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mirror of synced 2025-02-23 06:48:15 +00:00

mobile/audio: avoid locks during IO and fix seek precision

Change-Id: Ida8d07f87fe118094bc36c6be5c576fd0999abdf
Reviewed-on: https://go-review.googlesource.com/6080
Reviewed-by: Nigel Tao <nigeltao@golang.org>
This commit is contained in:
Burcu Dogan 2015-02-25 23:54:59 -08:00
parent d6c8d03959
commit 7b45e52f8c
3 changed files with 54 additions and 54 deletions

View File

@ -4,6 +4,8 @@
package al
// +build darwin
// Error returns one of these error codes.
const (
InvalidName = 0xA001

View File

@ -17,7 +17,7 @@ import (
"golang.org/x/mobile/audio/alc"
)
// Format represents an audio file format.
// Format represents an PCM data format.
type Format string
const (
@ -28,10 +28,10 @@ const (
)
var formatToCode = map[Format]int32{
Mono8: 0x1100,
Mono16: 0x1101,
Stereo8: 0x1102,
Stereo16: 0x1103,
Mono8: al.FormatMono8,
Mono16: al.FormatMono16,
Stereo8: al.FormatStereo8,
Stereo16: al.FormatStereo16,
}
// State indicates the current playing state of the player.
@ -46,11 +46,11 @@ const (
)
var codeToState = map[int32]State{
0: Unknown,
0x1011: Initial,
0x1012: Playing,
0x1013: Paused,
0x1014: Stopped,
0: Unknown,
al.Initial: Initial,
al.Playing: Playing,
al.Paused: Paused,
al.Stopped: Stopped,
}
var device struct {
@ -59,9 +59,9 @@ var device struct {
}
type track struct {
format Format
rate int64 // sample rate
src io.ReadSeeker
format Format
samplesPerSecond int64
src io.ReadSeeker
}
// Player is a basic audio player that plays PCM data.
@ -71,15 +71,15 @@ type Player struct {
t *track
source al.Source
muPrep sync.Mutex // guards prep and bufs
prep bool
bufs []al.Buffer
size int64 // size of the audio source
mu sync.Mutex
prep bool
bufs []al.Buffer // buffers are created and queued to source during prepare.
sizeBytes int64 // size of the audio source
}
// NewPlayer returns a new Player.
// It initializes the underlying audio devices and the related resources.
func NewPlayer(src io.ReadSeeker, format Format, sampleRate int64) (*Player, error) {
func NewPlayer(src io.ReadSeeker, format Format, samplesPerSecond int64) (*Player, error) {
device.Lock()
defer device.Unlock()
@ -87,38 +87,31 @@ func NewPlayer(src io.ReadSeeker, format Format, sampleRate int64) (*Player, err
device.d = alc.Open("")
c := device.d.CreateContext(nil)
if !alc.MakeContextCurrent(c) {
return nil, fmt.Errorf("player: cannot initiate a new player")
return nil, fmt.Errorf("audio: cannot initiate a new player")
}
}
s := al.GenSources(1)
if code := al.Error(); code != 0 {
return nil, fmt.Errorf("player: cannot generate an audio source [err=%x]", code)
}
bufs := al.GenBuffers(2)
if err := lastErr(); err != nil {
return nil, err
return nil, fmt.Errorf("audio: cannot generate an audio source [err=%x]", code)
}
return &Player{
t: &track{format: format, src: src, rate: sampleRate},
t: &track{format: format, src: src, samplesPerSecond: samplesPerSecond},
source: s[0],
bufs: bufs,
}, nil
}
func (p *Player) prepare(offset int64, force bool) error {
p.muPrep.Lock()
defer p.muPrep.Unlock()
p.mu.Lock()
if !force && p.prep {
p.mu.Unlock()
return nil
}
if len(p.bufs) > 0 {
p.source.UnqueueBuffers(p.bufs)
al.DeleteBuffers(p.bufs)
}
p.mu.Unlock()
if _, err := p.t.src.Seek(offset, 0); err != nil {
return err
}
p.bufs = []al.Buffer{}
var bufs []al.Buffer
// TODO(jbd): Limit the number of buffers in use, unqueue and reuse
// the existing buffers as buffers are processed.
buf := make([]byte, 128*1024)
@ -128,8 +121,8 @@ func (p *Player) prepare(offset int64, force bool) error {
if n > 0 {
size += int64(n)
b := al.GenBuffers(1)
b[0].BufferData(uint32(formatToCode[p.t.format]), buf[:n], int32(p.t.rate))
p.bufs = append(p.bufs, b[0])
b[0].BufferData(uint32(formatToCode[p.t.format]), buf[:n], int32(p.t.samplesPerSecond))
bufs = append(bufs, b[0])
}
if err == io.EOF {
break
@ -138,11 +131,19 @@ func (p *Player) prepare(offset int64, force bool) error {
return err
}
}
p.size = size
p.mu.Lock()
if len(p.bufs) > 0 {
p.source.QueueBuffers(p.bufs)
p.source.UnqueueBuffers(p.bufs)
al.DeleteBuffers(p.bufs)
}
p.sizeBytes = size
p.bufs = bufs
p.prep = true
if len(bufs) > 0 {
p.source.QueueBuffers(bufs)
}
p.mu.Unlock()
return nil
}
@ -199,7 +200,7 @@ func (p *Player) Seek(offset time.Duration) error {
// Current returns the current playback position of the audio that is being played.
func (p *Player) Current() time.Duration {
if p == nil {
return time.Duration(0)
return 0
}
// TODO(jbd): Current never returns the Total when the playing is finished.
// OpenAL may be returning the last buffer's start point as an OffsetByte.
@ -214,7 +215,7 @@ func (p *Player) Total() time.Duration {
// Prepare is required to determine the length of the source.
// We need to read the entire source to calculate the length.
p.prepare(0, false)
return byteOffsetToDur(p.t, p.size)
return byteOffsetToDur(p.t, p.sizeBytes)
}
// Volume returns the current player volume. The range of the volume is [0, 1].
@ -250,31 +251,28 @@ func (p *Player) Destroy() {
if p.source != 0 {
al.DeleteSources(p.source)
}
p.muPrep.Lock()
p.mu.Lock()
if len(p.bufs) > 0 {
al.DeleteBuffers(p.bufs)
}
p.muPrep.Unlock()
p.mu.Unlock()
}
func byteOffsetToDur(t *track, offset int64) time.Duration {
size := float64(offset)
samples := offset
if t.format == Mono16 || t.format == Stereo16 {
size /= 2
samples /= 2
}
if t.format == Stereo8 || t.format == Stereo16 {
size /= 2
samples /= 2
}
size /= float64(t.rate)
// Casting size back to int64. Work in milliseconds,
// so that size doesn't get rounded excessively.
return time.Duration(size*1000) * time.Duration(time.Millisecond)
return time.Duration(samples * int64(time.Second) / t.samplesPerSecond)
}
func durToByteOffset(t *track, dur time.Duration) int64 {
size := int64(dur/time.Second) * t.rate
// Each sample is represented by 16-bits. Move twice further.
size := t.samplesPerSecond * int64(dur) / int64(time.Second)
if t.format == Mono16 || t.format == Stereo16 {
// Each sample is represented by 16-bits. Move twice further.
size *= 2
}
if t.format == Stereo8 || t.format == Stereo16 {

View File

@ -22,19 +22,19 @@ func TestNoOp(t *testing.T) {
if err := p.Stop(); err != nil {
t.Errorf("no-op player failed to stop: %v", err)
}
if c := p.Current(); c != time.Duration(0) {
if c := p.Current(); c != 0 {
t.Errorf("no-op player returns a non-zero playback position: %v", c)
}
if tot := p.Total(); tot != time.Duration(0) {
if tot := p.Total(); tot != 0 {
t.Errorf("no-op player returns a non-zero total: %v", tot)
}
if vol := p.Volume(); vol != 0 {
t.Errorf("no-op player returns a non-zero total: %v", vol)
t.Errorf("no-op player returns a non-zero volume: %v", vol)
}
if s := p.State(); s != Unknown {
t.Errorf("playing state: %v", s)
}
p.SetVolume(0.1)
p.Seek(time.Duration(100))
p.Seek(1 * time.Second)
p.Destroy()
}