go.mobile/app: comments from cl/147910043 and fix darwin mouse drag events
LGTM=nigeltao R=nigeltao, hyangah CC=golang-codereviews https://golang.org/cl/146440043
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@ -15,6 +15,7 @@ package app
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#cgo LDFLAGS: -framework Cocoa -framework OpenGL -framework QuartzCore
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#import <Cocoa/Cocoa.h>
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#import <OpenGL/gl.h>
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#include <pthread.h>
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void glGenVertexArrays(GLsizei n, GLuint* array);
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void glBindVertexArray(GLuint array);
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@ -23,9 +24,12 @@ void runApp(void);
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void lockContext(GLintptr);
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void unlockContext(GLintptr);
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double backingScaleFactor();
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uint64 threadID();
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*/
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import "C"
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import (
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"log"
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"runtime"
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"sync"
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@ -34,26 +38,39 @@ import (
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"code.google.com/p/go.mobile/gl"
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)
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var initThreadID uint64
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func init() {
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// Lock the goroutine responsible for initialization to an OS thread.
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// This means the goroutine running main (and calling the run function
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// below) is locked to the OS thread that started the program. This is
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// necessary for the correct delivery of Cocoa events to the process.
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//
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// A discussion on this topic:
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// https://groups.google.com/forum/#!msg/golang-nuts/IiWZ2hUuLDA/SNKYYZBelsYJ
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runtime.LockOSThread()
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initThreadID = uint64(C.threadID())
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}
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func run(callbacks Callbacks) {
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if tid := uint64(C.threadID()); tid != initThreadID {
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log.Fatalf("app.Run called on thread %d, but app.init ran on %d", tid, initThreadID)
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}
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cb = callbacks
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C.runApp()
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}
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//export setGeom
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func setGeom(pixelsPerPt, width, height float64) {
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func setGeom(pixelsPerPt float32, width, height int) {
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// Macs default to 72 DPI, so scales are equivalent.
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geom.PixelsPerPt = float32(pixelsPerPt)
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geom.Width = geom.Pt(width)
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geom.Height = geom.Pt(height)
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geom.PixelsPerPt = pixelsPerPt
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geom.Width = geom.Pt(float32(width) / pixelsPerPt)
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geom.Height = geom.Pt(float32(height) / pixelsPerPt)
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}
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func initGL() {
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// Using attribute arrays in OpenGL 3.3 requires the use of a VBA.
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// But VBAs don't exist in ES 2. So we bind one default one.
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// But VBAs don't exist in ES 2. So we bind a default one.
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var id C.GLuint
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C.glGenVertexArrays(1, &id)
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C.glBindVertexArray(id)
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@ -61,43 +78,51 @@ func initGL() {
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var cb Callbacks
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var initGLOnce sync.Once
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var events = make(chan event.Touch, 1<<6)
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var events struct {
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sync.Mutex
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pending []event.Touch
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}
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func sendTouch(ty event.TouchType, x, y float32) {
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events <- event.Touch{
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events.Lock()
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events.pending = append(events.pending, event.Touch{
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Type: ty,
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Loc: geom.Point{
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X: geom.Pt(x),
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Y: geom.Height - geom.Pt(y),
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X: geom.Pt(x / geom.PixelsPerPt),
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Y: geom.Height - geom.Pt(y/geom.PixelsPerPt),
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},
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}
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})
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events.Unlock()
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}
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//export eventMouseDown
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func eventMouseDown(x, y float32) { sendTouch(event.TouchStart, x, y) }
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//export eventMouseMove
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func eventMouseMove(x, y float32) { sendTouch(event.TouchMove, x, y) }
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//export eventMouseDragged
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func eventMouseDragged(x, y float32) { sendTouch(event.TouchMove, x, y) }
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//export eventMouseEnd
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func eventMouseEnd(x, y float32) { sendTouch(event.TouchEnd, x, y) }
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//export drawgl
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func drawgl(ctx C.GLintptr) {
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// The call to lockContext loads the OpenGL context into
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// thread-local storage for use by the underlying GL calls
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// done in the user's Draw function. We need to stay on
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// the same thread throughout Draw, so we LockOSThread.
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runtime.LockOSThread()
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C.lockContext(ctx)
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initGLOnce.Do(initGL)
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loop:
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for {
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select {
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case e := <-events:
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if cb.Touch != nil {
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cb.Touch(e)
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}
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default:
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break loop
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events.Lock()
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pending := events.pending
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events.pending = nil
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events.Unlock()
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for _, e := range pending {
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if cb.Touch != nil {
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cb.Touch(e)
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}
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}
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@ -109,5 +134,9 @@ loop:
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}
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C.unlockContext(ctx)
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// This may unlock the original main thread, but that's OK,
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// because by the time it does the thread has already entered
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// C.runApp, which won't give the thread up.
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runtime.UnlockOSThread()
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}
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53
app/darwin.m
53
app/darwin.m
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@ -5,6 +5,7 @@
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// +build darwin
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#include "_cgo_export.h"
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#include <pthread.h>
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#include <stdio.h>
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#import <Cocoa/Cocoa.h>
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@ -34,6 +35,14 @@ void unlockContext(GLintptr context) {
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}
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uint64 threadID() {
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uint64 id;
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if (pthread_threadid_np(pthread_self(), &id)) {
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abort();
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}
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return id;
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}
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@interface MobileGLView : NSOpenGLView
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{
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@ -43,7 +52,7 @@ void unlockContext(GLintptr context) {
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@implementation MobileGLView
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- (void)prepareOpenGL {
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[self setWantsBestResolutionOpenGLSurface:true];
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[self setWantsBestResolutionOpenGLSurface:YES];
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GLint swapInt = 1;
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[[self openGLContext] setValues:&swapInt forParameter:NSOpenGLCPSwapInterval];
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@ -57,24 +66,52 @@ void unlockContext(GLintptr context) {
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}
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- (void)reshape {
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// Calculate screen PPI.
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//
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// Note that the backingScaleFactor converts from logical
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// pixels to actual pixels, but both of these units vary
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// independently from real world size. E.g.
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//
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// 13" Retina Macbook Pro, 2560x1600, 227ppi, backingScaleFactor=2, scale=3.15
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// 15" Retina Macbook Pro, 2880x1800, 220ppi, backingScaleFactor=2, scale=3.06
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// 27" iMac, 2560x1440, 109ppi, backingScaleFactor=1, scale=1.51
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// 27" Retina iMac, 5120x2880, 218ppi, backingScaleFactor=2, scale=3.03
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NSScreen *screen = [NSScreen mainScreen];
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double screenPixW = [screen frame].size.width * [screen backingScaleFactor];
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CGDirectDisplayID display = (CGDirectDisplayID)[[[screen deviceDescription] valueForKey:@"NSScreenNumber"] intValue];
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CGSize screenSizeMM = CGDisplayScreenSize(display); // in millimeters
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float ppi = 25.4 * screenPixW / screenSizeMM.width;
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float pixelsPerPt = ppi/72.0;
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// The width and height reported to the geom package are the
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// bounds of the OpenGL view. Several steps are necessary.
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// First, [self bounds] gives us the number of logical pixels
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// in the view. Multiplying this by the backingScaleFactor
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// gives us the number of actual pixels.
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NSRect r = [self bounds];
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double scale = [[NSScreen mainScreen] backingScaleFactor];
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setGeom(scale, r.size.width, r.size.height);
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int w = r.size.width * [screen backingScaleFactor];
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int h = r.size.height * [screen backingScaleFactor];
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setGeom(pixelsPerPt, w, h);
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}
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- (void)mouseDown:(NSEvent *)theEvent {
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double scale = [[NSScreen mainScreen] backingScaleFactor];
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NSPoint p = [theEvent locationInWindow];
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eventMouseDown(p.x, p.y);
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eventMouseDown(p.x * scale, p.y * scale);
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}
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- (void)mouseUp:(NSEvent *)theEvent {
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double scale = [[NSScreen mainScreen] backingScaleFactor];
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NSPoint p = [theEvent locationInWindow];
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eventMouseEnd(p.x, p.y);
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eventMouseEnd(p.x * scale, p.y * scale);
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}
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- (void)mouseMoved:(NSEvent *)theEvent {
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- (void)mouseDragged:(NSEvent *)theEvent {
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double scale = [[NSScreen mainScreen] backingScaleFactor];
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NSPoint p = [theEvent locationInWindow];
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eventMouseMove(p.x, p.y);
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eventMouseDragged(p.x * scale, p.y * scale);
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}
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@end
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@ -97,7 +134,7 @@ runApp(void) {
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[menu addItem:quitMenuItem];
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[menuItem setSubmenu:menu];
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NSRect rect = NSMakeRect(0, 0, 200, 200);
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NSRect rect = NSMakeRect(0, 0, 400, 400);
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id window = [[[NSWindow alloc] initWithContentRect:rect
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styleMask:NSTitledWindowMask
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