matterbridge/vendor/go.mau.fi/whatsmeow/client.go

507 lines
16 KiB
Go

// Copyright (c) 2021 Tulir Asokan
//
// This Source Code Form is subject to the terms of the Mozilla Public
// License, v. 2.0. If a copy of the MPL was not distributed with this
// file, You can obtain one at http://mozilla.org/MPL/2.0/.
// Package whatsmeow implements a client for interacting with the WhatsApp web multidevice API.
package whatsmeow
import (
"context"
"crypto/rand"
"encoding/hex"
"errors"
"fmt"
"net/http"
"net/url"
"runtime/debug"
"sync"
"sync/atomic"
"time"
"go.mau.fi/whatsmeow/appstate"
waBinary "go.mau.fi/whatsmeow/binary"
waProto "go.mau.fi/whatsmeow/binary/proto"
"go.mau.fi/whatsmeow/socket"
"go.mau.fi/whatsmeow/store"
"go.mau.fi/whatsmeow/types"
"go.mau.fi/whatsmeow/types/events"
"go.mau.fi/whatsmeow/util/keys"
waLog "go.mau.fi/whatsmeow/util/log"
)
// EventHandler is a function that can handle events from WhatsApp.
type EventHandler func(evt interface{})
type nodeHandler func(node *waBinary.Node)
var nextHandlerID uint32
type wrappedEventHandler struct {
fn EventHandler
id uint32
}
// Client contains everything necessary to connect to and interact with the WhatsApp web API.
type Client struct {
Store *store.Device
Log waLog.Logger
recvLog waLog.Logger
sendLog waLog.Logger
socket *socket.NoiseSocket
socketLock sync.RWMutex
isLoggedIn uint32
expectedDisconnectVal uint32
EnableAutoReconnect bool
LastSuccessfulConnect time.Time
AutoReconnectErrors int
sendActiveReceipts uint32
// EmitAppStateEventsOnFullSync can be set to true if you want to get app state events emitted
// even when re-syncing the whole state.
EmitAppStateEventsOnFullSync bool
appStateProc *appstate.Processor
appStateSyncLock sync.Mutex
uploadPreKeysLock sync.Mutex
lastPreKeyUpload time.Time
mediaConn *MediaConn
mediaConnLock sync.Mutex
responseWaiters map[string]chan<- *waBinary.Node
responseWaitersLock sync.Mutex
nodeHandlers map[string]nodeHandler
handlerQueue chan *waBinary.Node
eventHandlers []wrappedEventHandler
eventHandlersLock sync.RWMutex
messageRetries map[string]int
messageRetriesLock sync.Mutex
privacySettingsCache atomic.Value
groupParticipantsCache map[types.JID][]types.JID
groupParticipantsCacheLock sync.Mutex
userDevicesCache map[types.JID][]types.JID
userDevicesCacheLock sync.Mutex
recentMessagesMap map[recentMessageKey]*waProto.Message
recentMessagesList [recentMessagesSize]recentMessageKey
recentMessagesPtr int
recentMessagesLock sync.RWMutex
// GetMessageForRetry is used to find the source message for handling retry receipts
// when the message is not found in the recently sent message cache.
GetMessageForRetry func(to types.JID, id types.MessageID) *waProto.Message
// PreRetryCallback is called before a retry receipt is accepted.
// If it returns false, the accepting will be cancelled and the retry receipt will be ignored.
PreRetryCallback func(receipt *events.Receipt, retryCount int, msg *waProto.Message) bool
uniqueID string
idCounter uint32
proxy socket.Proxy
http *http.Client
}
// Size of buffer for the channel that all incoming XML nodes go through.
// In general it shouldn't go past a few buffered messages, but the channel is big to be safe.
const handlerQueueSize = 2048
// NewClient initializes a new WhatsApp web client.
//
// The logger can be nil, it will default to a no-op logger.
//
// The device store must be set. A default SQL-backed implementation is available in the store/sqlstore package.
// container, err := sqlstore.New("sqlite3", "file:yoursqlitefile.db?_foreign_keys=on", nil)
// if err != nil {
// panic(err)
// }
// // If you want multiple sessions, remember their JIDs and use .GetDevice(jid) or .GetAllDevices() instead.
// deviceStore, err := container.GetFirstDevice()
// if err != nil {
// panic(err)
// }
// client := whatsmeow.NewClient(deviceStore, nil)
func NewClient(deviceStore *store.Device, log waLog.Logger) *Client {
if log == nil {
log = waLog.Noop
}
randomBytes := make([]byte, 2)
_, _ = rand.Read(randomBytes)
cli := &Client{
http: &http.Client{
Transport: (http.DefaultTransport.(*http.Transport)).Clone(),
},
proxy: http.ProxyFromEnvironment,
Store: deviceStore,
Log: log,
recvLog: log.Sub("Recv"),
sendLog: log.Sub("Send"),
uniqueID: fmt.Sprintf("%d.%d-", randomBytes[0], randomBytes[1]),
responseWaiters: make(map[string]chan<- *waBinary.Node),
eventHandlers: make([]wrappedEventHandler, 0, 1),
messageRetries: make(map[string]int),
handlerQueue: make(chan *waBinary.Node, handlerQueueSize),
appStateProc: appstate.NewProcessor(deviceStore, log.Sub("AppState")),
groupParticipantsCache: make(map[types.JID][]types.JID),
userDevicesCache: make(map[types.JID][]types.JID),
recentMessagesMap: make(map[recentMessageKey]*waProto.Message, recentMessagesSize),
GetMessageForRetry: func(to types.JID, id types.MessageID) *waProto.Message { return nil },
EnableAutoReconnect: true,
}
cli.nodeHandlers = map[string]nodeHandler{
"message": cli.handleEncryptedMessage,
"receipt": cli.handleReceipt,
"call": cli.handleCallEvent,
"chatstate": cli.handleChatState,
"presence": cli.handlePresence,
"notification": cli.handleNotification,
"success": cli.handleConnectSuccess,
"failure": cli.handleConnectFailure,
"stream:error": cli.handleStreamError,
"iq": cli.handleIQ,
"ib": cli.handleIB,
// Apparently there's also an <error> node which can have a code=479 and means "Invalid stanza sent (smax-invalid)"
}
return cli
}
// SetProxyAddress is a helper method that parses a URL string and calls SetProxy.
//
// Returns an error if url.Parse fails to parse the given address.
func (cli *Client) SetProxyAddress(addr string) error {
parsed, err := url.Parse(addr)
if err != nil {
return err
}
cli.SetProxy(http.ProxyURL(parsed))
return nil
}
// SetProxy sets the proxy to use for WhatsApp web websocket connections and media uploads/downloads.
//
// Must be called before Connect() to take effect in the websocket connection.
// If you want to change the proxy after connecting, you must call Disconnect() and then Connect() again manually.
//
// By default, the client will find the proxy from the https_proxy environment variable like Go's net/http does.
//
// To disable reading proxy info from environment variables, explicitly set the proxy to nil:
// cli.SetProxy(nil)
//
// To use a different proxy for the websocket and media, pass a function that checks the request path or headers:
// cli.SetProxy(func(r *http.Request) (*url.URL, error) {
// if r.URL.Host == "web.whatsapp.com" && r.URL.Path == "/ws/chat" {
// return websocketProxyURL, nil
// } else {
// return mediaProxyURL, nil
// }
// })
func (cli *Client) SetProxy(proxy socket.Proxy) {
cli.proxy = proxy
cli.http.Transport.(*http.Transport).Proxy = proxy
}
// Connect connects the client to the WhatsApp web websocket. After connection, it will either
// authenticate if there's data in the device store, or emit a QREvent to set up a new link.
func (cli *Client) Connect() error {
cli.socketLock.Lock()
defer cli.socketLock.Unlock()
if cli.socket != nil {
if !cli.socket.IsConnected() {
cli.unlockedDisconnect()
} else {
return ErrAlreadyConnected
}
}
cli.resetExpectedDisconnect()
fs := socket.NewFrameSocket(cli.Log.Sub("Socket"), socket.WAConnHeader, cli.proxy)
if err := fs.Connect(); err != nil {
fs.Close(0)
return err
} else if err = cli.doHandshake(fs, *keys.NewKeyPair()); err != nil {
fs.Close(0)
return fmt.Errorf("noise handshake failed: %w", err)
}
go cli.keepAliveLoop(cli.socket.Context())
go cli.handlerQueueLoop(cli.socket.Context())
return nil
}
// IsLoggedIn returns true after the client is successfully connected and authenticated on WhatsApp.
func (cli *Client) IsLoggedIn() bool {
return atomic.LoadUint32(&cli.isLoggedIn) == 1
}
func (cli *Client) onDisconnect(ns *socket.NoiseSocket, remote bool) {
ns.Stop(false)
cli.socketLock.Lock()
defer cli.socketLock.Unlock()
if cli.socket == ns {
cli.socket = nil
cli.clearResponseWaiters()
if !cli.isExpectedDisconnect() && remote {
cli.Log.Debugf("Emitting Disconnected event")
go cli.dispatchEvent(&events.Disconnected{})
go cli.autoReconnect()
} else if remote {
cli.Log.Debugf("OnDisconnect() called, but it was expected, so not emitting event")
} else {
cli.Log.Debugf("OnDisconnect() called after manual disconnection")
}
} else {
cli.Log.Debugf("Ignoring OnDisconnect on different socket")
}
}
func (cli *Client) expectDisconnect() {
atomic.StoreUint32(&cli.expectedDisconnectVal, 1)
}
func (cli *Client) resetExpectedDisconnect() {
atomic.StoreUint32(&cli.expectedDisconnectVal, 0)
}
func (cli *Client) isExpectedDisconnect() bool {
return atomic.LoadUint32(&cli.expectedDisconnectVal) == 1
}
func (cli *Client) autoReconnect() {
if !cli.EnableAutoReconnect || cli.Store.ID == nil {
return
}
for {
cli.AutoReconnectErrors++
autoReconnectDelay := time.Duration(cli.AutoReconnectErrors) * 2 * time.Second
cli.Log.Debugf("Automatically reconnecting after %v", autoReconnectDelay)
time.Sleep(autoReconnectDelay)
err := cli.Connect()
if errors.Is(err, ErrAlreadyConnected) {
cli.Log.Debugf("Connect() said we're already connected after autoreconnect sleep")
return
} else if err != nil {
cli.Log.Errorf("Error reconnecting after autoreconnect sleep: %v", err)
} else {
return
}
}
}
// IsConnected checks if the client is connected to the WhatsApp web websocket.
// Note that this doesn't check if the client is authenticated. See the IsLoggedIn field for that.
func (cli *Client) IsConnected() bool {
cli.socketLock.RLock()
connected := cli.socket != nil && cli.socket.IsConnected()
cli.socketLock.RUnlock()
return connected
}
// Disconnect disconnects from the WhatsApp web websocket.
func (cli *Client) Disconnect() {
if cli.socket == nil {
return
}
cli.socketLock.Lock()
cli.unlockedDisconnect()
cli.socketLock.Unlock()
}
// Disconnect closes the websocket connection.
func (cli *Client) unlockedDisconnect() {
if cli.socket != nil {
cli.socket.Stop(true)
cli.socket = nil
}
}
// Logout sends a request to unlink the device, then disconnects from the websocket and deletes the local device store.
//
// If the logout request fails, the disconnection and local data deletion will not happen either.
// If an error is returned, but you want to force disconnect/clear data, call Client.Disconnect() and Client.Store.Delete() manually.
func (cli *Client) Logout() error {
if cli.Store.ID == nil {
return ErrNotLoggedIn
}
_, err := cli.sendIQ(infoQuery{
Namespace: "md",
Type: "set",
To: types.ServerJID,
Content: []waBinary.Node{{
Tag: "remove-companion-device",
Attrs: waBinary.Attrs{
"jid": *cli.Store.ID,
"reason": "user_initiated",
},
}},
})
if err != nil {
return fmt.Errorf("error sending logout request: %w", err)
}
cli.Disconnect()
err = cli.Store.Delete()
if err != nil {
return fmt.Errorf("error deleting data from store: %w", err)
}
return nil
}
// AddEventHandler registers a new function to receive all events emitted by this client.
//
// The returned integer is the event handler ID, which can be passed to RemoveEventHandler to remove it.
//
// All registered event handlers will receive all events. You should use a type switch statement to
// filter the events you want:
// func myEventHandler(evt interface{}) {
// switch v := evt.(type) {
// case *events.Message:
// fmt.Println("Received a message!")
// case *events.Receipt:
// fmt.Println("Received a receipt!")
// }
// }
//
// If you want to access the Client instance inside the event handler, the recommended way is to
// wrap the whole handler in another struct:
// type MyClient struct {
// WAClient *whatsmeow.Client
// eventHandlerID uint32
// }
//
// func (mycli *MyClient) register() {
// mycli.eventHandlerID = mycli.WAClient.AddEventHandler(mycli.myEventHandler)
// }
//
// func (mycli *MyClient) myEventHandler(evt interface{}) {
// // Handle event and access mycli.WAClient
// }
func (cli *Client) AddEventHandler(handler EventHandler) uint32 {
nextID := atomic.AddUint32(&nextHandlerID, 1)
cli.eventHandlersLock.Lock()
cli.eventHandlers = append(cli.eventHandlers, wrappedEventHandler{handler, nextID})
cli.eventHandlersLock.Unlock()
return nextID
}
// RemoveEventHandler removes a previously registered event handler function.
// If the function with the given ID is found, this returns true.
//
// N.B. Do not run this directly from an event handler. That would cause a deadlock because the
// event dispatcher holds a read lock on the event handler list, and this method wants a write lock
// on the same list. Instead run it in a goroutine:
// func (mycli *MyClient) myEventHandler(evt interface{}) {
// if noLongerWantEvents {
// go mycli.WAClient.RemoveEventHandler(mycli.eventHandlerID)
// }
// }
func (cli *Client) RemoveEventHandler(id uint32) bool {
cli.eventHandlersLock.Lock()
defer cli.eventHandlersLock.Unlock()
for index := range cli.eventHandlers {
if cli.eventHandlers[index].id == id {
if index == 0 {
cli.eventHandlers[0].fn = nil
cli.eventHandlers = cli.eventHandlers[1:]
return true
} else if index < len(cli.eventHandlers)-1 {
copy(cli.eventHandlers[index:], cli.eventHandlers[index+1:])
}
cli.eventHandlers[len(cli.eventHandlers)-1].fn = nil
cli.eventHandlers = cli.eventHandlers[:len(cli.eventHandlers)-1]
return true
}
}
return false
}
// RemoveEventHandlers removes all event handlers that have been registered with AddEventHandler
func (cli *Client) RemoveEventHandlers() {
cli.eventHandlersLock.Lock()
cli.eventHandlers = make([]wrappedEventHandler, 0, 1)
cli.eventHandlersLock.Unlock()
}
func (cli *Client) handleFrame(data []byte) {
decompressed, err := waBinary.Unpack(data)
if err != nil {
cli.Log.Warnf("Failed to decompress frame: %v", err)
cli.Log.Debugf("Errored frame hex: %s", hex.EncodeToString(data))
return
}
node, err := waBinary.Unmarshal(decompressed)
if err != nil {
cli.Log.Warnf("Failed to decode node in frame: %v", err)
cli.Log.Debugf("Errored frame hex: %s", hex.EncodeToString(decompressed))
return
}
cli.recvLog.Debugf("%s", node.XMLString())
if node.Tag == "xmlstreamend" {
if !cli.isExpectedDisconnect() {
cli.Log.Warnf("Received stream end frame")
}
// TODO should we do something else?
} else if cli.receiveResponse(node) {
// handled
} else if _, ok := cli.nodeHandlers[node.Tag]; ok {
select {
case cli.handlerQueue <- node:
default:
cli.Log.Warnf("Handler queue is full, message ordering is no longer guaranteed")
go func() {
cli.handlerQueue <- node
}()
}
} else {
cli.Log.Debugf("Didn't handle WhatsApp node %s", node.Tag)
}
}
func (cli *Client) handlerQueueLoop(ctx context.Context) {
for {
select {
case node := <-cli.handlerQueue:
cli.nodeHandlers[node.Tag](node)
case <-ctx.Done():
return
}
}
}
func (cli *Client) sendNode(node waBinary.Node) error {
cli.socketLock.RLock()
sock := cli.socket
cli.socketLock.RUnlock()
if sock == nil {
return ErrNotConnected
}
payload, err := waBinary.Marshal(node)
if err != nil {
return fmt.Errorf("failed to marshal node: %w", err)
}
cli.sendLog.Debugf("%s", node.XMLString())
return sock.SendFrame(payload)
}
func (cli *Client) dispatchEvent(evt interface{}) {
cli.eventHandlersLock.RLock()
defer func() {
cli.eventHandlersLock.RUnlock()
err := recover()
if err != nil {
cli.Log.Errorf("Event handler panicked while handling a %T: %v\n%s", evt, err, debug.Stack())
}
}()
for _, handler := range cli.eventHandlers {
handler.fn(evt)
}
}