617 lines
20 KiB
Go
617 lines
20 KiB
Go
package steam
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import (
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"bytes"
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"encoding/binary"
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"io"
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"sync"
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"time"
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. "github.com/Philipp15b/go-steam/protocol"
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. "github.com/Philipp15b/go-steam/protocol/protobuf"
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. "github.com/Philipp15b/go-steam/protocol/steamlang"
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. "github.com/Philipp15b/go-steam/rwu"
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"github.com/Philipp15b/go-steam/socialcache"
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. "github.com/Philipp15b/go-steam/steamid"
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"github.com/golang/protobuf/proto"
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)
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// Provides access to social aspects of Steam.
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type Social struct {
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mutex sync.RWMutex
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name string
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avatar []byte
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personaState EPersonaState
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Friends *socialcache.FriendsList
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Groups *socialcache.GroupsList
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Chats *socialcache.ChatsList
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client *Client
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}
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func newSocial(client *Client) *Social {
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return &Social{
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Friends: socialcache.NewFriendsList(),
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Groups: socialcache.NewGroupsList(),
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Chats: socialcache.NewChatsList(),
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client: client,
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}
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}
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// Gets the local user's avatar
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func (s *Social) GetAvatar() []byte {
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s.mutex.RLock()
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defer s.mutex.RUnlock()
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return s.avatar
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}
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// Gets the local user's persona name
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func (s *Social) GetPersonaName() string {
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s.mutex.RLock()
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defer s.mutex.RUnlock()
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return s.name
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}
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// Sets the local user's persona name and broadcasts it over the network
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func (s *Social) SetPersonaName(name string) {
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s.mutex.Lock()
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defer s.mutex.Unlock()
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s.name = name
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s.client.Write(NewClientMsgProtobuf(EMsg_ClientChangeStatus, &CMsgClientChangeStatus{
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PersonaState: proto.Uint32(uint32(s.personaState)),
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PlayerName: proto.String(name),
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}))
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}
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// Gets the local user's persona state
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func (s *Social) GetPersonaState() EPersonaState {
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s.mutex.RLock()
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defer s.mutex.RUnlock()
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return s.personaState
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}
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// Sets the local user's persona state and broadcasts it over the network
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func (s *Social) SetPersonaState(state EPersonaState) {
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s.mutex.Lock()
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defer s.mutex.Unlock()
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s.personaState = state
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s.client.Write(NewClientMsgProtobuf(EMsg_ClientChangeStatus, &CMsgClientChangeStatus{
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PersonaState: proto.Uint32(uint32(state)),
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}))
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}
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// Sends a chat message to ether a room or friend
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func (s *Social) SendMessage(to SteamId, entryType EChatEntryType, message string) {
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//Friend
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if to.GetAccountType() == int32(EAccountType_Individual) || to.GetAccountType() == int32(EAccountType_ConsoleUser) {
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s.client.Write(NewClientMsgProtobuf(EMsg_ClientFriendMsg, &CMsgClientFriendMsg{
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Steamid: proto.Uint64(to.ToUint64()),
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ChatEntryType: proto.Int32(int32(entryType)),
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Message: []byte(message),
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}))
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//Chat room
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} else if to.GetAccountType() == int32(EAccountType_Clan) || to.GetAccountType() == int32(EAccountType_Chat) {
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chatId := to.ClanToChat()
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s.client.Write(NewClientMsg(&MsgClientChatMsg{
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ChatMsgType: entryType,
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SteamIdChatRoom: chatId,
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SteamIdChatter: s.client.SteamId(),
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}, []byte(message)))
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}
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}
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// Adds a friend to your friends list or accepts a friend. You'll receive a FriendStateEvent
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// for every new/changed friend
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func (s *Social) AddFriend(id SteamId) {
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s.client.Write(NewClientMsgProtobuf(EMsg_ClientAddFriend, &CMsgClientAddFriend{
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SteamidToAdd: proto.Uint64(id.ToUint64()),
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}))
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}
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// Removes a friend from your friends list
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func (s *Social) RemoveFriend(id SteamId) {
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s.client.Write(NewClientMsgProtobuf(EMsg_ClientRemoveFriend, &CMsgClientRemoveFriend{
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Friendid: proto.Uint64(id.ToUint64()),
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}))
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}
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// Ignores or unignores a friend on Steam
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func (s *Social) IgnoreFriend(id SteamId, setIgnore bool) {
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ignore := uint8(1) //True
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if !setIgnore {
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ignore = uint8(0) //False
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}
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s.client.Write(NewClientMsg(&MsgClientSetIgnoreFriend{
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MySteamId: s.client.SteamId(),
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SteamIdFriend: id,
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Ignore: ignore,
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}, make([]byte, 0)))
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}
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// Requests persona state for a list of specified SteamIds
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func (s *Social) RequestFriendListInfo(ids []SteamId, requestedInfo EClientPersonaStateFlag) {
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var friends []uint64
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for _, id := range ids {
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friends = append(friends, id.ToUint64())
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}
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s.client.Write(NewClientMsgProtobuf(EMsg_ClientRequestFriendData, &CMsgClientRequestFriendData{
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PersonaStateRequested: proto.Uint32(uint32(requestedInfo)),
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Friends: friends,
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}))
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}
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// Requests persona state for a specified SteamId
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func (s *Social) RequestFriendInfo(id SteamId, requestedInfo EClientPersonaStateFlag) {
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s.RequestFriendListInfo([]SteamId{id}, requestedInfo)
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}
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// Requests profile information for a specified SteamId
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func (s *Social) RequestProfileInfo(id SteamId) {
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s.client.Write(NewClientMsgProtobuf(EMsg_ClientFriendProfileInfo, &CMsgClientFriendProfileInfo{
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SteamidFriend: proto.Uint64(id.ToUint64()),
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}))
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}
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// Requests all offline messages and marks them as read
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func (s *Social) RequestOfflineMessages() {
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s.client.Write(NewClientMsgProtobuf(EMsg_ClientChatGetFriendMessageHistoryForOfflineMessages, &CMsgClientChatGetFriendMessageHistoryForOfflineMessages{}))
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}
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// Attempts to join a chat room
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func (s *Social) JoinChat(id SteamId) {
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chatId := id.ClanToChat()
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s.client.Write(NewClientMsg(&MsgClientJoinChat{
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SteamIdChat: chatId,
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}, make([]byte, 0)))
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}
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// Attempts to leave a chat room
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func (s *Social) LeaveChat(id SteamId) {
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chatId := id.ClanToChat()
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payload := new(bytes.Buffer)
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binary.Write(payload, binary.LittleEndian, s.client.SteamId().ToUint64()) // ChatterActedOn
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binary.Write(payload, binary.LittleEndian, uint32(EChatMemberStateChange_Left)) // StateChange
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binary.Write(payload, binary.LittleEndian, s.client.SteamId().ToUint64()) // ChatterActedBy
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s.client.Write(NewClientMsg(&MsgClientChatMemberInfo{
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SteamIdChat: chatId,
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Type: EChatInfoType_StateChange,
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}, payload.Bytes()))
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}
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// Kicks the specified chat member from the given chat room
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func (s *Social) KickChatMember(room SteamId, user SteamId) {
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chatId := room.ClanToChat()
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s.client.Write(NewClientMsg(&MsgClientChatAction{
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SteamIdChat: chatId,
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SteamIdUserToActOn: user,
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ChatAction: EChatAction_Kick,
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}, make([]byte, 0)))
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}
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// Bans the specified chat member from the given chat room
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func (s *Social) BanChatMember(room SteamId, user SteamId) {
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chatId := room.ClanToChat()
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s.client.Write(NewClientMsg(&MsgClientChatAction{
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SteamIdChat: chatId,
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SteamIdUserToActOn: user,
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ChatAction: EChatAction_Ban,
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}, make([]byte, 0)))
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}
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// Unbans the specified chat member from the given chat room
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func (s *Social) UnbanChatMember(room SteamId, user SteamId) {
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chatId := room.ClanToChat()
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s.client.Write(NewClientMsg(&MsgClientChatAction{
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SteamIdChat: chatId,
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SteamIdUserToActOn: user,
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ChatAction: EChatAction_UnBan,
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}, make([]byte, 0)))
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}
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func (s *Social) HandlePacket(packet *Packet) {
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switch packet.EMsg {
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case EMsg_ClientPersonaState:
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s.handlePersonaState(packet)
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case EMsg_ClientClanState:
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s.handleClanState(packet)
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case EMsg_ClientFriendsList:
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s.handleFriendsList(packet)
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case EMsg_ClientFriendMsgIncoming:
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s.handleFriendMsg(packet)
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case EMsg_ClientAccountInfo:
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s.handleAccountInfo(packet)
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case EMsg_ClientAddFriendResponse:
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s.handleFriendResponse(packet)
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case EMsg_ClientChatEnter:
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s.handleChatEnter(packet)
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case EMsg_ClientChatMsg:
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s.handleChatMsg(packet)
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case EMsg_ClientChatMemberInfo:
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s.handleChatMemberInfo(packet)
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case EMsg_ClientChatActionResult:
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s.handleChatActionResult(packet)
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case EMsg_ClientChatInvite:
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s.handleChatInvite(packet)
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case EMsg_ClientSetIgnoreFriendResponse:
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s.handleIgnoreFriendResponse(packet)
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case EMsg_ClientFriendProfileInfoResponse:
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s.handleProfileInfoResponse(packet)
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case EMsg_ClientFSGetFriendMessageHistoryResponse:
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s.handleFriendMessageHistoryResponse(packet)
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}
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}
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func (s *Social) handleAccountInfo(packet *Packet) {
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//Just fire the personainfo, Auth handles the callback
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flags := EClientPersonaStateFlag_PlayerName | EClientPersonaStateFlag_Presence | EClientPersonaStateFlag_SourceID
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s.RequestFriendInfo(s.client.SteamId(), EClientPersonaStateFlag(flags))
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}
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func (s *Social) handleFriendsList(packet *Packet) {
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list := new(CMsgClientFriendsList)
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packet.ReadProtoMsg(list)
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var friends []SteamId
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for _, friend := range list.GetFriends() {
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steamId := SteamId(friend.GetUlfriendid())
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isClan := steamId.GetAccountType() == int32(EAccountType_Clan)
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if isClan {
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rel := EClanRelationship(friend.GetEfriendrelationship())
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if rel == EClanRelationship_None {
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s.Groups.Remove(steamId)
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} else {
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s.Groups.Add(socialcache.Group{
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SteamId: steamId,
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Relationship: rel,
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})
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}
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if list.GetBincremental() {
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s.client.Emit(&GroupStateEvent{steamId, rel})
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}
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} else {
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rel := EFriendRelationship(friend.GetEfriendrelationship())
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if rel == EFriendRelationship_None {
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s.Friends.Remove(steamId)
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} else {
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s.Friends.Add(socialcache.Friend{
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SteamId: steamId,
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Relationship: rel,
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})
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}
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if list.GetBincremental() {
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s.client.Emit(&FriendStateEvent{steamId, rel})
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}
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}
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if !list.GetBincremental() {
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friends = append(friends, steamId)
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}
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}
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if !list.GetBincremental() {
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s.RequestFriendListInfo(friends, EClientPersonaStateFlag_DefaultInfoRequest)
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s.client.Emit(&FriendsListEvent{})
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}
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}
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func (s *Social) handlePersonaState(packet *Packet) {
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list := new(CMsgClientPersonaState)
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packet.ReadProtoMsg(list)
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flags := EClientPersonaStateFlag(list.GetStatusFlags())
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for _, friend := range list.GetFriends() {
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id := SteamId(friend.GetFriendid())
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if id == s.client.SteamId() { //this is our client id
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s.mutex.Lock()
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if friend.GetPlayerName() != "" {
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s.name = friend.GetPlayerName()
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}
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avatar := friend.GetAvatarHash()
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if ValidAvatar(avatar) {
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s.avatar = avatar
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}
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s.mutex.Unlock()
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} else if id.GetAccountType() == int32(EAccountType_Individual) {
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if (flags & EClientPersonaStateFlag_PlayerName) == EClientPersonaStateFlag_PlayerName {
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if friend.GetPlayerName() != "" {
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s.Friends.SetName(id, friend.GetPlayerName())
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}
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}
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if (flags & EClientPersonaStateFlag_Presence) == EClientPersonaStateFlag_Presence {
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avatar := friend.GetAvatarHash()
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if ValidAvatar(avatar) {
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s.Friends.SetAvatar(id, avatar)
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}
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s.Friends.SetPersonaState(id, EPersonaState(friend.GetPersonaState()))
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s.Friends.SetPersonaStateFlags(id, EPersonaStateFlag(friend.GetPersonaStateFlags()))
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}
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if (flags & EClientPersonaStateFlag_GameDataBlob) == EClientPersonaStateFlag_GameDataBlob {
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s.Friends.SetGameAppId(id, friend.GetGamePlayedAppId())
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s.Friends.SetGameId(id, friend.GetGameid())
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s.Friends.SetGameName(id, friend.GetGameName())
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}
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} else if id.GetAccountType() == int32(EAccountType_Clan) {
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if (flags & EClientPersonaStateFlag_PlayerName) == EClientPersonaStateFlag_PlayerName {
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if friend.GetPlayerName() != "" {
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s.Groups.SetName(id, friend.GetPlayerName())
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}
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}
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if (flags & EClientPersonaStateFlag_Presence) == EClientPersonaStateFlag_Presence {
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avatar := friend.GetAvatarHash()
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if ValidAvatar(avatar) {
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s.Groups.SetAvatar(id, avatar)
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}
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}
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}
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s.client.Emit(&PersonaStateEvent{
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StatusFlags: flags,
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FriendId: id,
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State: EPersonaState(friend.GetPersonaState()),
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StateFlags: EPersonaStateFlag(friend.GetPersonaStateFlags()),
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GameAppId: friend.GetGamePlayedAppId(),
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GameId: friend.GetGameid(),
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GameName: friend.GetGameName(),
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GameServerIp: friend.GetGameServerIp(),
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GameServerPort: friend.GetGameServerPort(),
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QueryPort: friend.GetQueryPort(),
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SourceSteamId: SteamId(friend.GetSteamidSource()),
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GameDataBlob: friend.GetGameDataBlob(),
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Name: friend.GetPlayerName(),
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Avatar: friend.GetAvatarHash(),
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LastLogOff: friend.GetLastLogoff(),
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LastLogOn: friend.GetLastLogon(),
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ClanRank: friend.GetClanRank(),
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ClanTag: friend.GetClanTag(),
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OnlineSessionInstances: friend.GetOnlineSessionInstances(),
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PublishedSessionId: friend.GetPublishedInstanceId(),
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PersonaSetByUser: friend.GetPersonaSetByUser(),
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})
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}
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}
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func (s *Social) handleClanState(packet *Packet) {
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body := new(CMsgClientClanState)
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packet.ReadProtoMsg(body)
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var name string
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var avatar []byte
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if body.GetNameInfo() != nil {
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name = body.GetNameInfo().GetClanName()
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avatar = body.GetNameInfo().GetShaAvatar()
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}
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var totalCount, onlineCount, chattingCount, ingameCount uint32
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if body.GetUserCounts() != nil {
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usercounts := body.GetUserCounts()
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totalCount = usercounts.GetMembers()
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onlineCount = usercounts.GetOnline()
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chattingCount = usercounts.GetChatting()
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ingameCount = usercounts.GetInGame()
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}
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var events, announcements []ClanEventDetails
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for _, event := range body.GetEvents() {
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events = append(events, ClanEventDetails{
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Id: event.GetGid(),
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EventTime: event.GetEventTime(),
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Headline: event.GetHeadline(),
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GameId: event.GetGameId(),
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JustPosted: event.GetJustPosted(),
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})
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}
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for _, announce := range body.GetAnnouncements() {
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announcements = append(announcements, ClanEventDetails{
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Id: announce.GetGid(),
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EventTime: announce.GetEventTime(),
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Headline: announce.GetHeadline(),
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GameId: announce.GetGameId(),
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JustPosted: announce.GetJustPosted(),
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})
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}
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//Add stuff to group
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clanid := SteamId(body.GetSteamidClan())
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if body.NameInfo != nil {
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info := body.NameInfo
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s.Groups.SetName(clanid, info.GetClanName())
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s.Groups.SetAvatar(clanid, info.GetShaAvatar())
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}
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if body.GetUserCounts() != nil {
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s.Groups.SetMemberTotalCount(clanid, totalCount)
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s.Groups.SetMemberOnlineCount(clanid, onlineCount)
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s.Groups.SetMemberChattingCount(clanid, chattingCount)
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s.Groups.SetMemberInGameCount(clanid, ingameCount)
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}
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s.client.Emit(&ClanStateEvent{
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ClanId: clanid,
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AccountFlags: EAccountFlags(body.GetClanAccountFlags()),
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ClanName: name,
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Avatar: avatar,
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MemberTotalCount: totalCount,
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MemberOnlineCount: onlineCount,
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MemberChattingCount: chattingCount,
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MemberInGameCount: ingameCount,
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Events: events,
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Announcements: announcements,
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})
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}
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func (s *Social) handleFriendResponse(packet *Packet) {
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body := new(CMsgClientAddFriendResponse)
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packet.ReadProtoMsg(body)
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s.client.Emit(&FriendAddedEvent{
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Result: EResult(body.GetEresult()),
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SteamId: SteamId(body.GetSteamIdAdded()),
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PersonaName: body.GetPersonaNameAdded(),
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})
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}
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func (s *Social) handleFriendMsg(packet *Packet) {
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body := new(CMsgClientFriendMsgIncoming)
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packet.ReadProtoMsg(body)
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message := string(bytes.Split(body.GetMessage(), []byte{0x0})[0])
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s.client.Emit(&ChatMsgEvent{
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ChatterId: SteamId(body.GetSteamidFrom()),
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Message: message,
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EntryType: EChatEntryType(body.GetChatEntryType()),
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Timestamp: time.Unix(int64(body.GetRtime32ServerTimestamp()), 0),
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})
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}
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func (s *Social) handleChatMsg(packet *Packet) {
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body := new(MsgClientChatMsg)
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payload := packet.ReadClientMsg(body).Payload
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message := string(bytes.Split(payload, []byte{0x0})[0])
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s.client.Emit(&ChatMsgEvent{
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ChatRoomId: SteamId(body.SteamIdChatRoom),
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ChatterId: SteamId(body.SteamIdChatter),
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Message: message,
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EntryType: EChatEntryType(body.ChatMsgType),
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})
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}
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func (s *Social) handleChatEnter(packet *Packet) {
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body := new(MsgClientChatEnter)
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payload := packet.ReadClientMsg(body).Payload
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reader := bytes.NewBuffer(payload)
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name, _ := ReadString(reader)
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ReadByte(reader) //0
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count := body.NumMembers
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chatId := SteamId(body.SteamIdChat)
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clanId := SteamId(body.SteamIdClan)
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s.Chats.Add(socialcache.Chat{SteamId: chatId, GroupId: clanId})
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for i := 0; i < int(count); i++ {
|
|
id, chatPerm, clanPerm := readChatMember(reader)
|
|
ReadBytes(reader, 6) //No idea what this is
|
|
s.Chats.AddChatMember(chatId, socialcache.ChatMember{
|
|
SteamId: SteamId(id),
|
|
ChatPermissions: chatPerm,
|
|
ClanPermissions: clanPerm,
|
|
})
|
|
}
|
|
s.client.Emit(&ChatEnterEvent{
|
|
ChatRoomId: SteamId(body.SteamIdChat),
|
|
FriendId: SteamId(body.SteamIdFriend),
|
|
ChatRoomType: EChatRoomType(body.ChatRoomType),
|
|
OwnerId: SteamId(body.SteamIdOwner),
|
|
ClanId: SteamId(body.SteamIdClan),
|
|
ChatFlags: byte(body.ChatFlags),
|
|
EnterResponse: EChatRoomEnterResponse(body.EnterResponse),
|
|
Name: name,
|
|
})
|
|
}
|
|
|
|
func (s *Social) handleChatMemberInfo(packet *Packet) {
|
|
body := new(MsgClientChatMemberInfo)
|
|
payload := packet.ReadClientMsg(body).Payload
|
|
reader := bytes.NewBuffer(payload)
|
|
chatId := SteamId(body.SteamIdChat)
|
|
if body.Type == EChatInfoType_StateChange {
|
|
actedOn, _ := ReadUint64(reader)
|
|
state, _ := ReadInt32(reader)
|
|
actedBy, _ := ReadUint64(reader)
|
|
ReadByte(reader) //0
|
|
stateChange := EChatMemberStateChange(state)
|
|
if stateChange == EChatMemberStateChange_Entered {
|
|
_, chatPerm, clanPerm := readChatMember(reader)
|
|
s.Chats.AddChatMember(chatId, socialcache.ChatMember{
|
|
SteamId: SteamId(actedOn),
|
|
ChatPermissions: chatPerm,
|
|
ClanPermissions: clanPerm,
|
|
})
|
|
} else if stateChange == EChatMemberStateChange_Banned || stateChange == EChatMemberStateChange_Kicked ||
|
|
stateChange == EChatMemberStateChange_Disconnected || stateChange == EChatMemberStateChange_Left {
|
|
s.Chats.RemoveChatMember(chatId, SteamId(actedOn))
|
|
}
|
|
stateInfo := StateChangeDetails{
|
|
ChatterActedOn: SteamId(actedOn),
|
|
StateChange: EChatMemberStateChange(stateChange),
|
|
ChatterActedBy: SteamId(actedBy),
|
|
}
|
|
s.client.Emit(&ChatMemberInfoEvent{
|
|
ChatRoomId: SteamId(body.SteamIdChat),
|
|
Type: EChatInfoType(body.Type),
|
|
StateChangeInfo: stateInfo,
|
|
})
|
|
}
|
|
}
|
|
|
|
func readChatMember(r io.Reader) (SteamId, EChatPermission, EClanPermission) {
|
|
ReadString(r) // MessageObject
|
|
ReadByte(r) // 7
|
|
ReadString(r) //steamid
|
|
id, _ := ReadUint64(r)
|
|
ReadByte(r) // 2
|
|
ReadString(r) //Permissions
|
|
chat, _ := ReadInt32(r)
|
|
ReadByte(r) // 2
|
|
ReadString(r) //Details
|
|
clan, _ := ReadInt32(r)
|
|
return SteamId(id), EChatPermission(chat), EClanPermission(clan)
|
|
}
|
|
|
|
func (s *Social) handleChatActionResult(packet *Packet) {
|
|
body := new(MsgClientChatActionResult)
|
|
packet.ReadClientMsg(body)
|
|
s.client.Emit(&ChatActionResultEvent{
|
|
ChatRoomId: SteamId(body.SteamIdChat),
|
|
ChatterId: SteamId(body.SteamIdUserActedOn),
|
|
Action: EChatAction(body.ChatAction),
|
|
Result: EChatActionResult(body.ActionResult),
|
|
})
|
|
}
|
|
|
|
func (s *Social) handleChatInvite(packet *Packet) {
|
|
body := new(CMsgClientChatInvite)
|
|
packet.ReadProtoMsg(body)
|
|
s.client.Emit(&ChatInviteEvent{
|
|
InvitedId: SteamId(body.GetSteamIdInvited()),
|
|
ChatRoomId: SteamId(body.GetSteamIdChat()),
|
|
PatronId: SteamId(body.GetSteamIdPatron()),
|
|
ChatRoomType: EChatRoomType(body.GetChatroomType()),
|
|
FriendChatId: SteamId(body.GetSteamIdFriendChat()),
|
|
ChatRoomName: body.GetChatName(),
|
|
GameId: body.GetGameId(),
|
|
})
|
|
}
|
|
|
|
func (s *Social) handleIgnoreFriendResponse(packet *Packet) {
|
|
body := new(MsgClientSetIgnoreFriendResponse)
|
|
packet.ReadClientMsg(body)
|
|
s.client.Emit(&IgnoreFriendEvent{
|
|
Result: EResult(body.Result),
|
|
})
|
|
}
|
|
|
|
func (s *Social) handleProfileInfoResponse(packet *Packet) {
|
|
body := new(CMsgClientFriendProfileInfoResponse)
|
|
packet.ReadProtoMsg(body)
|
|
s.client.Emit(&ProfileInfoEvent{
|
|
Result: EResult(body.GetEresult()),
|
|
SteamId: SteamId(body.GetSteamidFriend()),
|
|
TimeCreated: body.GetTimeCreated(),
|
|
RealName: body.GetRealName(),
|
|
CityName: body.GetCityName(),
|
|
StateName: body.GetStateName(),
|
|
CountryName: body.GetCountryName(),
|
|
Headline: body.GetHeadline(),
|
|
Summary: body.GetSummary(),
|
|
})
|
|
}
|
|
|
|
func (s *Social) handleFriendMessageHistoryResponse(packet *Packet) {
|
|
body := new(CMsgClientChatGetFriendMessageHistoryResponse)
|
|
packet.ReadProtoMsg(body)
|
|
steamid := SteamId(body.GetSteamid())
|
|
for _, message := range body.GetMessages() {
|
|
if !message.GetUnread() {
|
|
continue // Skip already read messages
|
|
}
|
|
s.client.Emit(&ChatMsgEvent{
|
|
ChatterId: steamid,
|
|
Message: message.GetMessage(),
|
|
EntryType: EChatEntryType_ChatMsg,
|
|
Timestamp: time.Unix(int64(message.GetTimestamp()), 0),
|
|
Offline: true, // GetUnread is true
|
|
})
|
|
}
|
|
}
|