matterbridge/vendor/github.com/bwmarrin/discordgo/restapi.go

1404 lines
37 KiB
Go

// Discordgo - Discord bindings for Go
// Available at https://github.com/bwmarrin/discordgo
// Copyright 2015-2016 Bruce Marriner <bruce@sqls.net>. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// This file contains functions for interacting with the Discord REST/JSON API
// at the lowest level.
package discordgo
import (
"bytes"
"encoding/json"
"errors"
"fmt"
"image"
_ "image/jpeg" // For JPEG decoding
_ "image/png" // For PNG decoding
"io"
"io/ioutil"
"log"
"mime/multipart"
"net/http"
"net/url"
"strconv"
"strings"
"sync"
"time"
)
// ErrJSONUnmarshal is returned for JSON Unmarshall errors.
var ErrJSONUnmarshal = errors.New("json unmarshal")
// Request makes a (GET/POST/...) Requests to Discord REST API with JSON data.
// All the other Discord REST Calls in this file use this function.
func (s *Session) Request(method, urlStr string, data interface{}) (response []byte, err error) {
var body []byte
if data != nil {
body, err = json.Marshal(data)
if err != nil {
return
}
}
return s.request(method, urlStr, "application/json", body)
}
// request makes a (GET/POST/...) Requests to Discord REST API.
func (s *Session) request(method, urlStr, contentType string, b []byte) (response []byte, err error) {
// rate limit mutex for this url
// TODO: review for performance improvements
// ideally we just ignore endpoints that we've never
// received a 429 on. But this simple method works and
// is a lot less complex :) It also might even be more
// performat due to less checks and maps.
var mu *sync.Mutex
s.rateLimit.Lock()
if s.rateLimit.url == nil {
s.rateLimit.url = make(map[string]*sync.Mutex)
}
bu := strings.Split(urlStr, "?")
mu, _ = s.rateLimit.url[bu[0]]
if mu == nil {
mu = new(sync.Mutex)
s.rateLimit.url[urlStr] = mu
}
s.rateLimit.Unlock()
mu.Lock() // lock this URL for ratelimiting
if s.Debug {
log.Printf("API REQUEST %8s :: %s\n", method, urlStr)
log.Printf("API REQUEST PAYLOAD :: [%s]\n", string(b))
}
req, err := http.NewRequest(method, urlStr, bytes.NewBuffer(b))
if err != nil {
return
}
// Not used on initial login..
// TODO: Verify if a login, otherwise complain about no-token
if s.Token != "" {
req.Header.Set("authorization", s.Token)
}
req.Header.Set("Content-Type", contentType)
// TODO: Make a configurable static variable.
req.Header.Set("User-Agent", fmt.Sprintf("DiscordBot (https://github.com/bwmarrin/discordgo, v%s)", VERSION))
if s.Debug {
for k, v := range req.Header {
log.Printf("API REQUEST HEADER :: [%s] = %+v\n", k, v)
}
}
client := &http.Client{Timeout: (20 * time.Second)}
resp, err := client.Do(req)
mu.Unlock() // unlock ratelimit mutex
if err != nil {
return
}
defer func() {
err2 := resp.Body.Close()
if err2 != nil {
log.Println("error closing resp body")
}
}()
response, err = ioutil.ReadAll(resp.Body)
if err != nil {
return
}
if s.Debug {
log.Printf("API RESPONSE STATUS :: %s\n", resp.Status)
for k, v := range resp.Header {
log.Printf("API RESPONSE HEADER :: [%s] = %+v\n", k, v)
}
log.Printf("API RESPONSE BODY :: [%s]\n\n\n", response)
}
switch resp.StatusCode {
case http.StatusOK:
case http.StatusCreated:
case http.StatusNoContent:
// TODO check for 401 response, invalidate token if we get one.
case 429: // TOO MANY REQUESTS - Rate limiting
mu.Lock() // lock URL ratelimit mutex
rl := TooManyRequests{}
err = json.Unmarshal(response, &rl)
if err != nil {
s.log(LogError, "rate limit unmarshal error, %s", err)
mu.Unlock()
return
}
s.log(LogInformational, "Rate Limiting %s, retry in %d", urlStr, rl.RetryAfter)
s.handle(RateLimit{TooManyRequests: &rl, URL: urlStr})
time.Sleep(rl.RetryAfter * time.Millisecond)
// we can make the above smarter
// this method can cause longer delays then required
mu.Unlock() // we have to unlock here
response, err = s.request(method, urlStr, contentType, b)
default: // Error condition
err = fmt.Errorf("HTTP %s, %s", resp.Status, response)
}
return
}
func unmarshal(data []byte, v interface{}) error {
err := json.Unmarshal(data, v)
if err != nil {
return ErrJSONUnmarshal
}
return nil
}
// ------------------------------------------------------------------------------------------------
// Functions specific to Discord Sessions
// ------------------------------------------------------------------------------------------------
// Login asks the Discord server for an authentication token.
func (s *Session) Login(email, password string) (err error) {
data := struct {
Email string `json:"email"`
Password string `json:"password"`
}{email, password}
response, err := s.Request("POST", EndpointLogin, data)
if err != nil {
return
}
temp := struct {
Token string `json:"token"`
}{}
err = unmarshal(response, &temp)
if err != nil {
return
}
s.Token = temp.Token
return
}
// Register sends a Register request to Discord, and returns the authentication token
// Note that this account is temporary and should be verified for future use.
// Another option is to save the authentication token external, but this isn't recommended.
func (s *Session) Register(username string) (token string, err error) {
data := struct {
Username string `json:"username"`
}{username}
response, err := s.Request("POST", EndpointRegister, data)
if err != nil {
return
}
temp := struct {
Token string `json:"token"`
}{}
err = unmarshal(response, &temp)
if err != nil {
return
}
token = temp.Token
return
}
// Logout sends a logout request to Discord.
// This does not seem to actually invalidate the token. So you can still
// make API calls even after a Logout. So, it seems almost pointless to
// even use.
func (s *Session) Logout() (err error) {
// _, err = s.Request("POST", LOGOUT, fmt.Sprintf(`{"token": "%s"}`, s.Token))
if s.Token == "" {
return
}
data := struct {
Token string `json:"token"`
}{s.Token}
_, err = s.Request("POST", EndpointLogout, data)
return
}
// ------------------------------------------------------------------------------------------------
// Functions specific to Discord Users
// ------------------------------------------------------------------------------------------------
// User returns the user details of the given userID
// userID : A user ID or "@me" which is a shortcut of current user ID
func (s *Session) User(userID string) (st *User, err error) {
body, err := s.Request("GET", EndpointUser(userID), nil)
if err != nil {
return
}
err = unmarshal(body, &st)
return
}
// UserAvatar returns an image.Image of a users Avatar.
// userID : A user ID or "@me" which is a shortcut of current user ID
func (s *Session) UserAvatar(userID string) (img image.Image, err error) {
u, err := s.User(userID)
if err != nil {
return
}
body, err := s.Request("GET", EndpointUserAvatar(userID, u.Avatar), nil)
if err != nil {
return
}
img, _, err = image.Decode(bytes.NewReader(body))
return
}
// UserUpdate updates a users settings.
func (s *Session) UserUpdate(email, password, username, avatar, newPassword string) (st *User, err error) {
// NOTE: Avatar must be either the hash/id of existing Avatar or
// data:image/png;base64,BASE64_STRING_OF_NEW_AVATAR_PNG
// to set a new avatar.
// If left blank, avatar will be set to null/blank
data := struct {
Email string `json:"email"`
Password string `json:"password"`
Username string `json:"username"`
Avatar string `json:"avatar,omitempty"`
NewPassword string `json:"new_password,omitempty"`
}{email, password, username, avatar, newPassword}
body, err := s.Request("PATCH", EndpointUser("@me"), data)
if err != nil {
return
}
err = unmarshal(body, &st)
return
}
// UserSettings returns the settings for a given user
func (s *Session) UserSettings() (st *Settings, err error) {
body, err := s.Request("GET", EndpointUserSettings("@me"), nil)
if err != nil {
return
}
err = unmarshal(body, &st)
return
}
// UserChannels returns an array of Channel structures for all private
// channels.
func (s *Session) UserChannels() (st []*Channel, err error) {
body, err := s.Request("GET", EndpointUserChannels("@me"), nil)
if err != nil {
return
}
err = unmarshal(body, &st)
return
}
// UserChannelCreate creates a new User (Private) Channel with another User
// recipientID : A user ID for the user to which this channel is opened with.
func (s *Session) UserChannelCreate(recipientID string) (st *Channel, err error) {
data := struct {
RecipientID string `json:"recipient_id"`
}{recipientID}
body, err := s.Request("POST", EndpointUserChannels("@me"), data)
if err != nil {
return
}
err = unmarshal(body, &st)
return
}
// UserGuilds returns an array of Guild structures for all guilds.
func (s *Session) UserGuilds() (st []*Guild, err error) {
body, err := s.Request("GET", EndpointUserGuilds("@me"), nil)
if err != nil {
return
}
err = unmarshal(body, &st)
return
}
// UserGuildSettingsEdit Edits the users notification settings for a guild
// guildID : The ID of the guild to edit the settings on
// settings : The settings to update
func (s *Session) UserGuildSettingsEdit(guildID string, settings *UserGuildSettingsEdit) (st *UserGuildSettings, err error) {
body, err := s.Request("PATCH", EndpointUserGuildSettings("@me", guildID), settings)
if err != nil {
return
}
err = unmarshal(body, &st)
return
}
// NOTE: This function is now deprecated and will be removed in the future.
// Please see the same function inside state.go
// UserChannelPermissions returns the permission of a user in a channel.
// userID : The ID of the user to calculate permissions for.
// channelID : The ID of the channel to calculate permission for.
func (s *Session) UserChannelPermissions(userID, channelID string) (apermissions int, err error) {
channel, err := s.State.Channel(channelID)
if err != nil || channel == nil {
channel, err = s.Channel(channelID)
if err != nil {
return
}
}
guild, err := s.State.Guild(channel.GuildID)
if err != nil || guild == nil {
guild, err = s.Guild(channel.GuildID)
if err != nil {
return
}
}
if userID == guild.OwnerID {
apermissions = PermissionAll
return
}
member, err := s.State.Member(guild.ID, userID)
if err != nil || member == nil {
member, err = s.GuildMember(guild.ID, userID)
if err != nil {
return
}
}
for _, role := range guild.Roles {
for _, roleID := range member.Roles {
if role.ID == roleID {
apermissions |= role.Permissions
break
}
}
}
if apermissions&PermissionManageRoles > 0 {
apermissions |= PermissionAll
}
// Member overwrites can override role overrides, so do two passes
for _, overwrite := range channel.PermissionOverwrites {
for _, roleID := range member.Roles {
if overwrite.Type == "role" && roleID == overwrite.ID {
apermissions &= ^overwrite.Deny
apermissions |= overwrite.Allow
break
}
}
}
for _, overwrite := range channel.PermissionOverwrites {
if overwrite.Type == "member" && overwrite.ID == userID {
apermissions &= ^overwrite.Deny
apermissions |= overwrite.Allow
break
}
}
if apermissions&PermissionManageRoles > 0 {
apermissions |= PermissionAllChannel
}
return
}
// ------------------------------------------------------------------------------------------------
// Functions specific to Discord Guilds
// ------------------------------------------------------------------------------------------------
// Guild returns a Guild structure of a specific Guild.
// guildID : The ID of a Guild
func (s *Session) Guild(guildID string) (st *Guild, err error) {
if s.StateEnabled {
// Attempt to grab the guild from State first.
st, err = s.State.Guild(guildID)
if err == nil {
return
}
}
body, err := s.Request("GET", EndpointGuild(guildID), nil)
if err != nil {
return
}
err = unmarshal(body, &st)
return
}
// GuildCreate creates a new Guild
// name : A name for the Guild (2-100 characters)
func (s *Session) GuildCreate(name string) (st *Guild, err error) {
data := struct {
Name string `json:"name"`
}{name}
body, err := s.Request("POST", EndpointGuilds, data)
if err != nil {
return
}
err = unmarshal(body, &st)
return
}
// GuildEdit edits a new Guild
// guildID : The ID of a Guild
// g : A GuildParams struct with the values Name, Region and VerificationLevel defined.
func (s *Session) GuildEdit(guildID string, g GuildParams) (st *Guild, err error) {
// Bounds checking for VerificationLevel, interval: [0, 3]
if g.VerificationLevel != nil {
val := *g.VerificationLevel
if val < 0 || val > 3 {
err = errors.New("VerificationLevel out of bounds, should be between 0 and 3")
return
}
}
//Bounds checking for regions
if g.Region != "" {
isValid := false
regions, _ := s.VoiceRegions()
for _, r := range regions {
if g.Region == r.ID {
isValid = true
}
}
if !isValid {
var valid []string
for _, r := range regions {
valid = append(valid, r.ID)
}
err = fmt.Errorf("Region not a valid region (%q)", valid)
return
}
}
data := struct {
Name string `json:"name,omitempty"`
Region string `json:"region,omitempty"`
VerificationLevel *VerificationLevel `json:"verification_level,omitempty"`
}{g.Name, g.Region, g.VerificationLevel}
body, err := s.Request("PATCH", EndpointGuild(guildID), data)
if err != nil {
return
}
err = unmarshal(body, &st)
return
}
// GuildDelete deletes a Guild.
// guildID : The ID of a Guild
func (s *Session) GuildDelete(guildID string) (st *Guild, err error) {
body, err := s.Request("DELETE", EndpointGuild(guildID), nil)
if err != nil {
return
}
err = unmarshal(body, &st)
return
}
// GuildLeave leaves a Guild.
// guildID : The ID of a Guild
func (s *Session) GuildLeave(guildID string) (err error) {
_, err = s.Request("DELETE", EndpointUserGuild("@me", guildID), nil)
return
}
// GuildBans returns an array of User structures for all bans of a
// given guild.
// guildID : The ID of a Guild.
func (s *Session) GuildBans(guildID string) (st []*User, err error) {
body, err := s.Request("GET", EndpointGuildBans(guildID), nil)
if err != nil {
return
}
err = unmarshal(body, &st)
return
}
// GuildBanCreate bans the given user from the given guild.
// guildID : The ID of a Guild.
// userID : The ID of a User
// days : The number of days of previous comments to delete.
func (s *Session) GuildBanCreate(guildID, userID string, days int) (err error) {
uri := EndpointGuildBan(guildID, userID)
if days > 0 {
uri = fmt.Sprintf("%s?delete-message-days=%d", uri, days)
}
_, err = s.Request("PUT", uri, nil)
return
}
// GuildBanDelete removes the given user from the guild bans
// guildID : The ID of a Guild.
// userID : The ID of a User
func (s *Session) GuildBanDelete(guildID, userID string) (err error) {
_, err = s.Request("DELETE", EndpointGuildBan(guildID, userID), nil)
return
}
// GuildMembers returns a list of members for a guild.
// guildID : The ID of a Guild.
// offset : A number of members to skip
// limit : max number of members to return (max 1000)
func (s *Session) GuildMembers(guildID string, offset, limit int) (st []*Member, err error) {
uri := EndpointGuildMembers(guildID)
v := url.Values{}
if offset > 0 {
v.Set("offset", strconv.Itoa(offset))
}
if limit > 0 {
v.Set("limit", strconv.Itoa(limit))
}
if len(v) > 0 {
uri = fmt.Sprintf("%s?%s", uri, v.Encode())
}
body, err := s.Request("GET", uri, nil)
if err != nil {
return
}
err = unmarshal(body, &st)
return
}
// GuildMember returns a member of a guild.
// guildID : The ID of a Guild.
// userID : The ID of a User
func (s *Session) GuildMember(guildID, userID string) (st *Member, err error) {
body, err := s.Request("GET", EndpointGuildMember(guildID, userID), nil)
if err != nil {
return
}
err = unmarshal(body, &st)
return
}
// GuildMemberDelete removes the given user from the given guild.
// guildID : The ID of a Guild.
// userID : The ID of a User
func (s *Session) GuildMemberDelete(guildID, userID string) (err error) {
_, err = s.Request("DELETE", EndpointGuildMember(guildID, userID), nil)
return
}
// GuildMemberEdit edits the roles of a member.
// guildID : The ID of a Guild.
// userID : The ID of a User.
// roles : A list of role ID's to set on the member.
func (s *Session) GuildMemberEdit(guildID, userID string, roles []string) (err error) {
data := struct {
Roles []string `json:"roles"`
}{roles}
_, err = s.Request("PATCH", EndpointGuildMember(guildID, userID), data)
if err != nil {
return
}
return
}
// GuildMemberMove moves a guild member from one voice channel to another/none
// guildID : The ID of a Guild.
// userID : The ID of a User.
// channelID : The ID of a channel to move user to, or null?
// NOTE : I am not entirely set on the name of this function and it may change
// prior to the final 1.0.0 release of Discordgo
func (s *Session) GuildMemberMove(guildID, userID, channelID string) (err error) {
data := struct {
ChannelID string `json:"channel_id"`
}{channelID}
_, err = s.Request("PATCH", EndpointGuildMember(guildID, userID), data)
if err != nil {
return
}
return
}
// GuildMemberNickname updates the nickname of a guild member
// guildID : The ID of a guild
// userID : The ID of a user
func (s *Session) GuildMemberNickname(guildID, userID, nickname string) (err error) {
data := struct {
Nick string `json:"nick"`
}{nickname}
_, err = s.Request("PATCH", EndpointGuildMember(guildID, userID), data)
return
}
// GuildChannels returns an array of Channel structures for all channels of a
// given guild.
// guildID : The ID of a Guild.
func (s *Session) GuildChannels(guildID string) (st []*Channel, err error) {
body, err := s.request("GET", EndpointGuildChannels(guildID), "", nil)
if err != nil {
return
}
err = unmarshal(body, &st)
return
}
// GuildChannelCreate creates a new channel in the given guild
// guildID : The ID of a Guild.
// name : Name of the channel (2-100 chars length)
// ctype : Tpye of the channel (voice or text)
func (s *Session) GuildChannelCreate(guildID, name, ctype string) (st *Channel, err error) {
data := struct {
Name string `json:"name"`
Type string `json:"type"`
}{name, ctype}
body, err := s.Request("POST", EndpointGuildChannels(guildID), data)
if err != nil {
return
}
err = unmarshal(body, &st)
return
}
// GuildChannelsReorder updates the order of channels in a guild
// guildID : The ID of a Guild.
// channels : Updated channels.
func (s *Session) GuildChannelsReorder(guildID string, channels []*Channel) (err error) {
_, err = s.Request("PATCH", EndpointGuildChannels(guildID), channels)
return
}
// GuildInvites returns an array of Invite structures for the given guild
// guildID : The ID of a Guild.
func (s *Session) GuildInvites(guildID string) (st []*Invite, err error) {
body, err := s.Request("GET", EndpointGuildInvites(guildID), nil)
if err != nil {
return
}
err = unmarshal(body, &st)
return
}
// GuildRoles returns all roles for a given guild.
// guildID : The ID of a Guild.
func (s *Session) GuildRoles(guildID string) (st []*Role, err error) {
body, err := s.Request("GET", EndpointGuildRoles(guildID), nil)
if err != nil {
return
}
err = unmarshal(body, &st)
return // TODO return pointer
}
// GuildRoleCreate returns a new Guild Role.
// guildID: The ID of a Guild.
func (s *Session) GuildRoleCreate(guildID string) (st *Role, err error) {
body, err := s.Request("POST", EndpointGuildRoles(guildID), nil)
if err != nil {
return
}
err = unmarshal(body, &st)
return
}
// GuildRoleEdit updates an existing Guild Role with new values
// guildID : The ID of a Guild.
// roleID : The ID of a Role.
// name : The name of the Role.
// color : The color of the role (decimal, not hex).
// hoist : Whether to display the role's users separately.
// perm : The permissions for the role.
func (s *Session) GuildRoleEdit(guildID, roleID, name string, color int, hoist bool, perm int) (st *Role, err error) {
// Prevent sending a color int that is too big.
if color > 0xFFFFFF {
err = fmt.Errorf("color value cannot be larger than 0xFFFFFF")
}
data := struct {
Name string `json:"name"` // The color the role should have (as a decimal, not hex)
Color int `json:"color"` // Whether to display the role's users separately
Hoist bool `json:"hoist"` // The role's name (overwrites existing)
Permissions int `json:"permissions"` // The overall permissions number of the role (overwrites existing)
}{name, color, hoist, perm}
body, err := s.Request("PATCH", EndpointGuildRole(guildID, roleID), data)
if err != nil {
return
}
err = unmarshal(body, &st)
return
}
// GuildRoleReorder reoders guild roles
// guildID : The ID of a Guild.
// roles : A list of ordered roles.
func (s *Session) GuildRoleReorder(guildID string, roles []*Role) (st []*Role, err error) {
body, err := s.Request("PATCH", EndpointGuildRoles(guildID), roles)
if err != nil {
return
}
err = unmarshal(body, &st)
return
}
// GuildRoleDelete deletes an existing role.
// guildID : The ID of a Guild.
// roleID : The ID of a Role.
func (s *Session) GuildRoleDelete(guildID, roleID string) (err error) {
_, err = s.Request("DELETE", EndpointGuildRole(guildID, roleID), nil)
return
}
// GuildIntegrations returns an array of Integrations for a guild.
// guildID : The ID of a Guild.
func (s *Session) GuildIntegrations(guildID string) (st []*GuildIntegration, err error) {
body, err := s.Request("GET", EndpointGuildIntegrations(guildID), nil)
if err != nil {
return
}
err = unmarshal(body, &st)
return
}
// GuildIntegrationCreate creates a Guild Integration.
// guildID : The ID of a Guild.
// integrationType : The Integration type.
// integrationID : The ID of an integration.
func (s *Session) GuildIntegrationCreate(guildID, integrationType, integrationID string) (err error) {
data := struct {
Type string `json:"type"`
ID string `json:"id"`
}{integrationType, integrationID}
_, err = s.Request("POST", EndpointGuildIntegrations(guildID), data)
return
}
// GuildIntegrationEdit edits a Guild Integration.
// guildID : The ID of a Guild.
// integrationType : The Integration type.
// integrationID : The ID of an integration.
// expireBehavior : The behavior when an integration subscription lapses (see the integration object documentation).
// expireGracePeriod : Period (in seconds) where the integration will ignore lapsed subscriptions.
// enableEmoticons : Whether emoticons should be synced for this integration (twitch only currently).
func (s *Session) GuildIntegrationEdit(guildID, integrationID string, expireBehavior, expireGracePeriod int, enableEmoticons bool) (err error) {
data := struct {
ExpireBehavior int `json:"expire_behavior"`
ExpireGracePeriod int `json:"expire_grace_period"`
EnableEmoticons bool `json:"enable_emoticons"`
}{expireBehavior, expireGracePeriod, enableEmoticons}
_, err = s.Request("PATCH", EndpointGuildIntegration(guildID, integrationID), data)
return
}
// GuildIntegrationDelete removes the given integration from the Guild.
// guildID : The ID of a Guild.
// integrationID : The ID of an integration.
func (s *Session) GuildIntegrationDelete(guildID, integrationID string) (err error) {
_, err = s.Request("DELETE", EndpointGuildIntegration(guildID, integrationID), nil)
return
}
// GuildIntegrationSync syncs an integration.
// guildID : The ID of a Guild.
// integrationID : The ID of an integration.
func (s *Session) GuildIntegrationSync(guildID, integrationID string) (err error) {
_, err = s.Request("POST", EndpointGuildIntegrationSync(guildID, integrationID), nil)
return
}
// GuildIcon returns an image.Image of a guild icon.
// guildID : The ID of a Guild.
func (s *Session) GuildIcon(guildID string) (img image.Image, err error) {
g, err := s.Guild(guildID)
if err != nil {
return
}
if g.Icon == "" {
err = errors.New("Guild does not have an icon set.")
return
}
body, err := s.Request("GET", EndpointGuildIcon(guildID, g.Icon), nil)
if err != nil {
return
}
img, _, err = image.Decode(bytes.NewReader(body))
return
}
// GuildSplash returns an image.Image of a guild splash image.
// guildID : The ID of a Guild.
func (s *Session) GuildSplash(guildID string) (img image.Image, err error) {
g, err := s.Guild(guildID)
if err != nil {
return
}
if g.Splash == "" {
err = errors.New("Guild does not have a splash set.")
return
}
body, err := s.Request("GET", EndpointGuildSplash(guildID, g.Splash), nil)
if err != nil {
return
}
img, _, err = image.Decode(bytes.NewReader(body))
return
}
// GuildEmbed returns the embed for a Guild.
// guildID : The ID of a Guild.
func (s *Session) GuildEmbed(guildID string) (st *GuildEmbed, err error) {
body, err := s.Request("GET", EndpointGuildEmbed(guildID), nil)
if err != nil {
return
}
err = unmarshal(body, &st)
return
}
// GuildEmbedEdit returns the embed for a Guild.
// guildID : The ID of a Guild.
func (s *Session) GuildEmbedEdit(guildID string, enabled bool, channelID string) (err error) {
data := GuildEmbed{enabled, channelID}
_, err = s.Request("PATCH", EndpointGuildEmbed(guildID), data)
return
}
// ------------------------------------------------------------------------------------------------
// Functions specific to Discord Channels
// ------------------------------------------------------------------------------------------------
// Channel returns a Channel strucutre of a specific Channel.
// channelID : The ID of the Channel you want returned.
func (s *Session) Channel(channelID string) (st *Channel, err error) {
body, err := s.Request("GET", EndpointChannel(channelID), nil)
if err != nil {
return
}
err = unmarshal(body, &st)
return
}
// ChannelEdit edits the given channel
// channelID : The ID of a Channel
// name : The new name to assign the channel.
func (s *Session) ChannelEdit(channelID, name string) (st *Channel, err error) {
data := struct {
Name string `json:"name"`
}{name}
body, err := s.Request("PATCH", EndpointChannel(channelID), data)
if err != nil {
return
}
err = unmarshal(body, &st)
return
}
// ChannelDelete deletes the given channel
// channelID : The ID of a Channel
func (s *Session) ChannelDelete(channelID string) (st *Channel, err error) {
body, err := s.Request("DELETE", EndpointChannel(channelID), nil)
if err != nil {
return
}
err = unmarshal(body, &st)
return
}
// ChannelTyping broadcasts to all members that authenticated user is typing in
// the given channel.
// channelID : The ID of a Channel
func (s *Session) ChannelTyping(channelID string) (err error) {
_, err = s.Request("POST", EndpointChannelTyping(channelID), nil)
return
}
// ChannelMessages returns an array of Message structures for messages within
// a given channel.
// channelID : The ID of a Channel.
// limit : The number messages that can be returned. (max 100)
// beforeID : If provided all messages returned will be before given ID.
// afterID : If provided all messages returned will be after given ID.
func (s *Session) ChannelMessages(channelID string, limit int, beforeID, afterID string) (st []*Message, err error) {
uri := EndpointChannelMessages(channelID)
v := url.Values{}
if limit > 0 {
v.Set("limit", strconv.Itoa(limit))
}
if afterID != "" {
v.Set("after", afterID)
}
if beforeID != "" {
v.Set("before", beforeID)
}
if len(v) > 0 {
uri = fmt.Sprintf("%s?%s", uri, v.Encode())
}
body, err := s.Request("GET", uri, nil)
if err != nil {
return
}
err = unmarshal(body, &st)
return
}
// ChannelMessage gets a single message by ID from a given channel.
// channeld : The ID of a Channel
// messageID : the ID of a Message
func (s *Session) ChannelMessage(channelID, messageID string) (st *Message, err error) {
response, err := s.Request("GET", EndpointChannelMessage(channelID, messageID), nil)
if err != nil {
return
}
err = unmarshal(response, &st)
return
}
// ChannelMessageAck acknowledges and marks the given message as read
// channeld : The ID of a Channel
// messageID : the ID of a Message
func (s *Session) ChannelMessageAck(channelID, messageID string) (err error) {
_, err = s.request("POST", EndpointChannelMessageAck(channelID, messageID), "", nil)
return
}
// channelMessageSend sends a message to the given channel.
// channelID : The ID of a Channel.
// content : The message to send.
// tts : Whether to send the message with TTS.
func (s *Session) channelMessageSend(channelID, content string, tts bool) (st *Message, err error) {
// TODO: nonce string ?
data := struct {
Content string `json:"content"`
TTS bool `json:"tts"`
}{content, tts}
// Send the message to the given channel
response, err := s.Request("POST", EndpointChannelMessages(channelID), data)
if err != nil {
return
}
err = unmarshal(response, &st)
return
}
// ChannelMessageSend sends a message to the given channel.
// channelID : The ID of a Channel.
// content : The message to send.
func (s *Session) ChannelMessageSend(channelID string, content string) (st *Message, err error) {
return s.channelMessageSend(channelID, content, false)
}
// ChannelMessageSendTTS sends a message to the given channel with Text to Speech.
// channelID : The ID of a Channel.
// content : The message to send.
func (s *Session) ChannelMessageSendTTS(channelID string, content string) (st *Message, err error) {
return s.channelMessageSend(channelID, content, true)
}
// ChannelMessageEdit edits an existing message, replacing it entirely with
// the given content.
// channeld : The ID of a Channel
// messageID : the ID of a Message
func (s *Session) ChannelMessageEdit(channelID, messageID, content string) (st *Message, err error) {
data := struct {
Content string `json:"content"`
}{content}
response, err := s.Request("PATCH", EndpointChannelMessage(channelID, messageID), data)
if err != nil {
return
}
err = unmarshal(response, &st)
return
}
// ChannelMessageDelete deletes a message from the Channel.
func (s *Session) ChannelMessageDelete(channelID, messageID string) (err error) {
_, err = s.Request("DELETE", EndpointChannelMessage(channelID, messageID), nil)
return
}
// ChannelMessagesBulkDelete bulk deletes the messages from the channel for the provided messageIDs.
// If only one messageID is in the slice call channelMessageDelete funciton.
// If the slice is empty do nothing.
// channelID : The ID of the channel for the messages to delete.
// messages : The IDs of the messages to be deleted. A slice of string IDs. A maximum of 100 messages.
func (s *Session) ChannelMessagesBulkDelete(channelID string, messages []string) (err error) {
if len(messages) == 0 {
return
}
if len(messages) == 1 {
err = s.ChannelMessageDelete(channelID, messages[0])
return
}
if len(messages) > 100 {
messages = messages[:100]
}
data := struct {
Messages []string `json:"messages"`
}{messages}
_, err = s.Request("POST", EndpointChannelMessagesBulkDelete(channelID), data)
return
}
// ChannelMessagePin pins a message within a given channel.
// channelID: The ID of a channel.
// messageID: The ID of a message.
func (s *Session) ChannelMessagePin(channelID, messageID string) (err error) {
_, err = s.Request("PUT", EndpointChannelMessagePin(channelID, messageID), nil)
return
}
// ChannelMessageUnpin unpins a message within a given channel.
// channelID: The ID of a channel.
// messageID: The ID of a message.
func (s *Session) ChannelMessageUnpin(channelID, messageID string) (err error) {
_, err = s.Request("DELETE", EndpointChannelMessagePin(channelID, messageID), nil)
return
}
// ChannelMessagesPinned returns an array of Message structures for pinned messages
// within a given channel
// channelID : The ID of a Channel.
func (s *Session) ChannelMessagesPinned(channelID string) (st []*Message, err error) {
body, err := s.Request("GET", EndpointChannelMessagesPins(channelID), nil)
if err != nil {
return
}
err = unmarshal(body, &st)
return
}
// ChannelFileSend sends a file to the given channel.
// channelID : The ID of a Channel.
// io.Reader : A reader for the file contents.
func (s *Session) ChannelFileSend(channelID, name string, r io.Reader) (st *Message, err error) {
body := &bytes.Buffer{}
bodywriter := multipart.NewWriter(body)
writer, err := bodywriter.CreateFormFile("file", name)
if err != nil {
return nil, err
}
_, err = io.Copy(writer, r)
if err != nil {
return
}
err = bodywriter.Close()
if err != nil {
return
}
response, err := s.request("POST", EndpointChannelMessages(channelID), bodywriter.FormDataContentType(), body.Bytes())
if err != nil {
return
}
err = unmarshal(response, &st)
return
}
// ChannelInvites returns an array of Invite structures for the given channel
// channelID : The ID of a Channel
func (s *Session) ChannelInvites(channelID string) (st []*Invite, err error) {
body, err := s.Request("GET", EndpointChannelInvites(channelID), nil)
if err != nil {
return
}
err = unmarshal(body, &st)
return
}
// ChannelInviteCreate creates a new invite for the given channel.
// channelID : The ID of a Channel
// i : An Invite struct with the values MaxAge, MaxUses, Temporary,
// and XkcdPass defined.
func (s *Session) ChannelInviteCreate(channelID string, i Invite) (st *Invite, err error) {
data := struct {
MaxAge int `json:"max_age"`
MaxUses int `json:"max_uses"`
Temporary bool `json:"temporary"`
XKCDPass string `json:"xkcdpass"`
}{i.MaxAge, i.MaxUses, i.Temporary, i.XkcdPass}
body, err := s.Request("POST", EndpointChannelInvites(channelID), data)
if err != nil {
return
}
err = unmarshal(body, &st)
return
}
// ChannelPermissionSet creates a Permission Override for the given channel.
// NOTE: This func name may changed. Using Set instead of Create because
// you can both create a new override or update an override with this function.
func (s *Session) ChannelPermissionSet(channelID, targetID, targetType string, allow, deny int) (err error) {
data := struct {
ID string `json:"id"`
Type string `json:"type"`
Allow int `json:"allow"`
Deny int `json:"deny"`
}{targetID, targetType, allow, deny}
_, err = s.Request("PUT", EndpointChannelPermission(channelID, targetID), data)
return
}
// ChannelPermissionDelete deletes a specific permission override for the given channel.
// NOTE: Name of this func may change.
func (s *Session) ChannelPermissionDelete(channelID, targetID string) (err error) {
_, err = s.Request("DELETE", EndpointChannelPermission(channelID, targetID), nil)
return
}
// ------------------------------------------------------------------------------------------------
// Functions specific to Discord Invites
// ------------------------------------------------------------------------------------------------
// Invite returns an Invite structure of the given invite
// inviteID : The invite code (or maybe xkcdpass?)
func (s *Session) Invite(inviteID string) (st *Invite, err error) {
body, err := s.Request("GET", EndpointInvite(inviteID), nil)
if err != nil {
return
}
err = unmarshal(body, &st)
return
}
// InviteDelete deletes an existing invite
// inviteID : the code (or maybe xkcdpass?) of an invite
func (s *Session) InviteDelete(inviteID string) (st *Invite, err error) {
body, err := s.Request("DELETE", EndpointInvite(inviteID), nil)
if err != nil {
return
}
err = unmarshal(body, &st)
return
}
// InviteAccept accepts an Invite to a Guild or Channel
// inviteID : The invite code (or maybe xkcdpass?)
func (s *Session) InviteAccept(inviteID string) (st *Invite, err error) {
body, err := s.Request("POST", EndpointInvite(inviteID), nil)
if err != nil {
return
}
err = unmarshal(body, &st)
return
}
// ------------------------------------------------------------------------------------------------
// Functions specific to Discord Voice
// ------------------------------------------------------------------------------------------------
// VoiceRegions returns the voice server regions
func (s *Session) VoiceRegions() (st []*VoiceRegion, err error) {
body, err := s.Request("GET", EndpointVoiceRegions, nil)
if err != nil {
return
}
err = unmarshal(body, &st)
return
}
// VoiceICE returns the voice server ICE information
func (s *Session) VoiceICE() (st *VoiceICE, err error) {
body, err := s.Request("GET", EndpointVoiceIce, nil)
if err != nil {
return
}
err = unmarshal(body, &st)
return
}
// ------------------------------------------------------------------------------------------------
// Functions specific to Discord Websockets
// ------------------------------------------------------------------------------------------------
// Gateway returns the a websocket Gateway address
func (s *Session) Gateway() (gateway string, err error) {
response, err := s.Request("GET", EndpointGateway, nil)
if err != nil {
return
}
temp := struct {
URL string `json:"url"`
}{}
err = unmarshal(response, &temp)
if err != nil {
return
}
gateway = temp.URL
return
}