mobile/f32/f32_test.go

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// Copyright 2014 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package f32
import (
"math"
"testing"
)
var x = Mat4{
{0, 1, 2, 3},
{4, 5, 6, 7},
{8, 9, 10, 11},
{12, 13, 14, 15},
}
var xsq = Mat4{
{56, 62, 68, 74},
{152, 174, 196, 218},
{248, 286, 324, 362},
{344, 398, 452, 506},
}
var identity = Mat4{
{1, 0, 0, 0},
{0, 1, 0, 0},
{0, 0, 1, 0},
{0, 0, 0, 1},
}
func TestEq(t *testing.T) {
var tests = []struct {
m0, m1 Mat4
eq bool
}{
{x, x, true},
{identity, identity, true},
{x, identity, false},
}
for _, test := range tests {
got := test.m0.Eq(&test.m1, 0.01)
if got != test.eq {
t.Errorf("Eq=%v, want %v for\n%s\n%s", got, test.eq, test.m0, test.m1)
}
}
}
func TestMat4Mul(t *testing.T) {
var tests = []struct{ m0, m1, want Mat4 }{
{x, identity, x},
{identity, x, x},
{x, x, xsq},
{
Mat4{
{1.811, 0.000, +0.000, +0.000},
{0.000, 2.414, +0.000, +0.000},
{0.000, 0.000, -1.010, -1.000},
{0.000, 0.000, -2.010, +0.000},
},
Mat4{
{+0.992, -0.015, +0.123, 0.000},
{+0.000, +0.992, +0.123, 0.000},
{-0.124, -0.122, +0.985, 0.000},
{-0.000, -0.000, -8.124, 1.000},
},
Mat4{
{+1.797, -0.037, -0.124, -0.123},
{+0.000, +2.396, -0.124, -0.123},
{-0.225, -0.295, -0.995, -0.985},
{+0.000, +0.000, +6.196, +8.124},
},
},
}
for _, test := range tests {
got := Mat4{}
got.Mul(&test.m0, &test.m1)
if !got.Eq(&test.want, 0.01) {
t.Errorf("%s *\n%s =\n%s, want\n%s", test.m0, test.m1, got, test.want)
}
}
}
func TestLookAt(t *testing.T) {
var tests = []struct {
eye, center, up Vec3
want Mat4
}{
{
Vec3{1, 1, 8}, Vec3{0, 0, 0}, Vec3{0, 1, 0},
Mat4{
{0.992, -0.015, 0.123, 0.000},
{0.000, 0.992, 0.123, 0.000},
{-0.124, -0.122, 0.985, 0.000},
{-0.000, -0.000, -8.124, 1.000},
},
},
{
Vec3{4, 5, 7}, Vec3{0.1, 0.2, 0.3}, Vec3{0, -1, 0},
Mat4{
{-0.864, 0.265, 0.428, 0.000},
{0.000, -0.850, 0.526, 0.000},
{0.503, 0.455, 0.735, 0.000},
{-0.064, 0.007, -9.487, 1.000},
},
},
}
for _, test := range tests {
got := Mat4{}
got.LookAt(&test.eye, &test.center, &test.up)
if !got.Eq(&test.want, 0.01) {
t.Errorf("LookAt(%s,%s%s) =\n%s\nwant\n%s", test.eye, test.center, test.up, got, test.want)
}
}
}
func TestPerspective(t *testing.T) {
want := Mat4{
{1.811, 0.000, 0.000, 0.000},
{0.000, 2.414, 0.000, 0.000},
{0.000, 0.000, -1.010, -1.000},
{0.000, 0.000, -2.010, 0.000},
}
got := Mat4{}
got.Perspective(Radian(math.Pi/4), 4.0/3, 1, 200)
if !got.Eq(&want, 0.01) {
t.Errorf("got\n%s\nwant\n%s", got, want)
}
}
func TestRotate(t *testing.T) {
want := &Mat4{
{-8.000, -9.000, -10.000, -11.000},
{4.000, 5.000, 6.000, 7.000},
{-0.000, 1.000, 2.000, 3.000},
{12.000, 13.000, 14.000, 15.000},
}
got := new(Mat4)
got.Rotate(&x, Radian(math.Pi/2), &Vec3{0, 1, 0})
if !got.Eq(want, 0.01) {
t.Errorf("got\n%s\nwant\n%s", got, want)
}
}
func TestScale(t *testing.T) {
want := &Mat4{
{0.000, 2.000, 4.000, 6.000},
{12.000, 15.000, 18.000, 21.000},
{32.000, 36.000, 40.000, 44.000},
{12.000, 13.000, 14.000, 15.000},
}
got := new(Mat4)
got.Scale(&x, &Vec3{2, 3, 4})
if !got.Eq(want, 0.01) {
t.Errorf("got\n%s\nwant\n%s", got, want)
}
}
func TestTranslate(t *testing.T) {
want := &Mat4{
{0.000, 1.000, 2.000, 3.000},
{4.000, 5.000, 6.000, 7.000},
{8.000, 9.000, 10.000, 11.000},
{15.200, 16.800, 18.400, 20.000},
}
got := new(Mat4)
got.Translate(x, &Vec3{0.1, 0.2, 0.3})
if !got.Eq(want, 0.01) {
t.Errorf("got\n%s\nwant\n%s", got, want)
}
}