app: be more careful about android redraw events
EGL is a poor source of window dimensions. On some fraction of rotations, it reported the old dimensions. Switch to extracting the data from ANativeWindow, which appears to be more reliable. While here, plumb through orientation, and follow the recommendation in the Android platform docs to block onNativeWindowRedrawNeeded until the draw is complete. Fixes golang/go#11741. Change-Id: I6b29b6a1e5743c612c9af2a8cce4260c5d7e9ca6 Reviewed-on: https://go-review.googlesource.com/12381 Reviewed-by: Nigel Tao <nigeltao@golang.org>
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@ -90,15 +90,14 @@ void ANativeActivity_onCreate(ANativeActivity *activity, void* savedState, size_
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activity->callbacks->onDestroy = onDestroy;
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activity->callbacks->onDestroy = onDestroy;
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activity->callbacks->onWindowFocusChanged = onWindowFocusChanged;
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activity->callbacks->onWindowFocusChanged = onWindowFocusChanged;
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activity->callbacks->onNativeWindowCreated = onNativeWindowCreated;
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activity->callbacks->onNativeWindowCreated = onNativeWindowCreated;
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activity->callbacks->onNativeWindowResized = onNativeWindowResized;
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activity->callbacks->onNativeWindowRedrawNeeded = onNativeWindowRedrawNeeded;
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activity->callbacks->onNativeWindowRedrawNeeded = onNativeWindowRedrawNeeded;
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activity->callbacks->onNativeWindowDestroyed = onNativeWindowDestroyed;
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activity->callbacks->onNativeWindowDestroyed = onNativeWindowDestroyed;
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activity->callbacks->onInputQueueCreated = onInputQueueCreated;
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activity->callbacks->onInputQueueCreated = onInputQueueCreated;
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activity->callbacks->onInputQueueDestroyed = onInputQueueDestroyed;
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activity->callbacks->onInputQueueDestroyed = onInputQueueDestroyed;
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// TODO(crawshaw): Type mismatch for onContentRectChanged.
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//activity->callbacks->onContentRectChanged = onContentRectChanged;
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activity->callbacks->onConfigurationChanged = onConfigurationChanged;
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activity->callbacks->onConfigurationChanged = onConfigurationChanged;
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activity->callbacks->onLowMemory = onLowMemory;
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activity->callbacks->onLowMemory = onLowMemory;
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// Note that onNativeWindowResized is not called on resize. Avoid it.
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// https://code.google.com/p/android/issues/detail?id=180645
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onCreate(activity);
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onCreate(activity);
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}
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}
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@ -81,32 +81,8 @@ func callMain(mainPC uintptr) {
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//export onCreate
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//export onCreate
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func onCreate(activity *C.ANativeActivity) {
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func onCreate(activity *C.ANativeActivity) {
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config := C.AConfiguration_new()
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config := windowConfigRead(activity)
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C.AConfiguration_fromAssetManager(config, activity.assetManager)
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pixelsPerPt = config.pixelsPerPt
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density := C.AConfiguration_getDensity(config)
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C.AConfiguration_delete(config)
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var dpi int
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switch density {
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case C.ACONFIGURATION_DENSITY_DEFAULT:
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dpi = 160
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case C.ACONFIGURATION_DENSITY_LOW,
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C.ACONFIGURATION_DENSITY_MEDIUM,
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213, // C.ACONFIGURATION_DENSITY_TV
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C.ACONFIGURATION_DENSITY_HIGH,
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320, // ACONFIGURATION_DENSITY_XHIGH
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480, // ACONFIGURATION_DENSITY_XXHIGH
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640: // ACONFIGURATION_DENSITY_XXXHIGH
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dpi = int(density)
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case C.ACONFIGURATION_DENSITY_NONE:
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log.Print("android device reports no screen density")
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dpi = 72
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default:
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log.Print("android device reports unknown density: %d", density)
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dpi = int(density) // This is a guess.
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}
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pixelsPerPt = float32(dpi) / 72
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}
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}
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//export onStart
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//export onStart
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@ -143,13 +119,15 @@ func onNativeWindowCreated(activity *C.ANativeActivity, w *C.ANativeWindow) {
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windowCreated <- w
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windowCreated <- w
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}
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}
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//export onNativeWindowResized
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func onNativeWindowResized(activity *C.ANativeActivity, window *C.ANativeWindow) {
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}
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//export onNativeWindowRedrawNeeded
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//export onNativeWindowRedrawNeeded
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func onNativeWindowRedrawNeeded(activity *C.ANativeActivity, window *C.ANativeWindow) {
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func onNativeWindowRedrawNeeded(activity *C.ANativeActivity, window *C.ANativeWindow) {
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// Called on orientation change and window resize.
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// Send a request for redraw, and block this function
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// until a complete draw and buffer swap is completed.
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// This is required by the redraw documentation to
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// avoid bad draws.
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windowRedrawNeeded <- window
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windowRedrawNeeded <- window
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<-windowRedrawDone
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}
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}
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//export onNativeWindowDestroyed
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//export onNativeWindowDestroyed
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@ -173,8 +151,61 @@ func onInputQueueDestroyed(activity *C.ANativeActivity, q *C.AInputQueue) {
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func onContentRectChanged(activity *C.ANativeActivity, rect *C.ARect) {
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func onContentRectChanged(activity *C.ANativeActivity, rect *C.ARect) {
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}
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}
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type windowConfig struct {
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// TODO(crawshaw): report orientation
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// ACONFIGURATION_ORIENTATION_ANY
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// ACONFIGURATION_ORIENTATION_PORT
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// ACONFIGURATION_ORIENTATION_LAND
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// ACONFIGURATION_ORIENTATION_SQUARE
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// Needs to be merged with iOS's notion of orientation first.
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orientation int
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pixelsPerPt float32
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}
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func windowConfigRead(activity *C.ANativeActivity) windowConfig {
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aconfig := C.AConfiguration_new()
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C.AConfiguration_fromAssetManager(aconfig, activity.assetManager)
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orient := C.AConfiguration_getOrientation(aconfig)
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density := C.AConfiguration_getDensity(aconfig)
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C.AConfiguration_delete(aconfig)
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var dpi int
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switch density {
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case C.ACONFIGURATION_DENSITY_DEFAULT:
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dpi = 160
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case C.ACONFIGURATION_DENSITY_LOW,
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C.ACONFIGURATION_DENSITY_MEDIUM,
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213, // C.ACONFIGURATION_DENSITY_TV
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C.ACONFIGURATION_DENSITY_HIGH,
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320, // ACONFIGURATION_DENSITY_XHIGH
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480, // ACONFIGURATION_DENSITY_XXHIGH
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640: // ACONFIGURATION_DENSITY_XXXHIGH
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dpi = int(density)
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case C.ACONFIGURATION_DENSITY_NONE:
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log.Print("android device reports no screen density")
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dpi = 72
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default:
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log.Printf("android device reports unknown density: %d", density)
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// All we can do is guess.
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if density > 0 {
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dpi = int(density)
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} else {
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dpi = 72
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}
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}
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return windowConfig{
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orientation: int(orient),
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pixelsPerPt: float32(dpi) / 72,
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}
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}
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//export onConfigurationChanged
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//export onConfigurationChanged
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func onConfigurationChanged(activity *C.ANativeActivity) {
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func onConfigurationChanged(activity *C.ANativeActivity) {
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// A rotation event first triggers onConfigurationChanged, then
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// calls onNativeWindowRedrawNeeded. We extract the orientation
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// here and save it for the redraw event.
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windowConfigChange <- windowConfigRead(activity)
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}
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}
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//export onLowMemory
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//export onLowMemory
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@ -185,6 +216,8 @@ var (
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windowDestroyed = make(chan bool)
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windowDestroyed = make(chan bool)
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windowCreated = make(chan *C.ANativeWindow)
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windowCreated = make(chan *C.ANativeWindow)
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windowRedrawNeeded = make(chan *C.ANativeWindow)
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windowRedrawNeeded = make(chan *C.ANativeWindow)
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windowRedrawDone = make(chan struct{})
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windowConfigChange = make(chan windowConfig)
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)
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)
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func init() {
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func init() {
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@ -7,6 +7,7 @@ package app
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/*
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/*
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#include <android/log.h>
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#include <android/log.h>
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#include <android/native_activity.h>
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#include <android/native_activity.h>
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#include <android/native_window.h>
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#include <android/input.h>
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#include <android/input.h>
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#include <EGL/egl.h>
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#include <EGL/egl.h>
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#include <GLES/gl.h>
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#include <GLES/gl.h>
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@ -23,18 +24,11 @@ const EGLint RGB_888[] = {
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EGL_NONE
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EGL_NONE
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};
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};
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EGLint windowWidth;
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EGLint windowHeight;
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EGLDisplay display;
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EGLDisplay display;
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EGLSurface surface;
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EGLSurface surface;
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#define LOG_ERROR(...) __android_log_print(ANDROID_LOG_ERROR, "Go", __VA_ARGS__)
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#define LOG_ERROR(...) __android_log_print(ANDROID_LOG_ERROR, "Go", __VA_ARGS__)
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void querySurfaceWidthAndHeight() {
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eglQuerySurface(display, surface, EGL_WIDTH, &windowWidth);
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eglQuerySurface(display, surface, EGL_HEIGHT, &windowHeight);
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}
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void createEGLWindow(ANativeWindow* window) {
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void createEGLWindow(ANativeWindow* window) {
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EGLint numConfigs, format;
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EGLint numConfigs, format;
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EGLConfig config;
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EGLConfig config;
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@ -74,8 +68,6 @@ void createEGLWindow(ANativeWindow* window) {
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LOG_ERROR("eglMakeCurrent failed");
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LOG_ERROR("eglMakeCurrent failed");
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return;
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return;
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}
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}
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querySurfaceWidthAndHeight();
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}
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}
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#undef LOG_ERROR
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#undef LOG_ERROR
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@ -92,46 +84,55 @@ import (
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"golang.org/x/mobile/gl"
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"golang.org/x/mobile/gl"
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)
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)
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var firstWindowDraw = true
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func windowDraw(w *C.ANativeWindow, queue *C.AInputQueue, donec chan struct{}) (done bool) {
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func windowDraw(w *C.ANativeWindow, queue *C.AInputQueue, donec chan struct{}) (done bool) {
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C.createEGLWindow(w)
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// Android can send a windowRedrawNeeded event any time, including
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// in the middle of a paint cycle. The redraw event may have changed
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// TODO: is this needed if we also have the "case <-windowRedrawNeeded:" below??
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// the size of the screen, so any partial painting is now invalidated.
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sendLifecycle(lifecycle.StageFocused)
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// We must also not return to Android (via sending on windowRedrawDone)
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eventsIn <- config.Event{
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// until a complete paint with the new configuration is complete.
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Width: geom.Pt(float32(C.windowWidth) / pixelsPerPt),
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//
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Height: geom.Pt(float32(C.windowHeight) / pixelsPerPt),
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// When a windowRedrawNeeded request comes in, we increment redrawGen
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PixelsPerPt: pixelsPerPt,
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// (Gen is short for generation number), and do not make a paint cycle
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}
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// visible on <-endPaint unless paintGen agrees. If possible,
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if firstWindowDraw {
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// windowRedrawDone is signalled, allowing onNativeWindowRedrawNeeded
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firstWindowDraw = false
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// to return.
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// TODO: be more principled about when to send a paint event.
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var redrawGen, paintGen uint32
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eventsIn <- paint.Event{}
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}
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for {
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for {
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processEvents(queue)
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processEvents(queue)
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select {
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select {
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case <-donec:
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case <-donec:
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return true
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return true
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case <-windowRedrawNeeded:
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case cfg := <-windowConfigChange:
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// Re-query the width and height.
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// TODO save orientation
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C.querySurfaceWidthAndHeight()
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pixelsPerPt = cfg.pixelsPerPt
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case w := <-windowRedrawNeeded:
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sendLifecycle(lifecycle.StageFocused)
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sendLifecycle(lifecycle.StageFocused)
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eventsIn <- config.Event{
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eventsIn <- config.Event{
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Width: geom.Pt(float32(C.windowWidth) / pixelsPerPt),
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Width: geom.Pt(float32(C.ANativeWindow_getWidth(w)) / pixelsPerPt),
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Height: geom.Pt(float32(C.windowHeight) / pixelsPerPt),
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Height: geom.Pt(float32(C.ANativeWindow_getHeight(w)) / pixelsPerPt),
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PixelsPerPt: pixelsPerPt,
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PixelsPerPt: pixelsPerPt,
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}
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}
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if paintGen == 0 {
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paintGen++
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C.createEGLWindow(w)
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eventsIn <- paint.Event{}
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}
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redrawGen++
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case <-windowDestroyed:
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case <-windowDestroyed:
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sendLifecycle(lifecycle.StageAlive)
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sendLifecycle(lifecycle.StageAlive)
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return false
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return false
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case <-gl.WorkAvailable:
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case <-gl.WorkAvailable:
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gl.DoWork()
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gl.DoWork()
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case <-endPaint:
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case <-endPaint:
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// eglSwapBuffers blocks until vsync.
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if paintGen == redrawGen {
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C.eglSwapBuffers(C.display, C.surface)
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// eglSwapBuffers blocks until vsync.
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C.eglSwapBuffers(C.display, C.surface)
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select {
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case windowRedrawDone <- struct{}{}:
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default:
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}
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}
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paintGen = redrawGen
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eventsIn <- paint.Event{}
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eventsIn <- paint.Event{}
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}
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}
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}
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}
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