RGBA textures have both format and internalFormat set to GL_RGBA.
But not always. In particular, OpenGL ES 3 allows the use of sRGB
encoded textures by specifying GL_SRGB8_ALPHA8 as internalFormat,
but keeping GL_RGBA as format.

Add the internalFormat to the Context package. This is unfortunately
a breaking change, but adding a new function ("glTexImage2D2"?) to
Context is too ugly for a parameter that should have been there all
along. (Adding a new method to the Context interface is technically
also a breaking change, but I don't expect that there are any
external implementers of the interface).

Change-Id: I12a45a34f604e51cb1be26aed906025ccfac533a
Reviewed-on: https://go-review.googlesource.com/133155
Reviewed-by: Hyang-Ah Hana Kim <hyangah@gmail.com>
2018-09-07 22:41:11 +00:00
Andrew Gerrand
44f634ba28 exp/gl/glutil: set blend mode when drawing sprites
Change-Id: Ib8a3dc3b08c8d64f2d461f943c8ebab75578a127
Reviewed-on: https://go-review.googlesource.com/17320
Reviewed-by: Nigel Tao <nigeltao@golang.org>
2016-01-07 02:45:44 +00:00
David Crawshaw
3abfce6c04 all: windows build tags
For golang/go#9306

Change-Id: Ia8778f5b371371d103c55c12606257ee7ca45fd4
Reviewed-on: https://go-review.googlesource.com/17778
Reviewed-by: Hyang-Ah Hana Kim <hyangah@gmail.com>
2015-12-14 17:43:10 +00:00
David Crawshaw
59ab51f73f gl: move to context methods
All OpenGL functions are now methods on a Context interface. The
gl.Context matches the one loaded into thread-local storage in C.

For mobile apps, the context is owned by an app.App. For now, it is
provided through the events channel on a lifecycle event. Long-term,
it should probably be available by a method on app.App, but this is
inherently racey with our current use of a channel to deliver events.

Shiny-based programs will have a gl.Context associated with a each
shiny.Window. The expectation is each Window will have different
contexts, allowing them to draw separately.

Change-Id: Ie09986fb74e493129f2ea542a151c95c6fa29812
Reviewed-on: https://go-review.googlesource.com/13431
Reviewed-by: Nigel Tao <nigeltao@golang.org>
2015-09-23 23:46:16 +00:00
David Crawshaw
0064789433 exp/gl/glutil: remove global texture cache
It is now the user's job to track the lifetime of a glutil.Image
relative to a (currently implicit, soon to be explicit) GL context.

This is an attempt to move glutil.Image closer to the model for
buffers and textures in shiny. Long-term, I would like to adopt that
model, and this is a step in that direction. It also makes the
introduction of *gl.Context possible, so this is a pre-req for
cl/13431.

Change-Id: I8e6855211b3e67c97d5831c5c4e443e857c83d50
Reviewed-on: https://go-review.googlesource.com/14795
Reviewed-by: Nigel Tao <nigeltao@golang.org>
2015-09-23 04:24:22 +00:00
Nigel Tao
f632204bcc event/config: rename to event/size.
Change-Id: I908b5f0818da32b2b040f430ebcc3762eb6f7570
Reviewed-on: https://go-review.googlesource.com/13601
Reviewed-by: David Crawshaw <crawshaw@golang.org>
2015-08-13 13:31:00 +00:00
Nigel Tao
cdc5281044 event/config: specify width and height in both pixels and points.
Change-Id: I494c17b2bad6c920ea20b22046d1d3fbc7b6b1d4
Reviewed-on: https://go-review.googlesource.com/12700
Reviewed-by: David Crawshaw <crawshaw@golang.org>
2015-07-28 01:48:05 +00:00
Nigel Tao
e5bb9c1e6f exp/gl/glutil: don't embed the *image.RGBA.
Embedding is more trouble than it's worth. For example, the image/draw
package will pick the slow code paths for an embedded *image.RGBA.

Change-Id: I64bd20a80814b838850950c05dd8257e5901aef7
Reviewed-on: https://go-review.googlesource.com/12567
Reviewed-by: David Crawshaw <crawshaw@golang.org>
2015-07-24 05:26:20 +00:00
Nigel Tao
84f8e5edcc event: move event.Filter to app.Filter.
Change-Id: I11044a6e01b53e441c05fc1baec36718e783622f
Reviewed-on: https://go-review.googlesource.com/12288
Reviewed-by: David Crawshaw <crawshaw@golang.org>
2015-07-17 01:18:36 +00:00
Nigel Tao
e4c6af17e3 event: rename event.Foo to foo.Event.
Fixes golang/go#10444

Change-Id: Ie5a8ab8a09b1b1a4f7037da7cf945d39ab6a98fc
Reviewed-on: https://go-review.googlesource.com/12225
Reviewed-by: David Crawshaw <crawshaw@golang.org>
2015-07-16 01:03:51 +00:00
Nigel Tao
467d8559f2 f32: move to exp/f32.
In the long term, a lot of this package should be removed in favor of the
golang.org/x/image/math/f32 package. The latter is the common location for
matrix types shared across graphics libraries. For example, the
golang.org/x/image/draw package refers to golang.org/x/image/math/f64.

Change-Id: I9d7ccd3cb35912e0d9dc5bd46c919516ea840340
Reviewed-on: https://go-review.googlesource.com/11856
Reviewed-by: Hyang-Ah Hana Kim <hyangah@gmail.com>
2015-07-03 01:37:12 +00:00
Nigel Tao
bd8fa0d7bb gl/glutil: move to exp/gl/glutil.
Change-Id: I310c365300cb3fbf8a1abb630e26661fa7ef4844
Reviewed-on: https://go-review.googlesource.com/11824
Reviewed-by: Hyang-Ah Hana Kim <hyangah@gmail.com>
2015-07-01 11:41:50 +00:00