go.mobile/gl: fix typos.
Fixes golang/go#9151. LGTM=crawshaw R=crawshaw, nathan.behary CC=golang-codereviews https://golang.org/cl/180160043
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@ -27,22 +27,22 @@ func (u Uniform) WriteAffine(a *f32.Affine) {
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// WriteMat4 writes the contents of a 4x4 matrix to a GL uniform.
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func (u Uniform) WriteMat4(p *f32.Mat4) {
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var m [16]float32
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m[0*3+0] = p[0][0]
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m[0*3+1] = p[1][0]
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m[0*3+2] = p[2][0]
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m[0*3+3] = p[3][0]
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m[1*3+0] = p[0][1]
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m[1*3+1] = p[1][1]
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m[1*3+2] = p[2][1]
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m[1*3+3] = p[3][1]
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m[2*3+0] = p[0][2]
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m[2*3+1] = p[1][2]
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m[2*3+2] = p[2][2]
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m[2*3+3] = p[3][2]
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m[3*3+0] = p[0][3]
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m[3*3+1] = p[1][3]
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m[3*3+2] = p[2][3]
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m[3*3+3] = p[3][3]
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m[0*4+0] = p[0][0]
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m[0*4+1] = p[1][0]
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m[0*4+2] = p[2][0]
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m[0*4+3] = p[3][0]
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m[1*4+0] = p[0][1]
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m[1*4+1] = p[1][1]
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m[1*4+2] = p[2][1]
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m[1*4+3] = p[3][1]
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m[2*4+0] = p[0][2]
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m[2*4+1] = p[1][2]
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m[2*4+2] = p[2][2]
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m[2*4+3] = p[3][2]
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m[3*4+0] = p[0][3]
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m[3*4+1] = p[1][3]
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m[3*4+2] = p[2][3]
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m[3*4+3] = p[3][3]
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UniformMatrix4fv(u, m[:])
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}
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