First cut of events from physical keyboards.
Simple darwin/amd64 implementation.
Change-Id: I6e9d0a253387c841864ca9845ee729ea4f7573c7
Reviewed-on: https://go-review.googlesource.com/11815
Reviewed-by: Nigel Tao <nigeltao@golang.org>
The full set of event.LifecycleStages are now plumbed through.
More user control over the window, in particular it:
- takes focus correctly on start
- can now be closed and minimized
- can be hidden (allowing testing of LifecycleStageAlive)
Flickering during resize has been eliminated by triggering draws from
a second thread. This encouraged the introduction of a dedicated draw
loop in Go, which makes responsibility for GL calls a little more
like android/x11.
Change-Id: I63982f20bd4859601e2a27915f60f6c8083a176f
Reviewed-on: https://go-review.googlesource.com/11733
Reviewed-by: Nigel Tao <nigeltao@golang.org>
All GL function calls fill out a C.struct_fnargs and drop it on the
work queue. The Start function drains the work queue and hands
over a batch of calls to C.process which runs them. This allows
multiple GL calls to be executed in a single cgo call.
A GL call is marked as blocking if it returns a value, or if it
takes a Go pointer. In this case the call will not return until
C.process sends a value on the retvalue channel.
Change-Id: I4c76b2a8ad55f57b0c98d200d0fb708d4634e042
Reviewed-on: https://go-review.googlesource.com/10452
Reviewed-by: Nigel Tao <nigeltao@golang.org>
Still needs some geometry adjustments, coming in a followup CL.
Change-Id: If1298a0deef117ee635db1af78fb743a60a8c8d5
Reviewed-on: https://go-review.googlesource.com/5480
Reviewed-by: Hyang-Ah Hana Kim <hyangah@gmail.com>