Add project files for MS Visual Studio 2010
This commit is contained in:
parent
fb24c428e7
commit
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.vs
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Debug/
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Release/
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*.user
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*.suo
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*.sdf
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Microsoft Visual Studio Solution File, Format Version 11.00
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# Visual C++ Express 2010
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "miniupnpc", "miniupnpc_vs2010.vcxproj", "{D28CE435-CB33-4BAE-8A52-C6EF915956F5}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "upnpc-static", "upnpc-static_vs2010.vcxproj", "{469E1CF6-08A2-4B7B-A2AA-5BDB089857C1}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Win32 = Debug|Win32
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Release|Win32 = Release|Win32
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{D28CE435-CB33-4BAE-8A52-C6EF915956F5}.Debug|Win32.ActiveCfg = Debug|Win32
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{D28CE435-CB33-4BAE-8A52-C6EF915956F5}.Debug|Win32.Build.0 = Debug|Win32
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{D28CE435-CB33-4BAE-8A52-C6EF915956F5}.Release|Win32.ActiveCfg = Release|Win32
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{D28CE435-CB33-4BAE-8A52-C6EF915956F5}.Release|Win32.Build.0 = Release|Win32
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{469E1CF6-08A2-4B7B-A2AA-5BDB089857C1}.Debug|Win32.ActiveCfg = Debug|Win32
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{469E1CF6-08A2-4B7B-A2AA-5BDB089857C1}.Debug|Win32.Build.0 = Debug|Win32
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{469E1CF6-08A2-4B7B-A2AA-5BDB089857C1}.Release|Win32.ActiveCfg = Release|Win32
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{469E1CF6-08A2-4B7B-A2AA-5BDB089857C1}.Release|Win32.Build.0 = Release|Win32
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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EndGlobal
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{D28CE435-CB33-4BAE-8A52-C6EF915956F5}</ProjectGuid>
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<RootNamespace>miniupnpc</RootNamespace>
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<Keyword>Win32Proj</Keyword>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<CharacterSet>Unicode</CharacterSet>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup>
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<_ProjectFileVersion>10.0.40219.1</_ProjectFileVersion>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Configuration)\</IntDir>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Configuration)\</IntDir>
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<TargetName Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">miniupnpc</TargetName>
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<TargetName Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">miniupnpc</TargetName>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<Optimization>Disabled</Optimization>
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<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;MINIUPNP_STATICLIB;DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<MinimalRebuild>true</MinimalRebuild>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
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</ClCompile>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<Optimization>MaxSpeed</Optimization>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;MINIUPNP_STATICLIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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</ClCompile>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="..\connecthostport.c" />
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<ClCompile Include="..\igd_desc_parse.c" />
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<ClCompile Include="..\minisoap.c" />
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<ClCompile Include="..\minissdpc.c" />
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<ClCompile Include="..\miniupnpc.c" />
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<ClCompile Include="..\miniwget.c" />
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<ClCompile Include="..\minixml.c" />
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<ClCompile Include="..\portlistingparse.c" />
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<ClCompile Include="..\receivedata.c" />
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<ClCompile Include="..\upnpcommands.c" />
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<ClCompile Include="..\upnpdev.c" />
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<ClCompile Include="..\upnperrors.c" />
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<ClCompile Include="..\upnpreplyparse.c" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\connecthostport.h" />
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<ClInclude Include="..\declspec.h" />
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<ClInclude Include="..\igd_desc_parse.h" />
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<ClInclude Include="..\minisoap.h" />
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<ClInclude Include="..\minissdpc.h" />
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<ClInclude Include="..\miniupnpc.h" />
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<ClInclude Include="..\miniupnpcstrings.h" />
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<ClInclude Include="..\miniupnpctypes.h" />
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<ClInclude Include="..\miniwget.h" />
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<ClInclude Include="..\minixml.h" />
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<ClInclude Include="..\portlistingparse.h" />
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<ClInclude Include="..\receivedata.h" />
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<ClInclude Include="..\upnpcommands.h" />
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<ClInclude Include="..\upnpdev.h" />
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<ClInclude Include="..\upnperrors.h" />
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<ClInclude Include="..\upnpreplyparse.h" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{469E1CF6-08A2-4B7B-A2AA-5BDB089857C1}</ProjectGuid>
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<RootNamespace>upnpcstatic</RootNamespace>
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<Keyword>Win32Proj</Keyword>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<CharacterSet>Unicode</CharacterSet>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup>
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<_ProjectFileVersion>10.0.40219.1</_ProjectFileVersion>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Configuration)\</IntDir>
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<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Configuration)\</IntDir>
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<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
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<TargetName Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">upnpc-static</TargetName>
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<TargetName Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">upnpc-static</TargetName>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<Optimization>Disabled</Optimization>
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<PreprocessorDefinitions>_DEBUG;_CONSOLE;MINIUPNP_STATICLIB;DEBUG;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<MinimalRebuild>true</MinimalRebuild>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
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</ClCompile>
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<Link>
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<AdditionalDependencies>ws2_32.lib;IPHlpApi.Lib;Debug\miniupnpc.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<SubSystem>Console</SubSystem>
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<TargetMachine>MachineX86</TargetMachine>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<Optimization>MaxSpeed</Optimization>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>NDEBUG;_CONSOLE;_CRT_SECURE_NO_WARNINGS;MINIUPNP_STATICLIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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</ClCompile>
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<Link>
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<AdditionalDependencies>ws2_32.lib;IPHlpApi.Lib;Release\miniupnpc.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<SubSystem>Console</SubSystem>
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<OptimizeReferences>true</OptimizeReferences>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<TargetMachine>MachineX86</TargetMachine>
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="..\upnpc.c" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="miniupnpc_vs2010.vcxproj">
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<Project>{d28ce435-cb33-4bae-8a52-c6ef915956f5}</Project>
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<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
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</ProjectReference>
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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