Commit Graph

21 Commits

Author SHA1 Message Date
David Crawshaw 9359647d9e app: remove Callbacks and Run
It has to go sometime.

Fixes golang/go#10896.

Change-Id: I2ac1437e1d5913c09060931454bf11c3f742ef87
Reviewed-on: https://go-review.googlesource.com/12337
Reviewed-by: Hyang-Ah Hana Kim <hyangah@gmail.com>
2015-07-17 17:58:59 +00:00
Nigel Tao 84f8e5edcc event: move event.Filter to app.Filter.
Change-Id: I11044a6e01b53e441c05fc1baec36718e783622f
Reviewed-on: https://go-review.googlesource.com/12288
Reviewed-by: David Crawshaw <crawshaw@golang.org>
2015-07-17 01:18:36 +00:00
Nigel Tao b43065626f app: rename EndDraw to EndPaint.
Change-Id: I3e38df0e21be2246dd16886fa00c9360d42db145
Reviewed-on: https://go-review.googlesource.com/12282
Reviewed-by: David Crawshaw <crawshaw@golang.org>
2015-07-16 03:33:11 +00:00
Nigel Tao e4c6af17e3 event: rename event.Foo to foo.Event.
Fixes golang/go#10444

Change-Id: Ie5a8ab8a09b1b1a4f7037da7cf945d39ab6a98fc
Reviewed-on: https://go-review.googlesource.com/12225
Reviewed-by: David Crawshaw <crawshaw@golang.org>
2015-07-16 01:03:51 +00:00
Nigel Tao a2120ea61f app: make gl.Viewport calls happen on 'the event thread'.
The gl package is not safe for concurrent use.

Change-Id: Ib0e7908746ea3a6520b2ce2f5d8aa7233ab2642c
Reviewed-on: https://go-review.googlesource.com/12165
Reviewed-by: David Crawshaw <crawshaw@golang.org>
2015-07-15 01:03:17 +00:00
David Crawshaw 7deab368af app: ensure gl work is drained before endDraw
If a frame draw cycle does not end in a blocking GL call,
then the app package may process the <-endDraw before the
final <-gl.WorkAvailable, meaning some GL calls miss the
frame.

So we make sure the final GL call for a frame is blocking.

Fixes golang/go#11696.
Fixes golang/go#10688.

Change-Id: I39772a3308c98947b1f0838ad58d1d406a711e7f
Reviewed-on: https://go-review.googlesource.com/12123
Reviewed-by: Nigel Tao <nigeltao@golang.org>
2015-07-14 10:21:53 +00:00
David Crawshaw 960fedd178 internal/mobileinit: new package for shared logic
Package app contains some logic that we want to share with
gobind-based libraries. So move it to a new internal package
that both can import.

Long term the log changes should be in the standard library,
but the Go tree is currently frozen.

Fixes golang/go#11630.

Change-Id: I9ff622fc499bf255bce18df23cb68b03f667947f
Reviewed-on: https://go-review.googlesource.com/11981
Reviewed-by: Hyang-Ah Hana Kim <hyangah@gmail.com>
2015-07-08 21:29:11 +00:00
David Crawshaw 8bb4ca139b asset: move app.Open to its own package
This does not break the dependency on the app package's AndroidContext
for loading assets on android. A potential answer for gobind-based
apps: add a SetAndroidContext method to app.Context. But I'll explore
that separately after the long weekend.

Change-Id: I812f899740e288c379eee7900f42d9d53926d4ce
Reviewed-on: https://go-review.googlesource.com/11675
Reviewed-by: Hyang-Ah Hana Kim <hyangah@gmail.com>
2015-06-29 21:49:28 +00:00
David Crawshaw d1958fa5cf app: remove error return from Main
Move runtime.LockOSThread from the portable Main to the
platform-specific android main. For darwin, calling LockOSThread in
Main is too late, there has been enough time for the goroutine
calling it to jump off the initial OS thread. For darwin we call
LockOSThread from an init function, which the runtime keeps on the
first thread. For Android we call LockOSThread only to maintain the
thread-local storage for the GL context that is created later, so
it is safe to call it from func main.

Also remove TODOs about starting a gobind app on Android, which
will be simplified in a followup CL.

Tested on darwin/amd64 and android. Not tested on X11.

Change-Id: I34c56abf8b1292959d4d508bfade287d196c0380
Reviewed-on: https://go-review.googlesource.com/11653
Reviewed-by: Nigel Tao <nigeltao@golang.org>
2015-06-28 03:06:59 +00:00
Nigel Tao 42f0d17876 app: use one thread for both GL and other UI C code.
This change will break Darwin. I have only built and tested this on
desktop linux and Android linux. A follow-up CL will fix Darwin.

Currently, OpenGL gets its own thread, and UI C code (e.g. the Android
event loop, or the X11 event loop) gets its own thread. This relies on
multiple system-provided UI-related C libraries working nicely together,
even when running on different threads. Keeping all the C code on the
one thread seems more sound.

As side-effects:
  - In package app/debug, DrawFPS now takes an explicit Config.
  - In package app, some callbacks now take an explicit Config.
  - In package exp/sprite, Render now takes an explicit Config.
  - In package event, there are new events (Config, Draw, Lifecycle),
    and an event filter mechanism to replace multiple app Callbacks.
  - In package geom, the deprecated Width, Height and PixelsPerPt global
    variables were removed in favor of an event.Config that is
    explicitly passed around (and does not require mutex-locking).
    Converting a geom.Pt to pixels now requires passing a pixelsPerPt.
  - In package gl, the Do, Start and Stop functions are removed, as well
    as the need to call Start in its own goroutine. There is no longer a
    separate GL thread. Instead, package app explicitly performs any GL
    work (gl.DoWork) when some is available (gl.WorkAvailable).
  - In package gl/glutil, Image.Draw now takes an explicit Config.

Callbacks are no longer executed on 'the UI thread'.

Changing the app programming model from callbacks to events (since a
channel of events works with select) will be a follow-up change.

Change-Id: Id9865cd9ee1c45a98c613e9021a63c17226a64b1
Reviewed-on: https://go-review.googlesource.com/11351
Reviewed-by: David Crawshaw <crawshaw@golang.org>
2015-06-26 07:43:17 +00:00
David Crawshaw 5cddc1460e app: introduce Config and start registration
Config provides a way to concurrently access Width and Height.

Register provides a way for packages to run code on app state change
without plumbing changes all the way to the process main function.
This is motivated by gl/glutil.Image which needs to rebuild its
textures on start/stop and can be deeply nested.
(See golang.org/cl/9707 for the followup.)

Tested manually on android and darwin/amd64. Doing this kind makes it
clear any CL modifying this code needs a lot of manual testing right
now, so some kind of trybot support is something I'm going to
prioritise.

Fixes golang/go#10686
Fixes golang/go#10461
Fixes golang/go#10442
Fixes golang/go#10226
Updates golang/go#10327

Change-Id: I2882ebf3995b6ed857cda823e94fbb17c54b43a8
Reviewed-on: https://go-review.googlesource.com/9708
Reviewed-by: Hyang-Ah Hana Kim <hyangah@gmail.com>
2015-05-06 17:32:53 +00:00
David Crawshaw b2dee7a880 app, cmd/gomobile: expose an app.State variable
The State can be used in the Start callback (and lazily-initialized
packages) instead of JavaInit. This stores a reference to the
android.context.Context for the (future) keyboard package and for
setting TMPDIR.

Second attempt at https://golang.org/cl/4400.

Change-Id: I673997b26ab25ce5140cb31950593d8c6dbd9c51
Reviewed-on: https://go-review.googlesource.com/5555
Reviewed-by: Hyang-Ah Hana Kim <hyangah@gmail.com>
2015-02-23 17:54:17 +00:00
Hyang-Ah Hana Kim a8fcf739b9 mobile: limit app/font/gl packages to linux/darwin.
They don't make sense for other platforms yet.

See golang/go#9603

Change-Id: I2ed269a00b1e1961aadf0a47fc95bbe3cd230113
Reviewed-on: https://go-review.googlesource.com/2902
Reviewed-by: David Crawshaw <crawshaw@golang.org>
2015-01-15 20:16:28 +00:00
Pierre Roullon 3bb5e71983 app: Remove 'from' duplication on Run doc
Change-Id: I97855989e32a09d0b0c3309579aa7965d3c72129
Reviewed-on: https://go-review.googlesource.com/1896
Reviewed-by: David Crawshaw <crawshaw@golang.org>
2014-12-21 21:03:24 +00:00
David Crawshaw 1aa04cf038 app: Start and Stop callbacks
Change-Id: If8ea6aaf2fb2c62eaf4119526a8bb46b8a84b982
Reviewed-on: https://go-review.googlesource.com/1881
Reviewed-by: Hyang-Ah Hana Kim <hyangah@gmail.com>
2014-12-19 19:01:54 +00:00
David Crawshaw 2d6073265a x/mobile/app: Open function for basic asset management
LGTM=hyangah
R=hyangah
CC=golang-codereviews
https://golang.org/cl/187740044
2014-12-05 13:52:06 -05:00
Andrew Gerrand 9470e0ba58 go.mobile: use golang.org/x/... import paths
LGTM=bradfitz, rsc
R=rsc, bradfitz
CC=golang-codereviews
https://golang.org/cl/162710043
2014-11-10 08:55:57 +11:00
David Crawshaw 56cb2dac4e go.mobile/app: Touch callback
LGTM=adg, nigeltao
R=nigeltao, adg, bryanturley
CC=davidday, golang-codereviews
https://golang.org/cl/140450043
2014-09-11 19:39:16 -04:00
David Crawshaw e27dbf7bf9 go.mobile/app: an exceedingly simple display loop
Missing many features (like event processing). This is
just enough to get example/basic working.

LGTM=nigeltao
R=golang-codereviews, capnm9, bryanturley, nigeltao, crawshaw
CC=golang-codereviews
https://golang.org/cl/131030043
2014-09-09 19:51:04 -04:00
David Crawshaw 3d312b5a2b go.mobile: break dependency on gobind
Preparation for NativeActivity-based apps.

LGTM=nigeltao
R=golang-codereviews, nigeltao
CC=golang-codereviews
https://golang.org/cl/126520043
2014-09-03 09:03:00 -04:00
David Crawshaw d3521b7338 go.mobile/app: entry point for android shared libraries
This is the minimum amount of machinery necessary to get
libgojni.so loading and callable from an Android App.

To keep impact on the Go runtime small, we construct an
auxv array here from /proc/self/auxv.

LGTM=minux, adonovan
R=adonovan, golang-codereviews, minux, bradfitz
CC=golang-codereviews
https://golang.org/cl/107500043
2014-07-10 07:29:36 -04:00