gl: fix func name in doc comment for GetRenderbufferParameteri
Also s/bufer/buffer/ in comment for VertexAttribPointer. Change-Id: Icb2ce35e4fed91939ebd00012e5caf88453fcbbf Reviewed-on: https://go-review.googlesource.com/3959 Reviewed-by: David Crawshaw <crawshaw@golang.org>
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gl/gl.go
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gl/gl.go
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@ -597,7 +597,7 @@ func GetProgramInfoLog(p Program) string {
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return C.GoString((*C.char)(buf))
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return C.GoString((*C.char)(buf))
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}
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}
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// GetShaderi returns a parameter value for a render buffer.
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// GetRenderbufferParameteri returns a parameter value for a render buffer.
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//
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//
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// http://www.khronos.org/opengles/sdk/docs/man3/html/glGetRenderbufferParameteriv.xhtml
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// http://www.khronos.org/opengles/sdk/docs/man3/html/glGetRenderbufferParameteriv.xhtml
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func GetRenderbufferParameteri(target, pname Enum) int {
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func GetRenderbufferParameteri(target, pname Enum) int {
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@ -1186,7 +1186,7 @@ func VertexAttrib4fv(dst Attrib, src []float32) {
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C.glVertexAttrib4fv(dst.c(), (*C.GLfloat)(&src[0]))
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C.glVertexAttrib4fv(dst.c(), (*C.GLfloat)(&src[0]))
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}
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}
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// VertexAttribPointer uses a bound bufer to define vertex attribute data.
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// VertexAttribPointer uses a bound buffer to define vertex attribute data.
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//
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//
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// Direct use of VertexAttribPointer to load data into OpenGL is not
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// Direct use of VertexAttribPointer to load data into OpenGL is not
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// supported via the Go bindings. Instead, use BindBuffer with an
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// supported via the Go bindings. Instead, use BindBuffer with an
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