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9a6db3d6e6
- [ReactNative] Use deprecated ix in TabBarExample | Amjad Masad - [ReactNative] Expanded license on obj-c files | Christopher Chedeau - [ReactNative] Expanded license on js files | Christopher Chedeau - [ReactNative] Fix React Devtools integration | Alex Kotliarskyi - [Text] Account for font leading so descenders are not clipped | James Ide - [ReactNative] Expanded license on js packager files | Christopher Chedeau - more UIExplorer flow | Basil Hosmer - [react-packager] Pick up package changes while running | Amjad Masad - Added a graph view and a ReactNative metric that displays current queue and execution time for the JS thread. | Bryce Redd - [ReactNative] Add NativeModules and DeviceEventEmitter to react-native exports | Alex Kotliarskyi
46 lines
1.3 KiB
JavaScript
46 lines
1.3 KiB
JavaScript
/**
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* Copyright (c) 2015-present, Facebook, Inc.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* LICENSE file in the root directory of this source tree. An additional grant
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* of patent rights can be found in the PATENTS file in the same directory.
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*/
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'use strict';
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var fs = require('fs');
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var spawn = require('child_process').spawn;
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var firstLaunch = true;
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function guessEditor() {
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if (firstLaunch) {
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console.log('When you see Red Box with stack trace, you can click any ' +
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'stack frame to jump to the source file. The packager will launch your ' +
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'editor of choice. It will first look at REACT_EDITOR environment ' +
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'variable, then at EDITOR. To set it up, you can add something like ' +
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'REACT_EDITOR=atom to your .bashrc.');
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firstLaunch = false;
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}
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var editor = process.env.REACT_EDITOR || process.env.EDITOR || 'subl';
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return editor;
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}
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function launchEditor(fileName, lineNumber) {
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if (!fs.existsSync(fileName)) {
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return;
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}
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var argument = fileName;
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if (lineNumber) {
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argument += ':' + lineNumber;
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}
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var editor = guessEditor();
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console.log('Opening ' + fileName + ' with ' + editor);
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spawn(editor, [argument], { stdio: ['pipe', 'pipe', process.stderr] });
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}
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module.exports = launchEditor;
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