Gomobile has up until now used stripped NDKs hosted by Google. This
arrangement adds maintenance overhead and blocks the use of custom
NDKs or custom API levels. Also, as noted in issue 16211, the stripped
NDK is no longer tiny because Gomobile supports more platforms.
This CL removed the code for generating and packaging stripped NDKs and
adds support for using external NDKs to the gomobile tool.
gomobile init will now use the NDK installed by the Android SDK manager,
if present, or a user specified NDK if the -ndk flag is given. If no
NDK was found or specified, Android initialization is skipped. gomobile
will instruct the user to run init with a valid NDK if bind or build is
invoked without Android initialization.
gomobile init will also attempt to build OpenAL for Android if the -openal
flag specifies a source directory. It needs cmake and, on Windows, nmake
installed. If gomobile build is run on an app that requires
golang.org/x/mobile/exp/audio/al and OpenAL wasn't built by init, the user
is instructed to do so.
Tested on Linux, macOS, Windows.
Fixesgolang/go#16211Fixesgolang/go#18522
Change-Id: Ia38f6e43e671a207dad562678c65225b426e7e3e
Reviewed-on: https://go-review.googlesource.com/35173
Reviewed-by: David Crawshaw <crawshaw@golang.org>
forked from https://golang.org/cl/20434
- added app/internal/callfn package update.
- changed hashes.go because -for some reason- the generated hashes don't match.
- build_androidapp.go had to be changed to deal with openal package.
Fixesgolang/go#10743
Change-Id: Iaa3f55d80c5fd184338d27832dc5c90cb772bd6a
Reviewed-on: https://go-review.googlesource.com/20707
Reviewed-by: David Crawshaw <crawshaw@golang.org>
Reviewed-by: Elias Naur <elias.naur@gmail.com>
Not updated the doc yet.
Not useful for iOS yet.
For golang/go#10743
Change-Id: Iaffc41af2c876aa5889c44aae459241af9ec206e
Reviewed-on: https://go-review.googlesource.com/17580
Reviewed-by: David Crawshaw <crawshaw@golang.org>
These bugs broke the example/audio app
1) Use of wrong index value for nmpkgs.
2) Must not use both armeabi-v7a and armeabi directories in an app.
Only one of them will be scanned.
Change-Id: I0180405e35038db152058961a92c41bc39760a10
Reviewed-on: https://go-review.googlesource.com/17860
Reviewed-by: David Crawshaw <crawshaw@golang.org>
init command installs std for all the architectures supported by the
current go tool version (as listed in androidEnv).
build and bind commands pass the list of architectures to the underlying
functions. The list is currently hard-coded []string{"arm"}. In a
separate CL, the list will be populated from the -target flag value.
Still targets arm devices only.
For golang/go#10743
Change-Id: I62b5899859e76ad78a2dc55111e87aa13a68a1f9
Reviewed-on: https://go-review.googlesource.com/17749
Reviewed-by: David Crawshaw <crawshaw@golang.org>
This does not change the tool's behavior.
The global ndkConfig 'ndk' holds info on all supported architectures
with the latest Go and gomobile tools (tip), and provides Root and
Toolchain methods that returns the current NDK installation directory
and the toolchain info depending on the GOPATH and the current go
version.
The global androidEnv is a map from arch name to the env vars.
ndkccpath is replaced by ndk.Root.
For golang/go#10743
Change-Id: I70d8e7b3e9979836112eb82d50c468df4f4ab43f
Reviewed-on: https://go-review.googlesource.com/17720
Reviewed-by: David Crawshaw <crawshaw@golang.org>
https://docs.oracle.com/javase/tutorial/java/package/namingpkgs.html
"This can occur if the domain name contains a hyphen or other special
character, if the package name begins with a digit or other character
that is illegal to use as the beginning of a Java name, or if the
package name contains a reserved Java keyword, such as "int". In this
event, the suggested convention is to add an underscore."
The sanitized name is used for the app package name and the default apk
file name.
Update golang/go#12273
Change-Id: I76d7f423e87c54a5bb7ab71ec251fd3a26da9722
Reviewed-on: https://go-review.googlesource.com/16875
Reviewed-by: David Crawshaw <crawshaw@golang.org>
gomobile builds apps with hidden files from the assets directory.
The final applications should skip files like .DS_Store, .gitignore,
etc. Therefore, walker needs to skip the hidden files.
Change-Id: Ibbf7010d525cc831a009f3680f84063f40ac570f
Reviewed-on: https://go-review.googlesource.com/14825
Reviewed-by: David Crawshaw <crawshaw@golang.org>
This fixes the bug - all apps built with gomobile build had the same
bundle id (org.golang.todo.main).
As part of this fix, rfc1034Label function is used to sanitize the app
name (in a similar way of 'rfc1034identifier' formatter). We use this
for Android app package name as well.
Change-Id: Iae1985614a55771bf1849fe66180c4ac736497d7
Reviewed-on: https://go-review.googlesource.com/13041
Reviewed-by: David Crawshaw <crawshaw@golang.org>
Today we only look at direct imports of package main for an import of
golang.org/x/mobile/app, which is unfortunate. We also do a complete
package tree load using go/build looking for the OpenAL import when
building for android, which involves reading a lot of files.
The compiler and linker have already done all of this work for us.
Run nm on the output binary and extract package names from it.
Change-Id: Ie4f07befede5017bbca7d24325062369d4b5c30d
Reviewed-on: https://go-review.googlesource.com/12645
Reviewed-by: Hyang-Ah Hana Kim <hyangah@gmail.com>
Subclassing NativeActivity makes two things possible. Firstly, we can
implement an InputConnection to offer good support for IMEs,
necessary for good keyboard support. Secondly, we can use it to
overlay WebViews onto the NativeActivity.
But to sublcass NativeActivity, we need to compile Java. To keep the
toolchain go gettable, this is done with go generate.
While here, check the exception after FindClass. Apparently it can
throw an exception.
Updates golang/go#9361.
Updates golang/go#10247.
Change-Id: I672545997f0c9a7580f06988a273c03404772247
Reviewed-on: https://go-review.googlesource.com/11980
Reviewed-by: Hyang-Ah Hana Kim <hyangah@gmail.com>
The goal here is to remove several inconsistencies between
-target=android and -target=ios support, along with making the flow
of the command follow the path you might expect given a certain set
of flags, and preparing for `gomobile bind` support of ios. In
particular, building non-main packages now works with both targets
and the initialization of global build state is clearer.
The reorg also is designed around an nm trick I thought of
yesterday to do better package import scanning without a slow
all-file scan. This will give better detection of x/mobile/app and
x/mobile/exp/audio/al packages. There's a TODO about it, and I'll do
it in a future CL.
Tested with:
go test golang.org/x/mobile/cmd/gomobile
gomobile init
gomobile bind golang.org/x/mobile/asset
go test golang.org/x/mobile/bind/java
gomobile build -target=ios golang.org/x/mobile/example/basic
gomobile build -target=ios golang.org/x/mobile/gl
gomobile build -target=android golang.org/x/mobile/gl
gomobile build -target=android golang.org/x/mobile/example/basic
(Along with manual testing of basic on an android device.)
That might make a pretty good _test.go.
Change-Id: I41230008c3c15db25a11c33b9eaca4abada9f411
Reviewed-on: https://go-review.googlesource.com/12051
Reviewed-by: Hyang-Ah Hana Kim <hyangah@gmail.com>