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mobile/exp/audio/al/al_android.go

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// Copyright 2015 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package al
/*
#include <stdlib.h>
#include <string.h>
#include <dlfcn.h>
#include <jni.h>
#include <limits.h>
#include <AL/al.h>
#include <AL/alc.h>
void al_init(uintptr_t java_vm, uintptr_t jni_env, uintptr_t context, void** handle) {
JavaVM* vm = (JavaVM*)java_vm;
JNIEnv* env = (JNIEnv*)jni_env;
jclass android_content_Context = (*env)->FindClass(env, "android/content/Context");
jmethodID get_package_name = (*env)->GetMethodID(env, android_content_Context, "getPackageName", "()Ljava/lang/String;");
jstring package_name = (*env)->CallObjectMethod(env, context, get_package_name);
const char *cpackage_name = (*env)->GetStringUTFChars(env, package_name, 0);
char lib_path[PATH_MAX] = "/data/data/";
strlcat(lib_path, cpackage_name, sizeof(lib_path));
strlcat(lib_path, "/lib/libopenal.so", sizeof(lib_path));
*handle = dlopen(lib_path, RTLD_LAZY);
(*env)->ReleaseStringUTFChars(env, package_name, cpackage_name);
}
void call_alEnable(LPALENABLE fn, ALenum capability) {
fn(capability);
}
void call_alDisable(LPALDISABLE fn, ALenum capability) {
fn(capability);
}
ALboolean call_alIsEnabled(LPALISENABLED fn, ALenum capability) {
return fn(capability);
}
ALint call_alGetInteger(LPALGETINTEGER fn, ALenum p) {
return fn(p);
}
ALfloat call_alGetFloat(LPALGETFLOAT fn, ALenum p) {
return fn(p);
}
const char* call_alGetString(LPALGETSTRING fn, ALenum p) {
return fn(p);
}
void call_alDistanceModel(LPALDISTANCEMODEL fn, ALenum v) {
fn(v);
}
void call_alDopplerFactor(LPALDOPPLERFACTOR fn, ALfloat v) {
fn(v);
}
void call_alDopplerVelocity(LPALDOPPLERVELOCITY fn, ALfloat v) {
fn(v);
}
void call_alSpeedOfSound(LPALSPEEDOFSOUND fn, ALfloat v) {
fn(v);
}
ALint call_alGetError(LPALGETERROR fn) {
return fn();
}
void call_alGenSources(LPALGENSOURCES fn, ALsizei n, ALuint* s) {
fn(n, s);
}
void call_alSourcePlayv(LPALSOURCEPLAYV fn, ALsizei n, const ALuint* s) {
fn(n, s);
}
void call_alSourcePausev(LPALSOURCEPAUSEV fn, ALsizei n, const ALuint* s) {
fn(n, s);
}
void call_alSourceStopv(LPALSOURCESTOPV fn, ALsizei n, const ALuint* s) {
fn(n, s);
}
void call_alSourceRewindv(LPALSOURCEREWINDV fn, ALsizei n, const ALuint* s) {
fn(n, s);
}
void call_alDeleteSources(LPALDELETESOURCES fn, ALsizei n, const ALuint* s) {
fn(n, s);
}
void call_alGetSourcei(LPALGETSOURCEI fn, ALuint s, ALenum k, ALint* v) {
fn(s, k, v);
}
void call_alGetSourcef(LPALGETSOURCEF fn, ALuint s, ALenum k, ALfloat* v) {
fn(s, k, v);
}
void call_alGetSourcefv(LPALGETSOURCEFV fn, ALuint s, ALenum k, ALfloat* v) {
fn(s, k, v);
}
void call_alSourcei(LPALSOURCEI fn, ALuint s, ALenum k, ALint v) {
fn(s, k, v);
}
void call_alSourcef(LPALSOURCEF fn, ALuint s, ALenum k, ALfloat v) {
fn(s, k, v);
}
void call_alSourcefv(LPALSOURCEFV fn, ALuint s, ALenum k, const ALfloat* v) {
fn(s, k, v);
}
void call_alSourceQueueBuffers(LPALSOURCEQUEUEBUFFERS fn, ALuint s, ALsizei n, const ALuint* b) {
fn(s, n, b);
}
void call_alSourceUnqueueBuffers(LPALSOURCEUNQUEUEBUFFERS fn, ALuint s, ALsizei n, ALuint* b) {
fn(s, n, b);
}
void call_alGetListenerf(LPALGETLISTENERF fn, ALenum k, ALfloat* v) {
fn(k, v);
}
void call_alGetListenerfv(LPALLISTENERFV fn, ALenum k, ALfloat* v) {
fn(k, v);
}
void call_alListenerf(LPALLISTENERF fn, ALenum k, ALfloat v) {
fn(k, v);
}
void call_alListenerfv(LPALLISTENERFV fn, ALenum k, const ALfloat* v) {
fn(k, v);
}
void call_alGenBuffers(LPALGENBUFFERS fn, ALsizei n, ALuint* v) {
fn(n, v);
}
void call_alDeleteBuffers(LPALDELETEBUFFERS fn, ALsizei n, ALuint* v) {
fn(n, v);
}
void call_alGetBufferi(LPALGETBUFFERI fn, ALuint b, ALenum k, ALint* v) {
fn(b, k, v);
}
void call_alBufferData(LPALBUFFERDATA fn, ALuint b, ALenum format, const ALvoid* data, ALsizei size, ALsizei freq) {
fn(b, format, data, size, freq);
}
ALboolean call_alIsBuffer(LPALISBUFFER fn, ALuint b) {
return fn(b);
}
*/
import "C"
app: use one thread for both GL and other UI C code. This change will break Darwin. I have only built and tested this on desktop linux and Android linux. A follow-up CL will fix Darwin. Currently, OpenGL gets its own thread, and UI C code (e.g. the Android event loop, or the X11 event loop) gets its own thread. This relies on multiple system-provided UI-related C libraries working nicely together, even when running on different threads. Keeping all the C code on the one thread seems more sound. As side-effects: - In package app/debug, DrawFPS now takes an explicit Config. - In package app, some callbacks now take an explicit Config. - In package exp/sprite, Render now takes an explicit Config. - In package event, there are new events (Config, Draw, Lifecycle), and an event filter mechanism to replace multiple app Callbacks. - In package geom, the deprecated Width, Height and PixelsPerPt global variables were removed in favor of an event.Config that is explicitly passed around (and does not require mutex-locking). Converting a geom.Pt to pixels now requires passing a pixelsPerPt. - In package gl, the Do, Start and Stop functions are removed, as well as the need to call Start in its own goroutine. There is no longer a separate GL thread. Instead, package app explicitly performs any GL work (gl.DoWork) when some is available (gl.WorkAvailable). - In package gl/glutil, Image.Draw now takes an explicit Config. Callbacks are no longer executed on 'the UI thread'. Changing the app programming model from callbacks to events (since a channel of events works with select) will be a follow-up change. Change-Id: Id9865cd9ee1c45a98c613e9021a63c17226a64b1 Reviewed-on: https://go-review.googlesource.com/11351 Reviewed-by: David Crawshaw <crawshaw@golang.org>
2015-06-23 16:41:48 +10:00
import (
"errors"
app: use one thread for both GL and other UI C code. This change will break Darwin. I have only built and tested this on desktop linux and Android linux. A follow-up CL will fix Darwin. Currently, OpenGL gets its own thread, and UI C code (e.g. the Android event loop, or the X11 event loop) gets its own thread. This relies on multiple system-provided UI-related C libraries working nicely together, even when running on different threads. Keeping all the C code on the one thread seems more sound. As side-effects: - In package app/debug, DrawFPS now takes an explicit Config. - In package app, some callbacks now take an explicit Config. - In package exp/sprite, Render now takes an explicit Config. - In package event, there are new events (Config, Draw, Lifecycle), and an event filter mechanism to replace multiple app Callbacks. - In package geom, the deprecated Width, Height and PixelsPerPt global variables were removed in favor of an event.Config that is explicitly passed around (and does not require mutex-locking). Converting a geom.Pt to pixels now requires passing a pixelsPerPt. - In package gl, the Do, Start and Stop functions are removed, as well as the need to call Start in its own goroutine. There is no longer a separate GL thread. Instead, package app explicitly performs any GL work (gl.DoWork) when some is available (gl.WorkAvailable). - In package gl/glutil, Image.Draw now takes an explicit Config. Callbacks are no longer executed on 'the UI thread'. Changing the app programming model from callbacks to events (since a channel of events works with select) will be a follow-up change. Change-Id: Id9865cd9ee1c45a98c613e9021a63c17226a64b1 Reviewed-on: https://go-review.googlesource.com/11351 Reviewed-by: David Crawshaw <crawshaw@golang.org>
2015-06-23 16:41:48 +10:00
"log"
"unsafe"
"golang.org/x/mobile/internal/mobileinit"
app: use one thread for both GL and other UI C code. This change will break Darwin. I have only built and tested this on desktop linux and Android linux. A follow-up CL will fix Darwin. Currently, OpenGL gets its own thread, and UI C code (e.g. the Android event loop, or the X11 event loop) gets its own thread. This relies on multiple system-provided UI-related C libraries working nicely together, even when running on different threads. Keeping all the C code on the one thread seems more sound. As side-effects: - In package app/debug, DrawFPS now takes an explicit Config. - In package app, some callbacks now take an explicit Config. - In package exp/sprite, Render now takes an explicit Config. - In package event, there are new events (Config, Draw, Lifecycle), and an event filter mechanism to replace multiple app Callbacks. - In package geom, the deprecated Width, Height and PixelsPerPt global variables were removed in favor of an event.Config that is explicitly passed around (and does not require mutex-locking). Converting a geom.Pt to pixels now requires passing a pixelsPerPt. - In package gl, the Do, Start and Stop functions are removed, as well as the need to call Start in its own goroutine. There is no longer a separate GL thread. Instead, package app explicitly performs any GL work (gl.DoWork) when some is available (gl.WorkAvailable). - In package gl/glutil, Image.Draw now takes an explicit Config. Callbacks are no longer executed on 'the UI thread'. Changing the app programming model from callbacks to events (since a channel of events works with select) will be a follow-up change. Change-Id: Id9865cd9ee1c45a98c613e9021a63c17226a64b1 Reviewed-on: https://go-review.googlesource.com/11351 Reviewed-by: David Crawshaw <crawshaw@golang.org>
2015-06-23 16:41:48 +10:00
)
var (
alHandle unsafe.Pointer
alEnableFunc C.LPALENABLE
alDisableFunc C.LPALDISABLE
alIsEnabledFunc C.LPALISENABLED
alGetIntegerFunc C.LPALGETINTEGER
alGetFloatFunc C.LPALGETFLOAT
alGetStringFunc C.LPALGETSTRING
alDistanceModelFunc C.LPALDISTANCEMODEL
alDopplerFactorFunc C.LPALDOPPLERFACTOR
alDopplerVelocityFunc C.LPALDOPPLERVELOCITY
alSpeedOfSoundFunc C.LPALSPEEDOFSOUND
alGetErrorFunc C.LPALGETERROR
alGenSourcesFunc C.LPALGENSOURCES
alSourcePlayvFunc C.LPALSOURCEPLAYV
alSourcePausevFunc C.LPALSOURCEPAUSEV
alSourceStopvFunc C.LPALSOURCESTOPV
alSourceRewindvFunc C.LPALSOURCEREWINDV
alDeleteSourcesFunc C.LPALDELETESOURCES
alGetSourceiFunc C.LPALGETSOURCEI
alGetSourcefFunc C.LPALGETSOURCEF
alGetSourcefvFunc C.LPALGETSOURCEFV
alSourceiFunc C.LPALSOURCEI
alSourcefFunc C.LPALSOURCEF
alSourcefvFunc C.LPALSOURCEFV
alSourceQueueBuffersFunc C.LPALSOURCEQUEUEBUFFERS
alSourceUnqueueBuffersFunc C.LPALSOURCEUNQUEUEBUFFERS
alGetListenerfFunc C.LPALGETLISTENERF
alGetListenerfvFunc C.LPALGETLISTENERFV
alListenerfFunc C.LPALLISTENERF
alListenerfvFunc C.LPALLISTENERFV
alGenBuffersFunc C.LPALGENBUFFERS
alDeleteBuffersFunc C.LPALDELETEBUFFERS
alGetBufferiFunc C.LPALGETBUFFERI
alBufferDataFunc C.LPALBUFFERDATA
alIsBufferFunc C.LPALISBUFFER
alcGetErrorFunc C.LPALCGETERROR
alcOpenDeviceFunc C.LPALCOPENDEVICE
alcCloseDeviceFunc C.LPALCCLOSEDEVICE
alcCreateContextFunc C.LPALCCREATECONTEXT
alcMakeContextCurrentFunc C.LPALCMAKECONTEXTCURRENT
alcDestroyContextFunc C.LPALCDESTROYCONTEXT
)
func initAL() {
err := mobileinit.RunOnJVM(func(vm, env, ctx uintptr) error {
C.al_init(C.uintptr_t(vm), C.uintptr_t(env), C.uintptr_t(ctx), &alHandle)
if alHandle == nil {
return errors.New("al: cannot load libopenal.so")
}
return nil
})
if err != nil {
log.Fatalf("al: %v", err)
}
alEnableFunc = C.LPALENABLE(fn("alEnable"))
alDisableFunc = C.LPALDISABLE(fn("alDisable"))
alIsEnabledFunc = C.LPALISENABLED(fn("alIsEnabled"))
alGetIntegerFunc = C.LPALGETINTEGER(fn("alGetInteger"))
alGetFloatFunc = C.LPALGETFLOAT(fn("alGetFloat"))
alGetStringFunc = C.LPALGETSTRING(fn("alGetString"))
alDistanceModelFunc = C.LPALDISTANCEMODEL(fn("alDistanceModel"))
alDopplerFactorFunc = C.LPALDOPPLERFACTOR(fn("alDopplerFactor"))
alDopplerVelocityFunc = C.LPALDOPPLERVELOCITY(fn("alDopplerVelocity"))
alSpeedOfSoundFunc = C.LPALSPEEDOFSOUND(fn("alSpeedOfSound"))
alGetErrorFunc = C.LPALGETERROR(fn("alGetError"))
alGenSourcesFunc = C.LPALGENSOURCES(fn("alGenSources"))
alSourcePlayvFunc = C.LPALSOURCEPLAYV(fn("alSourcePlayv"))
alSourcePausevFunc = C.LPALSOURCEPAUSEV(fn("alSourcePausev"))
alSourceStopvFunc = C.LPALSOURCESTOPV(fn("alSourceStopv"))
alSourceRewindvFunc = C.LPALSOURCEREWINDV(fn("alSourceRewindv"))
alDeleteSourcesFunc = C.LPALDELETESOURCES(fn("alDeleteSources"))
alGetSourceiFunc = C.LPALGETSOURCEI(fn("alGetSourcei"))
alGetSourcefFunc = C.LPALGETSOURCEF(fn("alGetSourcef"))
alGetSourcefvFunc = C.LPALGETSOURCEFV(fn("alGetSourcefv"))
alSourceiFunc = C.LPALSOURCEI(fn("alSourcei"))
alSourcefFunc = C.LPALSOURCEF(fn("alSourcef"))
alSourcefvFunc = C.LPALSOURCEFV(fn("alSourcefv"))
alSourceQueueBuffersFunc = C.LPALSOURCEQUEUEBUFFERS(fn("alSourceQueueBuffers"))
alSourceUnqueueBuffersFunc = C.LPALSOURCEUNQUEUEBUFFERS(fn("alSourceUnqueueBuffers"))
alGetListenerfFunc = C.LPALGETLISTENERF(fn("alGetListenerf"))
alGetListenerfvFunc = C.LPALGETLISTENERFV(fn("alGetListenerfv"))
alListenerfFunc = C.LPALLISTENERF(fn("alListenerf"))
alListenerfvFunc = C.LPALLISTENERFV(fn("alListenerfv"))
alGenBuffersFunc = C.LPALGENBUFFERS(fn("alGenBuffers"))
alDeleteBuffersFunc = C.LPALDELETEBUFFERS(fn("alDeleteBuffers"))
alGetBufferiFunc = C.LPALGETBUFFERI(fn("alGetBufferi"))
alBufferDataFunc = C.LPALBUFFERDATA(fn("alBufferData"))
alIsBufferFunc = C.LPALISBUFFER(fn("alIsBuffer"))
alcGetErrorFunc = C.LPALCGETERROR(fn("alcGetError"))
alcOpenDeviceFunc = C.LPALCOPENDEVICE(fn("alcOpenDevice"))
alcCloseDeviceFunc = C.LPALCCLOSEDEVICE(fn("alcCloseDevice"))
alcCreateContextFunc = C.LPALCCREATECONTEXT(fn("alcCreateContext"))
alcMakeContextCurrentFunc = C.LPALCMAKECONTEXTCURRENT(fn("alcMakeContextCurrent"))
alcDestroyContextFunc = C.LPALCDESTROYCONTEXT(fn("alcDestroyContext"))
}
func fn(fname string) unsafe.Pointer {
name := C.CString(fname)
defer C.free(unsafe.Pointer(name))
p := C.dlsym(alHandle, name)
if uintptr(p) == 0 {
log.Fatalf("al: couldn't dlsym %q", fname)
}
return p
}
func alEnable(capability int32) {
C.call_alEnable(alEnableFunc, C.ALenum(capability))
}
func alDisable(capability int32) {
C.call_alDisable(alDisableFunc, C.ALenum(capability))
}
func alIsEnabled(capability int32) bool {
return C.call_alIsEnabled(alIsEnabledFunc, C.ALenum(capability)) == C.AL_TRUE
}
func alGetInteger(k int) int32 {
return int32(C.call_alGetInteger(alGetIntegerFunc, C.ALenum(k)))
}
func alGetFloat(k int) float32 {
return float32(C.call_alGetFloat(alGetFloatFunc, C.ALenum(k)))
}
func alGetString(v int) string {
value := C.call_alGetString(alGetStringFunc, C.ALenum(v))
return C.GoString(value)
}
func alDistanceModel(v int32) {
C.call_alDistanceModel(alDistanceModelFunc, C.ALenum(v))
}
func alDopplerFactor(v float32) {
C.call_alDopplerFactor(alDopplerFactorFunc, C.ALfloat(v))
}
func alDopplerVelocity(v float32) {
C.call_alDopplerVelocity(alDopplerVelocityFunc, C.ALfloat(v))
}
func alSpeedOfSound(v float32) {
C.call_alSpeedOfSound(alSpeedOfSoundFunc, C.ALfloat(v))
}
func alGetError() int32 {
return int32(C.call_alGetError(alGetErrorFunc))
}
func alGenSources(n int) []Source {
s := make([]Source, n)
C.call_alGenSources(alGenSourcesFunc, C.ALsizei(n), (*C.ALuint)(unsafe.Pointer(&s[0])))
return s
}
func alSourcePlayv(s []Source) {
C.call_alSourcePlayv(alSourcePlayvFunc, C.ALsizei(len(s)), (*C.ALuint)(unsafe.Pointer(&s[0])))
}
func alSourcePausev(s []Source) {
C.call_alSourcePausev(alSourcePausevFunc, C.ALsizei(len(s)), (*C.ALuint)(unsafe.Pointer(&s[0])))
}
func alSourceStopv(s []Source) {
C.call_alSourceStopv(alSourceStopvFunc, C.ALsizei(len(s)), (*C.ALuint)(unsafe.Pointer(&s[0])))
}
func alSourceRewindv(s []Source) {
C.call_alSourceRewindv(alSourceRewindvFunc, C.ALsizei(len(s)), (*C.ALuint)(unsafe.Pointer(&s[0])))
}
func alDeleteSources(s []Source) {
C.call_alDeleteSources(alDeleteSourcesFunc, C.ALsizei(len(s)), (*C.ALuint)(unsafe.Pointer(&s[0])))
}
func alGetSourcei(s Source, k int) int32 {
var v C.ALint
C.call_alGetSourcei(alGetSourceiFunc, C.ALuint(s), C.ALenum(k), &v)
return int32(v)
}
func alGetSourcef(s Source, k int) float32 {
var v C.ALfloat
C.call_alGetSourcef(alGetSourcefFunc, C.ALuint(s), C.ALenum(k), &v)
return float32(v)
}
func alGetSourcefv(s Source, k int, v []float32) {
C.call_alGetSourcefv(alGetSourcefvFunc, C.ALuint(s), C.ALenum(k), (*C.ALfloat)(unsafe.Pointer(&v[0])))
}
func alSourcei(s Source, k int, v int32) {
C.call_alSourcei(alSourcefFunc, C.ALuint(s), C.ALenum(k), C.ALint(v))
}
func alSourcef(s Source, k int, v float32) {
C.call_alSourcef(alSourcefFunc, C.ALuint(s), C.ALenum(k), C.ALfloat(v))
}
func alSourcefv(s Source, k int, v []float32) {
C.call_alSourcefv(alSourcefvFunc, C.ALuint(s), C.ALenum(k), (*C.ALfloat)(unsafe.Pointer(&v[0])))
}
func alSourceQueueBuffers(s Source, b []Buffer) {
C.call_alSourceQueueBuffers(alSourceQueueBuffersFunc, C.ALuint(s), C.ALsizei(len(b)), (*C.ALuint)(unsafe.Pointer(&b[0])))
}
func alSourceUnqueueBuffers(s Source, b []Buffer) {
C.call_alSourceUnqueueBuffers(alSourceUnqueueBuffersFunc, C.ALuint(s), C.ALsizei(len(b)), (*C.ALuint)(unsafe.Pointer(&b[0])))
}
func alGetListenerf(k int) float32 {
var v C.ALfloat
C.call_alGetListenerf(alListenerfFunc, C.ALenum(k), &v)
return float32(v)
}
func alGetListenerfv(k int, v []float32) {
C.call_alGetListenerfv(alGetListenerfvFunc, C.ALenum(k), (*C.ALfloat)(unsafe.Pointer(&v[0])))
}
func alListenerf(k int, v float32) {
C.call_alListenerf(alListenerfFunc, C.ALenum(k), C.ALfloat(v))
}
func alListenerfv(k int, v []float32) {
C.call_alListenerfv(alListenerfvFunc, C.ALenum(k), (*C.ALfloat)(unsafe.Pointer(&v[0])))
}
func alGenBuffers(n int) []Buffer {
s := make([]Buffer, n)
C.call_alGenBuffers(alGenBuffersFunc, C.ALsizei(n), (*C.ALuint)(unsafe.Pointer(&s[0])))
return s
}
func alDeleteBuffers(b []Buffer) {
C.call_alDeleteBuffers(alDeleteBuffersFunc, C.ALsizei(len(b)), (*C.ALuint)(unsafe.Pointer(&b[0])))
}
func alGetBufferi(b Buffer, k int) int32 {
var v C.ALint
C.call_alGetBufferi(alGetBufferiFunc, C.ALuint(b), C.ALenum(k), &v)
return int32(v)
}
func alBufferData(b Buffer, format uint32, data []byte, freq int32) {
C.call_alBufferData(alBufferDataFunc, C.ALuint(b), C.ALenum(format), unsafe.Pointer(&data[0]), C.ALsizei(len(data)), C.ALsizei(freq))
}
func alIsBuffer(b Buffer) bool {
return C.call_alIsBuffer(alIsBufferFunc, C.ALuint(b)) == C.AL_TRUE
}