289 lines
7.3 KiB
Go
289 lines
7.3 KiB
Go
// Code generated by go-bindata. DO NOT EDIT.
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// sources:
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// tengo/outmessage.tengo
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package internal
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import (
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"bytes"
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"compress/gzip"
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"fmt"
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"io"
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"io/ioutil"
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"os"
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"path/filepath"
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"strings"
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"time"
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)
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func bindataRead(data []byte, name string) ([]byte, error) {
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gz, err := gzip.NewReader(bytes.NewBuffer(data))
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if err != nil {
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return nil, fmt.Errorf("Read %q: %v", name, err)
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}
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var buf bytes.Buffer
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_, err = io.Copy(&buf, gz)
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clErr := gz.Close()
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if err != nil {
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return nil, fmt.Errorf("Read %q: %v", name, err)
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}
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if clErr != nil {
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return nil, err
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}
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return buf.Bytes(), nil
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}
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type asset struct {
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bytes []byte
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info fileInfoEx
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}
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type fileInfoEx interface {
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os.FileInfo
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MD5Checksum() string
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}
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type bindataFileInfo struct {
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name string
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size int64
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mode os.FileMode
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modTime time.Time
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md5checksum string
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}
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func (fi bindataFileInfo) Name() string {
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return fi.name
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}
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func (fi bindataFileInfo) Size() int64 {
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return fi.size
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}
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func (fi bindataFileInfo) Mode() os.FileMode {
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return fi.mode
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}
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func (fi bindataFileInfo) ModTime() time.Time {
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return fi.modTime
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}
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func (fi bindataFileInfo) MD5Checksum() string {
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return fi.md5checksum
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}
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func (fi bindataFileInfo) IsDir() bool {
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return false
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}
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func (fi bindataFileInfo) Sys() interface{} {
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return nil
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}
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var _bindataTengoOutmessagetengo = []byte(
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"\x1f\x8b\x08\x00\x00\x00\x00\x00\x00\xff\xc4\x91\x3d\x8f\xda\x40\x10\x86\xfb\xfd\x15\x13\x37\xb1\x2d\x07\xe7\xa3" +
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"\xb3\x64\x59\x11\x45\x94\x2e\x8a\x92\x0a\xd0\xb1\xac\x07\x33\xd2\x7a\xc7\x1a\x8f\x31\x88\xe3\xbf\x9f\xcc\x01\x47" +
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"\x7f\xc5\x75\xef\xae\x9e\x9d\x77\x1f\x4d\x9e\x9a\xbd\x15\xb2\x1b\x8f\x3d\xd8\xbd\x25\x3f\x45\x30\x82\xb6\xfe\xc2" +
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"\xc1\x1f\x0b\x43\xe1\xa7\x73\x3c\x04\xcd\x80\xc2\x1f\x61\x65\xc7\x7e\xca\xf3\x9d\x0d\x01\x2f\xf1\x97\x55\x1c\xed" +
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"\xd1\xf0\xa0\x77\x98\x07\x7d\xa3\x79\xd0\x3b\xce\x83\xde\xf8\xd7\x9e\x51\x48\xb1\x30\x6d\xdf\xfc\xc3\x83\x66\xd0" +
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"\xf6\xcd\xff\x1e\x25\xd8\x16\x4d\x9a\x1b\xa3\x78\x50\x28\x4a\xa0\xb6\x63\xd1\x38\x9a\xce\x51\x62\x4c\x9e\x43\xaf" +
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"\x42\x1d\x90\x38\x70\xec\x59\xfa\xe9\x8e\xb6\x30\xe2\x67\x41\x08\xac\xd0\x63\xa8\x29\x34\xa0\x0c\x36\x5c\xc0\x8d" +
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"\x50\xdd\x20\x8c\x78\x7d\xac\x3b\x84\xdf\x7f\xe7\xb7\x01\xb4\x7d\xd0\x84\xb2\x84\x88\xc4\x45\x70\x32\x00\x00\x82" +
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"\xd3\x3f\xa6\xfe\x99\xe0\x93\xe3\xb6\x23\x8f\xf1\x7a\x79\xf8\xfa\x23\xae\x8a\x65\x7d\xfa\x96\x7d\x3f\xc7\x55\x91" +
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"\x5d\x63\x52\x25\xd5\xf3\x62\x51\xb8\xa0\xe2\x8b\xd5\x6a\x9d\x5c\xc6\x5c\x4d\x4b\xc1\x99\x60\xe7\xad\xc3\xf8\x26" +
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"\x1f\x45\x89\x39\x9b\xf7\x6b\xe4\x29\x6d\x1f\x57\x00\x9f\x3e\xc6\x24\xcd\xcd\x4b\x00\x00\x00\xff\xff\x40\xb8\x54" +
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"\xb8\x64\x02\x00\x00")
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func bindataTengoOutmessagetengoBytes() ([]byte, error) {
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return bindataRead(
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_bindataTengoOutmessagetengo,
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"tengo/outmessage.tengo",
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)
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}
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func bindataTengoOutmessagetengo() (*asset, error) {
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bytes, err := bindataTengoOutmessagetengoBytes()
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if err != nil {
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return nil, err
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}
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info := bindataFileInfo{
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name: "tengo/outmessage.tengo",
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size: 612,
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md5checksum: "",
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mode: os.FileMode(420),
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modTime: time.Unix(1555622139, 0),
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}
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a := &asset{bytes: bytes, info: info}
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return a, nil
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}
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//
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// Asset loads and returns the asset for the given name.
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// It returns an error if the asset could not be found or
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// could not be loaded.
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//
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func Asset(name string) ([]byte, error) {
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cannonicalName := strings.Replace(name, "\\", "/", -1)
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if f, ok := _bindata[cannonicalName]; ok {
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a, err := f()
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if err != nil {
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return nil, fmt.Errorf("Asset %s can't read by error: %v", name, err)
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}
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return a.bytes, nil
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}
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return nil, &os.PathError{Op: "open", Path: name, Err: os.ErrNotExist}
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}
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//
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// MustAsset is like Asset but panics when Asset would return an error.
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// It simplifies safe initialization of global variables.
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// nolint: deadcode
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//
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func MustAsset(name string) []byte {
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a, err := Asset(name)
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if err != nil {
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panic("asset: Asset(" + name + "): " + err.Error())
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}
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return a
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}
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//
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// AssetInfo loads and returns the asset info for the given name.
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// It returns an error if the asset could not be found or could not be loaded.
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//
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func AssetInfo(name string) (os.FileInfo, error) {
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cannonicalName := strings.Replace(name, "\\", "/", -1)
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if f, ok := _bindata[cannonicalName]; ok {
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a, err := f()
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if err != nil {
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return nil, fmt.Errorf("AssetInfo %s can't read by error: %v", name, err)
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}
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return a.info, nil
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}
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return nil, &os.PathError{Op: "open", Path: name, Err: os.ErrNotExist}
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}
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//
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// AssetNames returns the names of the assets.
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// nolint: deadcode
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//
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func AssetNames() []string {
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names := make([]string, 0, len(_bindata))
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for name := range _bindata {
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names = append(names, name)
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}
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return names
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}
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//
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// _bindata is a table, holding each asset generator, mapped to its name.
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//
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var _bindata = map[string]func() (*asset, error){
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"tengo/outmessage.tengo": bindataTengoOutmessagetengo,
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}
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//
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// AssetDir returns the file names below a certain
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// directory embedded in the file by go-bindata.
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// For example if you run go-bindata on data/... and data contains the
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// following hierarchy:
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// data/
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// foo.txt
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// img/
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// a.png
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// b.png
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// then AssetDir("data") would return []string{"foo.txt", "img"}
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// AssetDir("data/img") would return []string{"a.png", "b.png"}
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// AssetDir("foo.txt") and AssetDir("notexist") would return an error
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// AssetDir("") will return []string{"data"}.
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//
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func AssetDir(name string) ([]string, error) {
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node := _bintree
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if len(name) != 0 {
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cannonicalName := strings.Replace(name, "\\", "/", -1)
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pathList := strings.Split(cannonicalName, "/")
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for _, p := range pathList {
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node = node.Children[p]
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if node == nil {
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return nil, &os.PathError{
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Op: "open",
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Path: name,
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Err: os.ErrNotExist,
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}
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}
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}
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}
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if node.Func != nil {
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return nil, &os.PathError{
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Op: "open",
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Path: name,
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Err: os.ErrNotExist,
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}
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}
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rv := make([]string, 0, len(node.Children))
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for childName := range node.Children {
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rv = append(rv, childName)
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}
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return rv, nil
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}
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type bintree struct {
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Func func() (*asset, error)
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Children map[string]*bintree
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}
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var _bintree = &bintree{Func: nil, Children: map[string]*bintree{
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"tengo": {Func: nil, Children: map[string]*bintree{
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"outmessage.tengo": {Func: bindataTengoOutmessagetengo, Children: map[string]*bintree{}},
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}},
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}}
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// RestoreAsset restores an asset under the given directory
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func RestoreAsset(dir, name string) error {
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data, err := Asset(name)
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if err != nil {
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return err
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}
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info, err := AssetInfo(name)
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if err != nil {
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return err
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}
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err = os.MkdirAll(_filePath(dir, filepath.Dir(name)), os.FileMode(0755))
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if err != nil {
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return err
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}
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err = ioutil.WriteFile(_filePath(dir, name), data, info.Mode())
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if err != nil {
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return err
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}
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return os.Chtimes(_filePath(dir, name), info.ModTime(), info.ModTime())
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}
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// RestoreAssets restores an asset under the given directory recursively
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func RestoreAssets(dir, name string) error {
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children, err := AssetDir(name)
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// File
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if err != nil {
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return RestoreAsset(dir, name)
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}
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// Dir
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for _, child := range children {
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err = RestoreAssets(dir, filepath.Join(name, child))
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if err != nil {
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return err
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}
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}
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return nil
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}
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func _filePath(dir, name string) string {
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cannonicalName := strings.Replace(name, "\\", "/", -1)
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return filepath.Join(append([]string{dir}, strings.Split(cannonicalName, "/")...)...)
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}
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