551 lines
13 KiB
Go
551 lines
13 KiB
Go
// Copyright (c) Liam Stanley <me@liamstanley.io>. All rights reserved. Use
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// of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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package girc
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import (
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"encoding/json"
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"strings"
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"sync"
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)
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// CMode represents a single step of a given mode change.
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type CMode struct {
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add bool // if it's a +, or -.
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name byte // character representation of the given mode.
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setting bool // if it's a setting (should be stored) or temporary (op/voice/etc).
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args string // arguments to the mode, if arguments are supported.
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}
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// Short returns a short representation of a mode without arguments. E.g. "+a",
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// or "-b".
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func (c *CMode) Short() string {
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var status string
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if c.add {
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status = "+"
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} else {
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status = "-"
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}
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return status + string(c.name)
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}
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// String returns a string representation of a mode, including optional
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// arguments. E.g. "+b user*!ident@host.*.com"
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func (c *CMode) String() string {
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if len(c.args) == 0 {
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return c.Short()
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}
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return c.Short() + " " + c.args
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}
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// CModes is a representation of a set of modes. This may be the given state
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// of a channel/user, or the given state changes to a given channel/user.
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type CModes struct {
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raw string // raw supported modes.
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modesListArgs string // modes that add/remove users from lists and support args.
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modesArgs string // modes that support args.
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modesSetArgs string // modes that support args ONLY when set.
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modesNoArgs string // modes that do not support args.
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prefixes string // user permission prefixes. these aren't a CMode.setting.
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modes []CMode // the list of modes for this given state.
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}
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// Copy returns a deep copy of CModes.
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func (c *CModes) Copy() (nc CModes) {
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nc = CModes{}
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nc = *c
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nc.modes = make([]CMode, len(c.modes))
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// Copy modes.
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for i := 0; i < len(c.modes); i++ {
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nc.modes[i] = c.modes[i]
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}
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return nc
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}
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// String returns a complete set of modes for this given state (change?). For
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// example, "+a-b+cde some-arg".
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func (c *CModes) String() string {
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var out string
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var args string
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if len(c.modes) > 0 {
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out += "+"
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}
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for i := 0; i < len(c.modes); i++ {
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out += string(c.modes[i].name)
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if len(c.modes[i].args) > 0 {
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args += " " + c.modes[i].args
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}
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}
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return out + args
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}
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// HasMode checks if the CModes state has a given mode. E.g. "m", or "I".
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func (c *CModes) HasMode(mode string) bool {
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for i := 0; i < len(c.modes); i++ {
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if string(c.modes[i].name) == mode {
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return true
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}
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}
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return false
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}
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// Get returns the arguments for a given mode within this session, if it
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// supports args.
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func (c *CModes) Get(mode string) (args string, ok bool) {
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for i := 0; i < len(c.modes); i++ {
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if string(c.modes[i].name) == mode {
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if len(c.modes[i].args) == 0 {
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return "", false
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}
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return c.modes[i].args, true
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}
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}
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return "", false
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}
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// hasArg checks to see if the mode supports arguments. What ones support this?:
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// A = Mode that adds or removes a nick or address to a list. Always has a parameter.
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// B = Mode that changes a setting and always has a parameter.
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// C = Mode that changes a setting and only has a parameter when set.
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// D = Mode that changes a setting and never has a parameter.
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// Note: Modes of type A return the list when there is no parameter present.
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// Note: Some clients assumes that any mode not listed is of type D.
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// Note: Modes in PREFIX are not listed but could be considered type B.
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func (c *CModes) hasArg(set bool, mode byte) (hasArgs, isSetting bool) {
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if len(c.raw) < 1 {
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return false, true
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}
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if strings.IndexByte(c.modesListArgs, mode) > -1 {
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return true, false
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}
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if strings.IndexByte(c.modesArgs, mode) > -1 {
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return true, true
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}
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if strings.IndexByte(c.modesSetArgs, mode) > -1 {
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if set {
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return true, true
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}
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return false, true
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}
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if strings.IndexByte(c.prefixes, mode) > -1 {
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return true, false
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}
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return false, true
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}
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// Apply merges two state changes, or one state change into a state of modes.
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// For example, the latter would mean applying an incoming MODE with the modes
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// stored for a channel.
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func (c *CModes) Apply(modes []CMode) {
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var new []CMode
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for j := 0; j < len(c.modes); j++ {
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isin := false
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for i := 0; i < len(modes); i++ {
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if !modes[i].setting {
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continue
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}
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if c.modes[j].name == modes[i].name && modes[i].add {
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new = append(new, modes[i])
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isin = true
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break
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}
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}
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if !isin {
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new = append(new, c.modes[j])
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}
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}
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for i := 0; i < len(modes); i++ {
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if !modes[i].setting || !modes[i].add {
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continue
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}
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isin := false
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for j := 0; j < len(new); j++ {
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if modes[i].name == new[j].name {
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isin = true
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break
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}
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}
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if !isin {
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new = append(new, modes[i])
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}
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}
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c.modes = new
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}
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// Parse parses a set of flags and args, returning the necessary list of
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// mappings for the mode flags.
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func (c *CModes) Parse(flags string, args []string) (out []CMode) {
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// add is the mode state we're currently in. Adding, or removing modes.
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add := true
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var argCount int
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for i := 0; i < len(flags); i++ {
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if flags[i] == '+' {
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add = true
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continue
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}
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if flags[i] == '-' {
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add = false
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continue
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}
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mode := CMode{
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name: flags[i],
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add: add,
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}
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hasArgs, isSetting := c.hasArg(add, flags[i])
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if hasArgs && len(args) >= argCount+1 {
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mode.args = args[argCount]
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argCount++
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}
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mode.setting = isSetting
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out = append(out, mode)
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}
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return out
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}
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// NewCModes returns a new CModes reference. channelModes and userPrefixes
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// would be something you see from the server's "CHANMODES" and "PREFIX"
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// ISUPPORT capability messages (alternatively, fall back to the standard)
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// DefaultPrefixes and ModeDefaults.
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func NewCModes(channelModes, userPrefixes string) CModes {
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split := strings.SplitN(channelModes, ",", 4)
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if len(split) != 4 {
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for i := len(split); i < 4; i++ {
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split = append(split, "")
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}
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}
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return CModes{
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raw: channelModes,
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modesListArgs: split[0],
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modesArgs: split[1],
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modesSetArgs: split[2],
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modesNoArgs: split[3],
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prefixes: userPrefixes,
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modes: []CMode{},
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}
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}
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// IsValidChannelMode validates a channel mode (CHANMODES).
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func IsValidChannelMode(raw string) bool {
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if len(raw) < 1 {
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return false
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}
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for i := 0; i < len(raw); i++ {
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// Allowed are: ",", A-Z and a-z.
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if raw[i] != ',' && (raw[i] < 'A' || raw[i] > 'Z') && (raw[i] < 'a' || raw[i] > 'z') {
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return false
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}
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}
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return true
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}
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// isValidUserPrefix validates a list of ISUPPORT-style user prefixes (PREFIX).
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func isValidUserPrefix(raw string) bool {
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if len(raw) < 1 {
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return false
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}
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if raw[0] != '(' {
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return false
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}
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var keys, rep int
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var passedKeys bool
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// Skip the first one as we know it's (.
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for i := 1; i < len(raw); i++ {
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if raw[i] == ')' {
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passedKeys = true
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continue
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}
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if passedKeys {
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rep++
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} else {
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keys++
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}
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}
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return keys == rep
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}
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// parsePrefixes parses the mode character mappings from the symbols of a
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// ISUPPORT-style user prefixes list (PREFIX).
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func parsePrefixes(raw string) (modes, prefixes string) {
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if !isValidUserPrefix(raw) {
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return modes, prefixes
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}
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i := strings.Index(raw, ")")
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if i < 1 {
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return modes, prefixes
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}
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return raw[1:i], raw[i+1:]
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}
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// handleMODE handles incoming MODE messages, and updates the tracking
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// information for each channel, as well as if any of the modes affect user
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// permissions.
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func handleMODE(c *Client, e Event) {
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// Check if it's a RPL_CHANNELMODEIS.
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if e.Command == RPL_CHANNELMODEIS && len(e.Params) > 2 {
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// RPL_CHANNELMODEIS sends the user as the first param, skip it.
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e.Params = e.Params[1:]
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}
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// Should be at least MODE <target> <flags>, to be useful. As well, only
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// tracking channel modes at the moment.
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if len(e.Params) < 2 || !IsValidChannel(e.Params[0]) {
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return
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}
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c.state.RLock()
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channel := c.state.lookupChannel(e.Params[0])
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if channel == nil {
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c.state.RUnlock()
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return
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}
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flags := e.Params[1]
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var args []string
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if len(e.Params) > 2 {
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args = append(args, e.Params[2:]...)
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}
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modes := channel.Modes.Parse(flags, args)
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channel.Modes.Apply(modes)
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// Loop through and update users modes as necessary.
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for i := 0; i < len(modes); i++ {
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if modes[i].setting || len(modes[i].args) == 0 {
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continue
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}
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user := c.state.lookupUser(modes[i].args)
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if user != nil {
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perms, _ := user.Perms.Lookup(channel.Name)
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perms.setFromMode(modes[i])
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user.Perms.set(channel.Name, perms)
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}
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}
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c.state.RUnlock()
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c.state.notify(c, UPDATE_STATE)
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}
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// chanModes returns the ISUPPORT list of server-supported channel modes,
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// alternatively falling back to ModeDefaults.
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func (s *state) chanModes() string {
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if modes, ok := s.serverOptions["CHANMODES"]; ok && IsValidChannelMode(modes) {
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return modes
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}
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return ModeDefaults
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}
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// userPrefixes returns the ISUPPORT list of server-supported user prefixes.
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// This includes mode characters, as well as user prefix symbols. Falls back
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// to DefaultPrefixes if not server-supported.
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func (s *state) userPrefixes() string {
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if prefix, ok := s.serverOptions["PREFIX"]; ok && isValidUserPrefix(prefix) {
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return prefix
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}
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return DefaultPrefixes
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}
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// UserPerms contains all of the permissions for each channel the user is
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// in.
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type UserPerms struct {
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mu sync.RWMutex
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channels map[string]Perms
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}
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// Copy returns a deep copy of the channel permissions.
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func (p *UserPerms) Copy() (perms *UserPerms) {
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np := &UserPerms{
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channels: make(map[string]Perms),
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}
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p.mu.RLock()
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for key := range p.channels {
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np.channels[key] = p.channels[key]
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}
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p.mu.RUnlock()
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return np
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}
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// MarshalJSON implements json.Marshaler.
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func (p *UserPerms) MarshalJSON() ([]byte, error) {
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p.mu.Lock()
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out, err := json.Marshal(&p.channels)
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p.mu.Unlock()
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return out, err
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}
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// Lookup looks up the users permissions for a given channel. ok is false
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// if the user is not in the given channel.
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func (p *UserPerms) Lookup(channel string) (perms Perms, ok bool) {
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p.mu.RLock()
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perms, ok = p.channels[ToRFC1459(channel)]
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p.mu.RUnlock()
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return perms, ok
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}
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func (p *UserPerms) set(channel string, perms Perms) {
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p.mu.Lock()
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p.channels[ToRFC1459(channel)] = perms
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p.mu.Unlock()
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}
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func (p *UserPerms) remove(channel string) {
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p.mu.Lock()
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delete(p.channels, ToRFC1459(channel))
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p.mu.Unlock()
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}
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// Perms contains all channel-based user permissions. The minimum op, and
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// voice should be supported on all networks. This also supports non-rfc
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// Owner, Admin, and HalfOp, if the network has support for it.
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type Perms struct {
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// Owner (non-rfc) indicates that the user has full permissions to the
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// channel. More than one user can have owner permission.
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Owner bool `json:"owner"`
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// Admin (non-rfc) is commonly given to users that are trusted enough
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// to manage channel permissions, as well as higher level service settings.
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Admin bool `json:"admin"`
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// Op is commonly given to trusted users who can manage a given channel
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// by kicking, and banning users.
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Op bool `json:"op"`
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// HalfOp (non-rfc) is commonly used to give users permissions like the
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// ability to kick, without giving them greater abilities to ban all users.
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HalfOp bool `json:"half_op"`
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// Voice indicates the user has voice permissions, commonly given to known
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// users, with very light trust, or to indicate a user is active.
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Voice bool `json:"voice"`
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}
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// IsAdmin indicates that the user has banning abilities, and are likely a
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// very trustable user (e.g. op+).
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func (m Perms) IsAdmin() bool {
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if m.Owner || m.Admin || m.Op {
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return true
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}
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return false
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}
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// IsTrusted indicates that the user at least has modes set upon them, higher
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// than a regular joining user.
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func (m Perms) IsTrusted() bool {
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if m.IsAdmin() || m.HalfOp || m.Voice {
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return true
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}
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return false
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}
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// reset resets the modes of a user.
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func (m *Perms) reset() {
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m.Owner = false
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m.Admin = false
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m.Op = false
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m.HalfOp = false
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m.Voice = false
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}
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// set translates raw prefix characters into proper permissions. Only
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// use this function when you have a session lock.
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func (m *Perms) set(prefix string, append bool) {
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if !append {
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m.reset()
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}
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for i := 0; i < len(prefix); i++ {
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switch string(prefix[i]) {
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case OwnerPrefix:
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m.Owner = true
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case AdminPrefix:
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m.Admin = true
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case OperatorPrefix:
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m.Op = true
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case HalfOperatorPrefix:
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m.HalfOp = true
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case VoicePrefix:
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m.Voice = true
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}
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}
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}
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// setFromMode sets user-permissions based on channel user mode chars. E.g.
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// "o" being oper, "v" being voice, etc.
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func (m *Perms) setFromMode(mode CMode) {
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switch string(mode.name) {
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case ModeOwner:
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m.Owner = mode.add
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case ModeAdmin:
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m.Admin = mode.add
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case ModeOperator:
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m.Op = mode.add
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case ModeHalfOperator:
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m.HalfOp = mode.add
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case ModeVoice:
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m.Voice = mode.add
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}
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}
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// parseUserPrefix parses a raw mode line, like "@user" or "@+user".
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func parseUserPrefix(raw string) (modes, nick string, success bool) {
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for i := 0; i < len(raw); i++ {
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char := string(raw[i])
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if char == OwnerPrefix || char == AdminPrefix || char == HalfOperatorPrefix ||
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char == OperatorPrefix || char == VoicePrefix {
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modes += char
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continue
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}
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// Assume we've gotten to the nickname part.
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return modes, raw[i:], true
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}
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return
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}
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