As a follow-up to CL/19472, I am removing the unnecessary casts. It
turned out that the only call sites that will benefit from this change
are the ones added in CL/19472. Sorry for the additional CL.
Change-Id: Ib6bdffefad5b84beb57108a74ebcedc25b7ef7b3
Reviewed-on: https://go-review.googlesource.com/19653
Reviewed-by: Hyang-Ah Hana Kim <hyangah@gmail.com>
Replace the direct access to JavaVM* and the global android Context
instance with a function responsible for running attached correctly
to the JVM. This saves having to replicate the logic for attaching an
OS thread to the JVM. While here, check for any unhandled Java
exceptions.
This supersedes cl/11812.
Change-Id: Ic9291fe64083d2bd983c4f8e309941b9c47d60c2
Reviewed-on: https://go-review.googlesource.com/14162
Reviewed-by: Nigel Tao <nigeltao@golang.org>
This is done by moving app.Context to internal/mobileinit,
introducing mobileinit.SetCurrentContext and,
making bind/java depend on it.
TODO: check gomobile bind's proguard rule - context lookup
was implemented through reflection on android.app.AppGlobals class.
Change-Id: Ieb6ad503eeef8c2c1c5836a21c667938c5a701a2
Reviewed-on: https://go-review.googlesource.com/12279
Reviewed-by: David Crawshaw <crawshaw@golang.org>
This means that there's only one adb log prefix that Go app developers
need to watch: GoLog.
Change-Id: I562566b92a7bba19f7c7a9cc71315bea02844db1
Reviewed-on: https://go-review.googlesource.com/11609
Reviewed-by: Burcu Dogan <jbd@google.com>
This change will break Darwin. I have only built and tested this on
desktop linux and Android linux. A follow-up CL will fix Darwin.
Currently, OpenGL gets its own thread, and UI C code (e.g. the Android
event loop, or the X11 event loop) gets its own thread. This relies on
multiple system-provided UI-related C libraries working nicely together,
even when running on different threads. Keeping all the C code on the
one thread seems more sound.
As side-effects:
- In package app/debug, DrawFPS now takes an explicit Config.
- In package app, some callbacks now take an explicit Config.
- In package exp/sprite, Render now takes an explicit Config.
- In package event, there are new events (Config, Draw, Lifecycle),
and an event filter mechanism to replace multiple app Callbacks.
- In package geom, the deprecated Width, Height and PixelsPerPt global
variables were removed in favor of an event.Config that is
explicitly passed around (and does not require mutex-locking).
Converting a geom.Pt to pixels now requires passing a pixelsPerPt.
- In package gl, the Do, Start and Stop functions are removed, as well
as the need to call Start in its own goroutine. There is no longer a
separate GL thread. Instead, package app explicitly performs any GL
work (gl.DoWork) when some is available (gl.WorkAvailable).
- In package gl/glutil, Image.Draw now takes an explicit Config.
Callbacks are no longer executed on 'the UI thread'.
Changing the app programming model from callbacks to events (since a
channel of events works with select) will be a follow-up change.
Change-Id: Id9865cd9ee1c45a98c613e9021a63c17226a64b1
Reviewed-on: https://go-review.googlesource.com/11351
Reviewed-by: David Crawshaw <crawshaw@golang.org>