167 lines
4.6 KiB
Go
167 lines
4.6 KiB
Go
// Copyright (c) 2016 Mattermost, Inc. All Rights Reserved.
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// See License.txt for license information.
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package model
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import (
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"encoding/json"
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"io"
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)
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const (
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WEBSOCKET_EVENT_TYPING = "typing"
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WEBSOCKET_EVENT_POSTED = "posted"
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WEBSOCKET_EVENT_POST_EDITED = "post_edited"
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WEBSOCKET_EVENT_POST_DELETED = "post_deleted"
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WEBSOCKET_EVENT_CHANNEL_DELETED = "channel_deleted"
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WEBSOCKET_EVENT_CHANNEL_VIEWED = "channel_viewed"
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WEBSOCKET_EVENT_DIRECT_ADDED = "direct_added"
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WEBSOCKET_EVENT_NEW_USER = "new_user"
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WEBSOCKET_EVENT_LEAVE_TEAM = "leave_team"
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WEBSOCKET_EVENT_UPDATE_TEAM = "update_team"
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WEBSOCKET_EVENT_USER_ADDED = "user_added"
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WEBSOCKET_EVENT_USER_UPDATED = "user_updated"
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WEBSOCKET_EVENT_USER_REMOVED = "user_removed"
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WEBSOCKET_EVENT_PREFERENCE_CHANGED = "preference_changed"
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WEBSOCKET_EVENT_EPHEMERAL_MESSAGE = "ephemeral_message"
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WEBSOCKET_EVENT_STATUS_CHANGE = "status_change"
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WEBSOCKET_EVENT_HELLO = "hello"
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WEBSOCKET_EVENT_WEBRTC = "webrtc"
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WEBSOCKET_AUTHENTICATION_CHALLENGE = "authentication_challenge"
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WEBSOCKET_EVENT_REACTION_ADDED = "reaction_added"
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WEBSOCKET_EVENT_REACTION_REMOVED = "reaction_removed"
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)
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type WebSocketMessage interface {
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ToJson() string
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IsValid() bool
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DoPreComputeJson()
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GetPreComputeJson() []byte
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EventType() string
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}
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type WebsocketBroadcast struct {
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OmitUsers map[string]bool `json:"omit_users"` // broadcast is omitted for users listed here
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UserId string `json:"user_id"` // broadcast only occurs for this user
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ChannelId string `json:"channel_id"` // broadcast only occurs for users in this channel
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TeamId string `json:"team_id"` // broadcast only occurs for users in this team
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}
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type WebSocketEvent struct {
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Event string `json:"event"`
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Data map[string]interface{} `json:"data"`
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Broadcast *WebsocketBroadcast `json:"broadcast"`
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PreComputeJson []byte `json:"-"`
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}
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func (m *WebSocketEvent) Add(key string, value interface{}) {
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m.Data[key] = value
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}
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func NewWebSocketEvent(event, teamId, channelId, userId string, omitUsers map[string]bool) *WebSocketEvent {
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return &WebSocketEvent{Event: event, Data: make(map[string]interface{}),
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Broadcast: &WebsocketBroadcast{TeamId: teamId, ChannelId: channelId, UserId: userId, OmitUsers: omitUsers}}
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}
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func (o *WebSocketEvent) IsValid() bool {
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return o.Event != ""
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}
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func (o *WebSocketEvent) EventType() string {
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return o.Event
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}
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func (o *WebSocketEvent) DoPreComputeJson() {
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b, err := json.Marshal(o)
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if err != nil {
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o.PreComputeJson = []byte("")
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} else {
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o.PreComputeJson = b
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}
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}
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func (o *WebSocketEvent) GetPreComputeJson() []byte {
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return o.PreComputeJson
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}
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func (o *WebSocketEvent) ToJson() string {
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b, err := json.Marshal(o)
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if err != nil {
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return ""
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} else {
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return string(b)
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}
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}
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func WebSocketEventFromJson(data io.Reader) *WebSocketEvent {
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decoder := json.NewDecoder(data)
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var o WebSocketEvent
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err := decoder.Decode(&o)
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if err == nil {
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return &o
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} else {
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return nil
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}
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}
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type WebSocketResponse struct {
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Status string `json:"status"`
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SeqReply int64 `json:"seq_reply,omitempty"`
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Data map[string]interface{} `json:"data,omitempty"`
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Error *AppError `json:"error,omitempty"`
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PreComputeJson []byte `json:"-"`
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}
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func (m *WebSocketResponse) Add(key string, value interface{}) {
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m.Data[key] = value
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}
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func NewWebSocketResponse(status string, seqReply int64, data map[string]interface{}) *WebSocketResponse {
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return &WebSocketResponse{Status: status, SeqReply: seqReply, Data: data}
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}
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func NewWebSocketError(seqReply int64, err *AppError) *WebSocketResponse {
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return &WebSocketResponse{Status: STATUS_FAIL, SeqReply: seqReply, Error: err}
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}
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func (o *WebSocketResponse) IsValid() bool {
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return o.Status != ""
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}
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func (o *WebSocketResponse) EventType() string {
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return ""
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}
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func (o *WebSocketResponse) ToJson() string {
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b, err := json.Marshal(o)
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if err != nil {
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return ""
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} else {
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return string(b)
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}
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}
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func (o *WebSocketResponse) DoPreComputeJson() {
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b, err := json.Marshal(o)
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if err != nil {
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o.PreComputeJson = []byte("")
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} else {
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o.PreComputeJson = b
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}
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}
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func (o *WebSocketResponse) GetPreComputeJson() []byte {
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return o.PreComputeJson
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}
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func WebSocketResponseFromJson(data io.Reader) *WebSocketResponse {
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decoder := json.NewDecoder(data)
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var o WebSocketResponse
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err := decoder.Decode(&o)
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if err == nil {
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return &o
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} else {
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return nil
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}
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}
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