app: plumb through iOS orientation
Change-Id: I9cfaf23219a8e7e15727bd7338503b9fbc4634a2 Reviewed-on: https://go-review.googlesource.com/13444 Reviewed-by: Hyang-Ah Hana Kim <hyangah@gmail.com>
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@ -13,6 +13,7 @@ package app
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#include <sys/utsname.h>
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#include <stdint.h>
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#include <pthread.h>
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#include <UIKit/UIDevice.h>
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extern struct utsname sysInfo;
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@ -97,15 +98,23 @@ func setScreen(scale int) {
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}
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//export updateConfig
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func updateConfig(width, height int) {
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widthPx := screenScale * width
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heightPx := screenScale * height
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func updateConfig(width, height, orientation int32) {
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o := config.OrientationUnknown
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switch orientation {
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case C.UIDeviceOrientationPortrait, C.UIDeviceOrientationPortraitUpsideDown:
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o = config.OrientationPortrait
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case C.UIDeviceOrientationLandscapeLeft, C.UIDeviceOrientationLandscapeRight:
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o = config.OrientationLandscape
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}
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widthPx := screenScale * int(width)
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heightPx := screenScale * int(height)
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eventsIn <- config.Event{
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WidthPx: widthPx,
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HeightPx: heightPx,
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WidthPt: geom.Pt(float32(widthPx) / pixelsPerPt),
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HeightPt: geom.Pt(float32(heightPx) / pixelsPerPt),
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PixelsPerPt: pixelsPerPt,
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Orientation: o,
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}
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}
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@ -54,11 +54,17 @@ struct utsname sysInfo;
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setScreen(scale);
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CGSize size = [UIScreen mainScreen].bounds.size;
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updateConfig((int)size.width, (int)size.height);
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UIInterfaceOrientation orientation = [[UIApplication sharedApplication] statusBarOrientation];
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updateConfig((int)size.width, (int)size.height, orientation);
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}
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- (void)viewWillTransitionToSize:(CGSize)size withTransitionCoordinator:(id<UIViewControllerTransitionCoordinator>)coordinator {
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updateConfig((int)size.width, (int)size.height);
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[coordinator animateAlongsideTransition:^(id<UIViewControllerTransitionCoordinatorContext> context) {
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// TODO(crawshaw): come up with a plan to handle animations.
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} completion:^(id<UIViewControllerTransitionCoordinatorContext> context) {
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UIInterfaceOrientation orientation = [[UIApplication sharedApplication] statusBarOrientation];
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updateConfig((int)size.width, (int)size.height, orientation);
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}];
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}
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- (void)update {
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