mobile/app/x11.c

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// Copyright 2014 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// +build linux,!android
#include "_cgo_export.h"
#include <EGL/egl.h>
#include <GLES2/gl2.h>
#include <X11/Xlib.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
static Window
new_window(Display *x_dpy, EGLDisplay e_dpy, int w, int h, EGLContext *ctx, EGLSurface *surf) {
static const EGLint attribs[] = {
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
EGL_BLUE_SIZE, 8,
EGL_GREEN_SIZE, 8,
EGL_RED_SIZE, 8,
EGL_DEPTH_SIZE, 16,
EGL_CONFIG_CAVEAT, EGL_NONE,
EGL_NONE
};
EGLConfig config;
EGLint num_configs;
if (!eglChooseConfig(e_dpy, attribs, &config, 1, &num_configs)) {
fprintf(stderr, "eglChooseConfig failed\n");
exit(1);
}
EGLint vid;
if (!eglGetConfigAttrib(e_dpy, config, EGL_NATIVE_VISUAL_ID, &vid)) {
fprintf(stderr, "eglGetConfigAttrib failed\n");
exit(1);
}
XVisualInfo visTemplate;
visTemplate.visualid = vid;
int num_visuals;
XVisualInfo *visInfo = XGetVisualInfo(x_dpy, VisualIDMask, &visTemplate, &num_visuals);
if (!visInfo) {
fprintf(stderr, "XGetVisualInfo failed\n");
exit(1);
}
Window root = RootWindow(x_dpy, DefaultScreen(x_dpy));
XSetWindowAttributes attr;
attr.event_mask = StructureNotifyMask | ExposureMask |
ButtonPressMask | ButtonReleaseMask | ButtonMotionMask;
Window win = XCreateWindow(
x_dpy, root, 0, 0, w, h, 0, visInfo->depth, InputOutput,
visInfo->visual, CWEventMask, &attr);
XFree(visInfo);
XSizeHints sizehints;
sizehints.width = w;
sizehints.height = h;
sizehints.flags = USSize;
XSetNormalHints(x_dpy, win, &sizehints);
XSetStandardProperties(x_dpy, win, "App", "App", None, (char **)NULL, 0, &sizehints);
static const EGLint ctx_attribs[] = {
EGL_CONTEXT_CLIENT_VERSION, 2,
EGL_NONE
};
*ctx = eglCreateContext(e_dpy, config, EGL_NO_CONTEXT, ctx_attribs);
if (!*ctx) {
fprintf(stderr, "eglCreateContext failed\n");
exit(1);
}
*surf = eglCreateWindowSurface(e_dpy, config, win, NULL);
if (!*surf) {
fprintf(stderr, "eglCreateWindowSurface failed\n");
exit(1);
}
return win;
}
void
runApp(void) {
Display *x_dpy = XOpenDisplay(NULL);
if (!x_dpy) {
fprintf(stderr, "XOpenDisplay failed\n");
exit(1);
}
EGLDisplay e_dpy = eglGetDisplay(x_dpy);
if (!e_dpy) {
fprintf(stderr, "eglGetDisplay failed\n");
exit(1);
}
EGLint e_major, e_minor;
if (!eglInitialize(e_dpy, &e_major, &e_minor)) {
fprintf(stderr, "eglInitialize failed\n");
exit(1);
}
eglBindAPI(EGL_OPENGL_ES_API);
EGLContext e_ctx;
EGLSurface e_surf;
Window win = new_window(x_dpy, e_dpy, 400, 400, &e_ctx, &e_surf);
XMapWindow(x_dpy, win);
if (!eglMakeCurrent(e_dpy, e_surf, e_surf, e_ctx)) {
fprintf(stderr, "eglMakeCurrent failed\n");
exit(1);
}
while (1) {
XEvent ev;
XNextEvent(x_dpy, &ev);
switch (ev.type) {
case ButtonPress:
onTouchStart((float)ev.xbutton.x, (float)ev.xbutton.y);
break;
case ButtonRelease:
onTouchEnd((float)ev.xbutton.x, (float)ev.xbutton.y);
break;
case MotionNotify:
onTouchMove((float)ev.xmotion.x, (float)ev.xmotion.y);
break;
case Expose:
onDraw();
eglSwapBuffers(e_dpy, e_surf);
// TODO(nigeltao): subscribe to vblank events instead of forcing another
// expose event to keep the event loop ticking over.
// TODO(nigeltao): no longer #include <string.h> when we don't use memset.
XExposeEvent fakeEvent;
memset(&fakeEvent, 0, sizeof(XExposeEvent));
fakeEvent.type = Expose;
fakeEvent.window = win;
XSendEvent(x_dpy, win, 0, 0, (XEvent*)&fakeEvent);
XFlush(x_dpy);
break;
case ConfigureNotify:
onResize(ev.xconfigure.width, ev.xconfigure.height);
glViewport(0, 0, (GLint)ev.xconfigure.width, (GLint)ev.xconfigure.height);
break;
}
}
}