/** * The particular require runtime that we are using looks for a global * `ErrorUtils` object and if it exists, then it requires modules with the * error handler specified via ErrorUtils.setGlobalHandler by calling the * require function with applyWithGuard. Since the require module is loaded * before any of the modules, this ErrorUtils must be defined (and the handler * set) globally before requiring anything. */ /* eslint global-strict:0 */ (function(global) { var ErrorUtils = { _inGuard: 0, _globalHandler: null, setGlobalHandler: function(fun) { ErrorUtils._globalHandler = fun; }, reportError: function(error) { Error._globalHandler && ErrorUtils._globalHandler(error); }, applyWithGuard: function(fun, context, args) { try { ErrorUtils._inGuard++; return fun.apply(context, args); } catch (e) { ErrorUtils._globalHandler && ErrorUtils._globalHandler(e); } finally { ErrorUtils._inGuard--; } }, applyWithGuardIfNeeded: function(fun, context, args) { if (ErrorUtils.inGuard()) { return fun.apply(context, args); } else { ErrorUtils.applyWithGuard(fun, context, args); } }, inGuard: function() { return ErrorUtils._inGuard; }, guard: function(fun, name, context) { if (typeof fun !== "function") { console.warn('A function must be passed to ErrorUtils.guard, got ', fun); return null; } name = name || fun.name || ''; function guarded() { return ( ErrorUtils.applyWithGuard( fun, context || this, arguments, null, name ) ); } return guarded; } }; global.ErrorUtils = ErrorUtils; /** * This is the error handler that is called when we encounter an exception * when loading a module. */ function setupErrorGuard() { var onError = function(e) { global.console.error( 'Error: ' + '\n stack: ' + e.stack + '\n line: ' + e.line + '\n message: ' + e.message, e ); }; global.ErrorUtils.setGlobalHandler(onError); } setupErrorGuard(); })(this);