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Summary: Saw an issue with a build because of an ENONT error: https://fb.facebook.com/groups/716936458354972/permalink/923628747685741/ My hypothesis: 1. We issue a ping to the socket (in SocketInterface/index.js) a decides if the available socket is alive 2. We see that it's alive but by the time we actually connect to it the server would've died Solution: 1. The server shouldn't die as long as there are clients connected to it (currently it only stay alive as long as there are jobs) 2. The "ping" should only disconnect once the client is connected 3. Finally, have a better error message than ENOENT