Reorder DrawElements arguments to match OpenGL spec order:
DrawElements(mode, ty, offset, count) -> (mode, count, ty, offset)
GetActiveAttrib, GetActiveUniform are defined by spec to accept
corresponding integer _index_, not location type. Change their
signature to do that:
GetActiveAttrib(p Program, a Attrib) -> (p Program, index uint32)
GetActiveUniform(p Program, u Uniform) -> (p Program, index uint32)
Clarify and make documentation, parameter names more clear for Uniform
(uniform location), Attrib (attribute location) types,
EnableVertexAttribArray, DisableVertexAttribArray, GetAttribLocation,
GetUniformLocation funcs.
Resolvesgolang/go#10218 again.
Change-Id: I5b822235d9485701186a43dae0b9fd898cc6a3d8
Reviewed-on: https://go-review.googlesource.com/8166
Reviewed-by: David Crawshaw <crawshaw@golang.org>
Change func names and parameter order to more closely follow OpenGL
ES/WebGL spec.
BufferData(target, usage, src) -> BufferData(target, src, usage)
GenBuffer -> CreateBuffer
GenFramebuffer -> CreateFramebuffer
GenRenderbuffer -> CreateRenderbuffer
GenTexture -> CreateTexture
Fix issue where glBoolean helper was returning inverted result.
Make Attrib.String() logic consistent with others (print value, not
struct).
Make internal code of GetUniformLocation the same as GetAttribLocation
and BindAttribLocation for consistency.
Resolvesgolang/go#10218.
Change-Id: Ib33dfff7c22c4d178b2e6b8d228f80f3c17308a8
Reviewed-on: https://go-review.googlesource.com/8000
Reviewed-by: David Crawshaw <crawshaw@golang.org>
Change-Id: I9962d49a4e620fb734bc218ebfa558336ade8e06
Reviewed-on: https://go-review.googlesource.com/5200
Reviewed-by: Hyang-Ah Hana Kim <hyangah@gmail.com>
They don't make sense for other platforms yet.
See golang/go#9603
Change-Id: I2ed269a00b1e1961aadf0a47fc95bbe3cd230113
Reviewed-on: https://go-review.googlesource.com/2902
Reviewed-by: David Crawshaw <crawshaw@golang.org>
Change-Id: I90a813c0823498297ff0bb7718bee6cd61b87581
Reviewed-on: https://go-review.googlesource.com/1517
Reviewed-by: Hyang-Ah Hana Kim <hyangah@gmail.com>
Change-Id: Icad6cb694b31924164483609e0fd9c7cce8e3f0d
Reviewed-on: https://go-review.googlesource.com/1185
Reviewed-by: Hyang-Ah Hana Kim <hyangah@gmail.com>
Split constants out into their own file. Hide the
values in named types in a struct, so that when
using the gldebug tag we can attach extra
information (such as the name of a uniform and
attribute).
LGTM=nigeltao
R=golang-codereviews, bryanturley, nigeltao
CC=davidday, golang-codereviews
https://golang.org/cl/137630043
Compiling a binary with "-tags gldebug" will add log
tracing to each GL function call. This is the best I
can offer in lieu of of real error handling.
A colleague has accused me of Aspect-oriented
programming. The wikipedia article on the topic lost
me in the first paragraph, so just for the record,
this was inspired by the way the cover tool rewrites
source code.
LGTM=sameer
R=golang-codereviews, sameer
CC=golang-codereviews
https://golang.org/cl/128640043