2014-09-27 03:10:15 +10:00
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// Copyright 2014 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package portable
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2014-10-03 14:56:54 +10:00
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import (
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"image"
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2014-09-27 03:10:15 +10:00
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2014-10-03 14:56:54 +10:00
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"code.google.com/p/go.mobile/f32"
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)
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func affine(dst *image.RGBA, src *image.RGBA, a *f32.Affine) {
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2014-09-27 03:10:15 +10:00
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srcb := src.Bounds()
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b := dst.Bounds()
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for y := b.Min.Y; y < b.Max.Y; y++ {
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for x := b.Min.X; x < b.Max.X; x++ {
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sx, sy := pt(a, x, y)
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if !inBounds(srcb, sx, sy) {
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continue
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}
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c := bilinear(src, sx, sy)
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off := (y-dst.Rect.Min.Y)*dst.Stride + (x-dst.Rect.Min.X)*4
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dst.Pix[off+0] = c.R
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dst.Pix[off+1] = c.G
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dst.Pix[off+2] = c.B
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dst.Pix[off+3] = c.A
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}
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}
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}
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func inBounds(b image.Rectangle, x, y float32) bool {
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if x < float32(b.Min.X) || x >= float32(b.Max.X) {
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return false
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}
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if y < float32(b.Min.Y) || y >= float32(b.Max.Y) {
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return false
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}
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return true
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}
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2014-10-03 14:56:54 +10:00
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func pt(a *f32.Affine, x0, y0 int) (x1, y1 float32) {
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2014-09-27 03:10:15 +10:00
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fx := float32(x0) + 0.5
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fy := float32(y0) + 0.5
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x1 = fx*a[0][0] + fy*a[0][1] + a[0][2]
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y1 = fx*a[1][0] + fy*a[1][1] + a[1][2]
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return x1, y1
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}
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