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14 Commits

Author SHA1 Message Date
David Crawshaw
ea3ef0580c gl: handle zero length in GetAttachedShaders
Fixes golang/go#11980

Change-Id: I914234bfd3c39e2832db49d8f389305d919e6045
Reviewed-on: https://go-review.googlesource.com/13090
Reviewed-by: Hyang-Ah Hana Kim <hyangah@gmail.com>
2015-08-10 17:41:14 +00:00
Nigel Tao
42f0d17876 app: use one thread for both GL and other UI C code.
This change will break Darwin. I have only built and tested this on
desktop linux and Android linux. A follow-up CL will fix Darwin.

Currently, OpenGL gets its own thread, and UI C code (e.g. the Android
event loop, or the X11 event loop) gets its own thread. This relies on
multiple system-provided UI-related C libraries working nicely together,
even when running on different threads. Keeping all the C code on the
one thread seems more sound.

As side-effects:
  - In package app/debug, DrawFPS now takes an explicit Config.
  - In package app, some callbacks now take an explicit Config.
  - In package exp/sprite, Render now takes an explicit Config.
  - In package event, there are new events (Config, Draw, Lifecycle),
    and an event filter mechanism to replace multiple app Callbacks.
  - In package geom, the deprecated Width, Height and PixelsPerPt global
    variables were removed in favor of an event.Config that is
    explicitly passed around (and does not require mutex-locking).
    Converting a geom.Pt to pixels now requires passing a pixelsPerPt.
  - In package gl, the Do, Start and Stop functions are removed, as well
    as the need to call Start in its own goroutine. There is no longer a
    separate GL thread. Instead, package app explicitly performs any GL
    work (gl.DoWork) when some is available (gl.WorkAvailable).
  - In package gl/glutil, Image.Draw now takes an explicit Config.

Callbacks are no longer executed on 'the UI thread'.

Changing the app programming model from callbacks to events (since a
channel of events works with select) will be a follow-up change.

Change-Id: Id9865cd9ee1c45a98c613e9021a63c17226a64b1
Reviewed-on: https://go-review.googlesource.com/11351
Reviewed-by: David Crawshaw <crawshaw@golang.org>
2015-06-26 07:43:17 +00:00
David Crawshaw
068a51c195 gl: batch calls onto a dedicated context thread
All GL function calls fill out a C.struct_fnargs and drop it on the
work queue. The Start function drains the work queue and hands
over a batch of calls to C.process which runs them. This allows
multiple GL calls to be executed in a single cgo call.

A GL call is marked as blocking if it returns a value, or if it
takes a Go pointer. In this case the call will not return until
C.process sends a value on the retvalue channel.

Change-Id: I4c76b2a8ad55f57b0c98d200d0fb708d4634e042
Reviewed-on: https://go-review.googlesource.com/10452
Reviewed-by: Nigel Tao <nigeltao@golang.org>
2015-06-01 15:35:03 +00:00
David Crawshaw
d2634ce9c5 gl: darwin/arm64 support
Conflicts with cl/10396. I'll submit this first and update the it.

Change-Id: Ibc873b3fe896ecd2415a42676614807788a8d1c6
Reviewed-on: https://go-review.googlesource.com/10399
Reviewed-by: Hyang-Ah Hana Kim <hyangah@gmail.com>
2015-05-28 18:21:31 +00:00
Dmitri Shuralyov
a01c060faa gl: Improve API signatures to match spec, improve docs.
Reorder DrawElements arguments to match OpenGL spec order:
    DrawElements(mode, ty, offset, count) -> (mode, count, ty, offset)
GetActiveAttrib, GetActiveUniform are defined by spec to accept
corresponding integer _index_, not location type. Change their
signature to do that:
    GetActiveAttrib(p Program, a Attrib) -> (p Program, index uint32)
    GetActiveUniform(p Program, u Uniform) -> (p Program, index uint32)
Clarify and make documentation, parameter names more clear for Uniform
(uniform location), Attrib (attribute location) types,
EnableVertexAttribArray, DisableVertexAttribArray, GetAttribLocation,
GetUniformLocation funcs.
Resolves golang/go#10218 again.

Change-Id: I5b822235d9485701186a43dae0b9fd898cc6a3d8
Reviewed-on: https://go-review.googlesource.com/8166
Reviewed-by: David Crawshaw <crawshaw@golang.org>
2015-03-30 19:58:17 +00:00
Dmitri Shuralyov
eaba00bca5 gl: use better spec-defined func names, fix bug, increase consistency
Change func names and parameter order to more closely follow OpenGL
ES/WebGL spec.
    BufferData(target, usage, src) -> BufferData(target, src, usage)
    GenBuffer -> CreateBuffer
    GenFramebuffer -> CreateFramebuffer
    GenRenderbuffer -> CreateRenderbuffer
    GenTexture -> CreateTexture
Fix issue where glBoolean helper was returning inverted result.
Make Attrib.String() logic consistent with others (print value, not
struct).
Make internal code of GetUniformLocation the same as GetAttribLocation
and BindAttribLocation for consistency.
Resolves golang/go#10218.

Change-Id: Ib33dfff7c22c4d178b2e6b8d228f80f3c17308a8
Reviewed-on: https://go-review.googlesource.com/8000
Reviewed-by: David Crawshaw <crawshaw@golang.org>
2015-03-25 21:38:11 +00:00
David Crawshaw
25e80f6a77 gl: build on darwin/arm
Change-Id: I9962d49a4e620fb734bc218ebfa558336ade8e06
Reviewed-on: https://go-review.googlesource.com/5200
Reviewed-by: Hyang-Ah Hana Kim <hyangah@gmail.com>
2015-02-19 15:56:40 +00:00
Hyang-Ah Hana Kim
a8fcf739b9 mobile: limit app/font/gl packages to linux/darwin.
They don't make sense for other platforms yet.

See golang/go#9603

Change-Id: I2ed269a00b1e1961aadf0a47fc95bbe3cd230113
Reviewed-on: https://go-review.googlesource.com/2902
Reviewed-by: David Crawshaw <crawshaw@golang.org>
2015-01-15 20:16:28 +00:00
David Crawshaw
e8bfa872c4 gl: use Uniform type for consistency
Change-Id: I90a813c0823498297ff0bb7718bee6cd61b87581
Reviewed-on: https://go-review.googlesource.com/1517
Reviewed-by: Hyang-Ah Hana Kim <hyangah@gmail.com>
2014-12-15 17:53:49 +00:00
Hana (Hyang-Ah) Kim
daf6d8060b gl: use go generate to generate gldebug.go by invoking gendebug.go
Change-Id: I7d682d153da5b200f9dd5cea8d09d76935daa18c
Reviewed-on: https://go-review.googlesource.com/1225
Reviewed-by: David Crawshaw <crawshaw@golang.org>
2014-12-09 17:31:03 +00:00
David Crawshaw
81f7d26930 gl: regen gldebug.go and stop logging on glBoolean
Change-Id: Icad6cb694b31924164483609e0fd9c7cce8e3f0d
Reviewed-on: https://go-review.googlesource.com/1185
Reviewed-by: Hyang-Ah Hana Kim <hyangah@gmail.com>
2014-12-08 23:39:28 +00:00
David Crawshaw
5875cc8cf7 x/mobile/go: remove GLES2 headers
LGTM=nigeltao
R=rsc, nigeltao
CC=golang-codereviews
https://golang.org/cl/174590043
2014-12-05 10:14:12 -05:00
David Crawshaw
b1ea4eba37 go.mobile/gl: f32 utilities and extra debugging
Split constants out into their own file. Hide the
values in named types in a struct, so that when
using the gldebug tag we can attach extra
information (such as the name of a uniform and
attribute).

LGTM=nigeltao
R=golang-codereviews, bryanturley, nigeltao
CC=davidday, golang-codereviews
https://golang.org/cl/137630043
2014-09-17 18:07:50 -04:00
David Crawshaw
3bd69d3fcc go.mobile/gl: tracing debug mode
Compiling a binary with "-tags gldebug" will add log
tracing to each GL function call. This is the best I
can offer in lieu of of real error handling.

A colleague has accused me of Aspect-oriented
programming. The wikipedia article on the topic lost
me in the first paragraph, so just for the record,
this was inspired by the way the cover tool rewrites
source code.

LGTM=sameer
R=golang-codereviews, sameer
CC=golang-codereviews
https://golang.org/cl/128640043
2014-08-26 10:03:00 -04:00