mobile/app/android.go

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// Copyright 2014 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// +build android
// Go runtime entry point for apps running on android.
// Sets up everything the runtime needs and exposes
// the entry point to JNI.
package app
/*
#cgo LDFLAGS: -llog -landroid
#include <android/log.h>
#include <android/native_activity.h>
#include <pthread.h>
#include <jni.h>
pthread_cond_t go_started_cond;
pthread_mutex_t go_started_mu;
int go_started;
// current_vm is stored to initialize other cgo packages.
//
// As all the Go packages in a program form a single shared library,
// there can only be one JNI_OnLoad function for iniitialization. In
// OpenJDK there is JNI_GetCreatedJavaVMs, but this is not available
// on android.
JavaVM* current_vm;
*/
import "C"
import (
"runtime"
"unsafe"
)
//export onStart
func onStart(activity *C.ANativeActivity) {
}
//export onResume
func onResume(activity *C.ANativeActivity) {
}
//export onSaveInstanceState
func onSaveInstanceState(activity *C.ANativeActivity, outSize *C.size_t) unsafe.Pointer {
return nil
}
//export onPause
func onPause(activity *C.ANativeActivity) {
}
//export onStop
func onStop(activity *C.ANativeActivity) {
}
//export onDestroy
func onDestroy(activity *C.ANativeActivity) {
}
//export onWindowFocusChanged
func onWindowFocusChanged(activity *C.ANativeActivity, hasFocus int) {
}
//export onNativeWindowCreated
func onNativeWindowCreated(activity *C.ANativeActivity, w *C.ANativeWindow) {
windowCreated <- w
}
//export onNativeWindowResized
func onNativeWindowResized(activity *C.ANativeActivity, window *C.ANativeWindow) {
}
//export onNativeWindowRedrawNeeded
func onNativeWindowRedrawNeeded(activity *C.ANativeActivity, window *C.ANativeWindow) {
}
//export onNativeWindowDestroyed
func onNativeWindowDestroyed(activity *C.ANativeActivity, window *C.ANativeWindow) {
windowDestroyed <- true
}
//export onInputQueueCreated
func onInputQueueCreated(activity *C.ANativeActivity, queue *C.AInputQueue) {
}
//export onInputQueueDestroyed
func onInputQueueDestroyed(activity *C.ANativeActivity, queue *C.AInputQueue) {
}
//export onContentRectChanged
func onContentRectChanged(activity *C.ANativeActivity, rect *C.ARect) {
}
//export onConfigurationChanged
func onConfigurationChanged(activity *C.ANativeActivity) {
}
//export onLowMemory
func onLowMemory(activity *C.ANativeActivity) {
}
// JavaInit is an initialization function registered by the package
// code.google.com/p/go.mobile/bind/java. It gives the Java language
// bindings access to the JNI *JavaVM object.
var JavaInit func(javaVM uintptr)
var (
windowDestroyed = make(chan bool)
windowCreated = make(chan *C.ANativeWindow)
)
func run(cb Callbacks) {
// We want to keep the event loop on a consistent OS thread.
runtime.LockOSThread()
ctag := C.CString("Go")
cstr := C.CString("app.Run")
C.__android_log_write(C.ANDROID_LOG_INFO, ctag, cstr)
C.free(unsafe.Pointer(ctag))
C.free(unsafe.Pointer(cstr))
if JavaInit != nil {
JavaInit(uintptr(unsafe.Pointer(C.current_vm)))
}
// Inform Java that the program is initialized.
C.pthread_mutex_lock(&C.go_started_mu)
C.go_started = 1
C.pthread_cond_signal(&C.go_started_cond)
C.pthread_mutex_unlock(&C.go_started_mu)
for {
select {
case w := <-windowCreated:
windowDrawLoop(cb, w)
}
}
}