669 lines
20 KiB
Go
669 lines
20 KiB
Go
// Copyright (c) Liam Stanley <me@liamstanley.io>. All rights reserved. Use
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// of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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package girc
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import (
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"context"
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"crypto/tls"
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"errors"
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"fmt"
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"io"
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"io/ioutil"
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"log"
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"runtime"
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"sort"
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"sync"
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"time"
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)
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// Client contains all of the information necessary to run a single IRC
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// client.
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type Client struct {
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// Config represents the configuration. Please take extra caution in that
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// entries in this are not edited while the client is connected, to prevent
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// data races. This is NOT concurrent safe to update.
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Config Config
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// rx is a buffer of events waiting to be processed.
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rx chan *Event
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// tx is a buffer of events waiting to be sent.
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tx chan *Event
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// state represents the throw-away state for the irc session.
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state *state
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// initTime represents the creation time of the client.
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initTime time.Time
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// Handlers is a handler which manages internal and external handlers.
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Handlers *Caller
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// CTCP is a handler which manages internal and external CTCP handlers.
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CTCP *CTCP
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// Cmd contains various helper methods to interact with the server.
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Cmd *Commands
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// mu is the mux used for connections/disconnections from the server,
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// so multiple threads aren't trying to connect at the same time, and
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// vice versa.
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mu sync.RWMutex
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// stop is used to communicate with Connect(), letting it know that the
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// client wishes to cancel/close.
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stop context.CancelFunc
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// conn is a net.Conn reference to the IRC server. If this is nil, it is
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// safe to assume that we're not connected. If this is not nil, this
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// means we're either connected, connecting, or cleaning up. This should
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// be guarded with Client.mu.
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conn *ircConn
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// debug is used if a writer is supplied for Client.Config.Debugger.
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debug *log.Logger
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}
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// Config contains configuration options for an IRC client
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type Config struct {
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// Server is a host/ip of the server you want to connect to. This only
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// has an affect during the dial process
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Server string
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// ServerPass is the server password used to authenticate. This only has
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// an affect during the dial process.
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ServerPass string
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// Port is the port that will be used during server connection. This only
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// has an affect during the dial process.
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Port int
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// Nick is an rfc-valid nickname used during connection. This only has an
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// affect during the dial process.
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Nick string
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// User is the username/ident to use on connect. Ignored if an identd
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// server is used. This only has an affect during the dial process.
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User string
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// Name is the "realname" that's used during connection. This only has an
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// affect during the dial process.
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Name string
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// SASL contains the necessary authentication data to authenticate
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// with SASL. See the documentation for SASLMech for what is currently
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// supported. Capability tracking must be enabled for this to work, as
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// this requires IRCv3 CAP handling.
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SASL SASLMech
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// Bind is used to bind to a specific host or ip during the dial process
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// when connecting to the server. This can be a hostname, however it must
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// resolve to an IPv4/IPv6 address bindable on your system. Otherwise,
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// you can simply use a IPv4/IPv6 address directly. This only has an
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// affect during the dial process and will not work with DialerConnect().
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Bind string
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// SSL allows dialing via TLS. See TLSConfig to set your own TLS
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// configuration (e.g. to not force hostname checking). This only has an
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// affect during the dial process.
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SSL bool
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// TLSConfig is an optional user-supplied tls configuration, used during
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// socket creation to the server. SSL must be enabled for this to be used.
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// This only has an affect during the dial process.
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TLSConfig *tls.Config
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// AllowFlood allows the client to bypass the rate limit of outbound
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// messages.
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AllowFlood bool
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// GlobalFormat enables passing through all events which have trailing
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// text through the color Fmt() function, so you don't have to wrap
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// every response in the Fmt() method.
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//
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// Note that this only actually applies to PRIVMSG, NOTICE and TOPIC
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// events, to ensure it doesn't clobber unwanted events.
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GlobalFormat bool
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// Debug is an optional, user supplied location to log the raw lines
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// sent from the server, or other useful debug logs. Defaults to
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// ioutil.Discard. For quick debugging, this could be set to os.Stdout.
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Debug io.Writer
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// Out is used to write out a prettified version of incoming events. For
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// example, channel JOIN/PART, PRIVMSG/NOTICE, KICk, etc. Useful to get
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// a brief output of the activity of the client. If you are looking to
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// log raw messages, look at a handler and girc.ALLEVENTS and the relevant
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// Event.Bytes() or Event.String() methods.
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Out io.Writer
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// RecoverFunc is called when a handler throws a panic. If RecoverFunc is
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// set, the panic will be considered recovered, otherwise the client will
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// panic. Set this to DefaultRecoverHandler if you don't want the client
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// to panic, however you don't want to handle the panic yourself.
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// DefaultRecoverHandler will log the panic to Debug or os.Stdout if
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// Debug is unset.
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RecoverFunc func(c *Client, e *HandlerError)
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// SupportedCaps are the IRCv3 capabilities you would like the client to
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// support on top of the ones which the client already supports (see
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// cap.go for which ones the client enables by default). Only use this
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// if you have not called DisableTracking(). The keys value gets passed
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// to the server if supported.
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SupportedCaps map[string][]string
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// Version is the application version information that will be used in
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// response to a CTCP VERSION, if default CTCP replies have not been
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// overwritten or a VERSION handler was already supplied.
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Version string
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// PingDelay is the frequency between when the client sends a keep-alive
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// PING to the server, and awaits a response (and times out if the server
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// doesn't respond in time). This should be between 20-600 seconds. See
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// Client.Lag() if you want to determine the delay between the server
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// and the client. If this is set to -1, the client will not attempt to
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// send client -> server PING requests.
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PingDelay time.Duration
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// disableTracking disables all channel and user-level tracking. Useful
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// for highly embedded scripts with single purposes. This has an exported
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// method which enables this and ensures prop cleanup, see
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// Client.DisableTracking().
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disableTracking bool
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// HandleNickCollide when set, allows the client to handle nick collisions
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// in a custom way. If unset, the client will attempt to append a
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// underscore to the end of the nickname, in order to bypass using
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// an invalid nickname. For example, if "test" is already in use, or is
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// blocked by the network/a service, the client will try and use "test_",
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// then it will attempt "test__", "test___", and so on.
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HandleNickCollide func(oldNick string) (newNick string)
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}
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// ErrInvalidConfig is returned when the configuration passed to the client
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// is invalid.
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type ErrInvalidConfig struct {
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Conf Config // Conf is the configuration that was not valid.
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err error
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}
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func (e ErrInvalidConfig) Error() string { return "invalid configuration: " + e.err.Error() }
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// isValid checks some basic settings to ensure the config is valid.
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func (conf *Config) isValid() error {
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if conf.Server == "" {
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return &ErrInvalidConfig{Conf: *conf, err: errors.New("empty server")}
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}
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// Default port to 6667 (the standard IRC port).
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if conf.Port == 0 {
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conf.Port = 6667
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}
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if conf.Port < 21 || conf.Port > 65535 {
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return &ErrInvalidConfig{Conf: *conf, err: errors.New("port outside valid range (21-65535)")}
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}
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if !IsValidNick(conf.Nick) {
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return &ErrInvalidConfig{Conf: *conf, err: errors.New("bad nickname specified")}
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}
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if !IsValidUser(conf.User) {
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return &ErrInvalidConfig{Conf: *conf, err: errors.New("bad user/ident specified")}
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}
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return nil
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}
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// ErrNotConnected is returned if a method is used when the client isn't
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// connected.
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var ErrNotConnected = errors.New("client is not connected to server")
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// New creates a new IRC client with the specified server, name and config.
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func New(config Config) *Client {
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c := &Client{
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Config: config,
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rx: make(chan *Event, 25),
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tx: make(chan *Event, 25),
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CTCP: newCTCP(),
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initTime: time.Now(),
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}
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c.Cmd = &Commands{c: c}
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if c.Config.PingDelay >= 0 && c.Config.PingDelay < (20*time.Second) {
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c.Config.PingDelay = 20 * time.Second
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} else if c.Config.PingDelay > (600 * time.Second) {
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c.Config.PingDelay = 600 * time.Second
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}
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if c.Config.Debug == nil {
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c.debug = log.New(ioutil.Discard, "", 0)
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} else {
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c.debug = log.New(c.Config.Debug, "debug:", log.Ltime|log.Lshortfile)
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c.debug.Print("initializing debugging")
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}
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// Setup the caller.
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c.Handlers = newCaller(c.debug)
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// Give ourselves a new state.
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c.state = &state{}
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c.state.reset()
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// Register builtin handlers.
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c.registerBuiltins()
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// Register default CTCP responses.
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c.CTCP.addDefaultHandlers()
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return c
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}
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// String returns a brief description of the current client state.
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func (c *Client) String() string {
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connected := c.IsConnected()
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return fmt.Sprintf(
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"<Client init:%q handlers:%d connected:%t>", c.initTime.String(), c.Handlers.Len(), connected,
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)
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}
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// TLSConnectionState returns the TLS connection state from tls.Conn{}, which
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// is useful to return needed TLS fingerprint info, certificates, verify cert
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// expiration dates, etc. Will only return an error if the underlying
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// connection wasn't established using TLS (see ErrConnNotTLS), or if the
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// client isn't connected.
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func (c *Client) TLSConnectionState() (*tls.ConnectionState, error) {
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c.mu.RLock()
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defer c.mu.RUnlock()
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if c.conn == nil {
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return nil, ErrNotConnected
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}
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c.conn.mu.RLock()
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defer c.conn.mu.RUnlock()
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if !c.conn.connected {
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return nil, ErrNotConnected
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}
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if tlsConn, ok := c.conn.sock.(*tls.Conn); ok {
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cs := tlsConn.ConnectionState()
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return &cs, nil
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}
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return nil, ErrConnNotTLS
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}
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// ErrConnNotTLS is returned when Client.TLSConnectionState() is called, and
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// the connection to the server wasn't made with TLS.
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var ErrConnNotTLS = errors.New("underlying connection is not tls")
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// Close closes the network connection to the server, and sends a STOPPED
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// event. This should cause Connect() to return with nil. This should be
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// safe to call multiple times. See Connect()'s documentation on how
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// handlers and goroutines are handled when disconnected from the server.
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func (c *Client) Close() {
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c.mu.RLock()
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if c.stop != nil {
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c.debug.Print("requesting client to stop")
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c.stop()
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}
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c.mu.RUnlock()
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}
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// ErrEvent is an error returned when the server (or library) sends an ERROR
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// message response. The string returned contains the trailing text from the
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// message.
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type ErrEvent struct {
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Event *Event
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}
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func (e *ErrEvent) Error() string {
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if e.Event == nil {
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return "unknown error occurred"
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}
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return e.Event.Trailing
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}
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func (c *Client) execLoop(ctx context.Context, errs chan error, wg *sync.WaitGroup) {
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c.debug.Print("starting execLoop")
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defer c.debug.Print("closing execLoop")
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var event *Event
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for {
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select {
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case <-ctx.Done():
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// We've been told to exit, however we shouldn't bail on the
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// current events in the queue that should be processed, as one
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// may want to handle an ERROR, QUIT, etc.
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c.debug.Printf("received signal to close, flushing %d events and executing", len(c.rx))
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for {
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select {
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case event = <-c.rx:
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c.RunHandlers(event)
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default:
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goto done
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}
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}
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done:
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wg.Done()
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return
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case event = <-c.rx:
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if event != nil && event.Command == ERROR {
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// Handles incoming ERROR responses. These are only ever sent
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// by the server (with the exception that this library may use
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// them as a lower level way of signalling to disconnect due
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// to some other client-choosen error), and should always be
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// followed up by the server disconnecting the client. If for
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// some reason the server doesn't disconnect the client, or
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// if this library is the source of the error, this should
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// signal back up to the main connect loop, to disconnect.
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errs <- &ErrEvent{Event: event}
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// Make sure to not actually exit, so we can let any handlers
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// actually handle the ERROR event.
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}
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c.RunHandlers(event)
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}
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}
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}
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// DisableTracking disables all channel/user-level/CAP tracking, and clears
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// all internal handlers. Useful for highly embedded scripts with single
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// purposes. This cannot be un-done on a client.
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func (c *Client) DisableTracking() {
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c.debug.Print("disabling tracking")
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c.Config.disableTracking = true
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c.Handlers.clearInternal()
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c.state.Lock()
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c.state.channels = nil
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c.state.Unlock()
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c.state.notify(c, UPDATE_STATE)
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c.registerBuiltins()
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}
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// Server returns the string representation of host+port pair for net.Conn.
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func (c *Client) Server() string {
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return fmt.Sprintf("%s:%d", c.Config.Server, c.Config.Port)
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}
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// Lifetime returns the amount of time that has passed since the client was
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// created.
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func (c *Client) Lifetime() time.Duration {
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return time.Since(c.initTime)
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}
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// Uptime is the time at which the client successfully connected to the
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// server.
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func (c *Client) Uptime() (up *time.Time, err error) {
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if !c.IsConnected() {
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return nil, ErrNotConnected
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}
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c.mu.RLock()
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c.conn.mu.RLock()
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up = c.conn.connTime
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c.conn.mu.RUnlock()
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c.mu.RUnlock()
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return up, nil
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}
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// ConnSince is the duration that has past since the client successfully
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// connected to the server.
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func (c *Client) ConnSince() (since *time.Duration, err error) {
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if !c.IsConnected() {
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return nil, ErrNotConnected
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}
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c.mu.RLock()
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c.conn.mu.RLock()
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timeSince := time.Since(*c.conn.connTime)
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c.conn.mu.RUnlock()
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c.mu.RUnlock()
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return &timeSince, nil
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}
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// IsConnected returns true if the client is connected to the server.
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func (c *Client) IsConnected() bool {
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c.mu.RLock()
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if c.conn == nil {
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c.mu.RUnlock()
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return false
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}
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c.conn.mu.RLock()
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connected := c.conn.connected
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c.conn.mu.RUnlock()
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c.mu.RUnlock()
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return connected
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}
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// GetNick returns the current nickname of the active connection. Panics if
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// tracking is disabled.
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func (c *Client) GetNick() string {
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c.panicIfNotTracking()
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c.state.RLock()
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defer c.state.RUnlock()
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if c.state.nick == "" {
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return c.Config.Nick
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}
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return c.state.nick
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}
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// GetIdent returns the current ident of the active connection. Panics if
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// tracking is disabled. May be empty, as this is obtained from when we join
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// a channel, as there is no other more efficient method to return this info.
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func (c *Client) GetIdent() string {
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c.panicIfNotTracking()
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c.state.RLock()
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defer c.state.RUnlock()
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if c.state.ident == "" {
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return c.Config.User
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}
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return c.state.ident
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}
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// GetHost returns the current host of the active connection. Panics if
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// tracking is disabled. May be empty, as this is obtained from when we join
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// a channel, as there is no other more efficient method to return this info.
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func (c *Client) GetHost() string {
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c.panicIfNotTracking()
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c.state.RLock()
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defer c.state.RUnlock()
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return c.state.host
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}
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// ChannelList returns the active list of channel names that the client is in.
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// Panics if tracking is disabled.
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func (c *Client) ChannelList() []string {
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c.panicIfNotTracking()
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c.state.RLock()
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channels := make([]string, len(c.state.channels))
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var i int
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for channel := range c.state.channels {
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channels[i] = c.state.channels[channel].Name
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i++
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}
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c.state.RUnlock()
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sort.Strings(channels)
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return channels
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}
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// Channels returns the active channels that the client is in. Panics if
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// tracking is disabled.
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func (c *Client) Channels() []*Channel {
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c.panicIfNotTracking()
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c.state.RLock()
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channels := make([]*Channel, len(c.state.channels))
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var i int
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for channel := range c.state.channels {
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channels[i] = c.state.channels[channel].Copy()
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i++
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}
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c.state.RUnlock()
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return channels
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}
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// UserList returns the active list of nicknames that the client is tracking
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// across all networks. Panics if tracking is disabled.
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func (c *Client) UserList() []string {
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c.panicIfNotTracking()
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c.state.RLock()
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users := make([]string, len(c.state.users))
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var i int
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for user := range c.state.users {
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users[i] = c.state.users[user].Nick
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i++
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}
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c.state.RUnlock()
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sort.Strings(users)
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return users
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}
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// Users returns the active users that the client is tracking across all
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// networks. Panics if tracking is disabled.
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func (c *Client) Users() []*User {
|
|
c.panicIfNotTracking()
|
|
|
|
c.state.RLock()
|
|
users := make([]*User, len(c.state.users))
|
|
var i int
|
|
for user := range c.state.users {
|
|
users[i] = c.state.users[user].Copy()
|
|
i++
|
|
}
|
|
c.state.RUnlock()
|
|
|
|
return users
|
|
}
|
|
|
|
// LookupChannel looks up a given channel in state. If the channel doesn't
|
|
// exist, nil is returned. Panics if tracking is disabled.
|
|
func (c *Client) LookupChannel(name string) *Channel {
|
|
c.panicIfNotTracking()
|
|
if name == "" {
|
|
return nil
|
|
}
|
|
|
|
c.state.RLock()
|
|
defer c.state.RUnlock()
|
|
|
|
channel := c.state.lookupChannel(name)
|
|
if channel == nil {
|
|
return nil
|
|
}
|
|
|
|
return channel.Copy()
|
|
}
|
|
|
|
// LookupUser looks up a given user in state. If the user doesn't exist, nil
|
|
// is returned. Panics if tracking is disabled.
|
|
func (c *Client) LookupUser(nick string) *User {
|
|
c.panicIfNotTracking()
|
|
if nick == "" {
|
|
return nil
|
|
}
|
|
|
|
c.state.RLock()
|
|
defer c.state.RUnlock()
|
|
|
|
user := c.state.lookupUser(nick)
|
|
if user == nil {
|
|
return nil
|
|
}
|
|
|
|
return user.Copy()
|
|
}
|
|
|
|
// IsInChannel returns true if the client is in channel. Panics if tracking
|
|
// is disabled.
|
|
func (c *Client) IsInChannel(channel string) bool {
|
|
c.panicIfNotTracking()
|
|
|
|
c.state.RLock()
|
|
_, inChannel := c.state.channels[ToRFC1459(channel)]
|
|
c.state.RUnlock()
|
|
|
|
return inChannel
|
|
}
|
|
|
|
// GetServerOption retrieves a server capability setting that was retrieved
|
|
// during client connection. This is also known as ISUPPORT (or RPL_PROTOCTL).
|
|
// Will panic if used when tracking has been disabled. Examples of usage:
|
|
//
|
|
// nickLen, success := GetServerOption("MAXNICKLEN")
|
|
//
|
|
func (c *Client) GetServerOption(key string) (result string, ok bool) {
|
|
c.panicIfNotTracking()
|
|
|
|
c.state.RLock()
|
|
result, ok = c.state.serverOptions[key]
|
|
c.state.RUnlock()
|
|
|
|
return result, ok
|
|
}
|
|
|
|
// NetworkName returns the network identifier. E.g. "EsperNet", "ByteIRC".
|
|
// May be empty if the server does not support RPL_ISUPPORT (or RPL_PROTOCTL).
|
|
// Will panic if used when tracking has been disabled.
|
|
func (c *Client) NetworkName() (name string) {
|
|
c.panicIfNotTracking()
|
|
|
|
name, _ = c.GetServerOption("NETWORK")
|
|
|
|
return name
|
|
}
|
|
|
|
// ServerVersion returns the server software version, if the server has
|
|
// supplied this information during connection. May be empty if the server
|
|
// does not support RPL_MYINFO. Will panic if used when tracking has been
|
|
// disabled.
|
|
func (c *Client) ServerVersion() string {
|
|
c.panicIfNotTracking()
|
|
|
|
version, _ := c.GetServerOption("VERSION")
|
|
|
|
return version
|
|
}
|
|
|
|
// ServerMOTD returns the servers message of the day, if the server has sent
|
|
// it upon connect. Will panic if used when tracking has been disabled.
|
|
func (c *Client) ServerMOTD() string {
|
|
c.panicIfNotTracking()
|
|
|
|
c.state.RLock()
|
|
motd := c.state.motd
|
|
c.state.RUnlock()
|
|
|
|
return motd
|
|
}
|
|
|
|
// Latency is the latency between the server and the client. This is measured
|
|
// by determining the difference in time between when we ping the server, and
|
|
// when we receive a pong.
|
|
func (c *Client) Latency() time.Duration {
|
|
c.mu.RLock()
|
|
c.conn.mu.RLock()
|
|
delta := c.conn.lastPong.Sub(c.conn.lastPing)
|
|
c.conn.mu.RUnlock()
|
|
c.mu.RUnlock()
|
|
|
|
if delta < 0 {
|
|
return 0
|
|
}
|
|
|
|
return delta
|
|
}
|
|
|
|
// panicIfNotTracking will throw a panic when it's called, and tracking is
|
|
// disabled. Adds useful info like what function specifically, and where it
|
|
// was called from.
|
|
func (c *Client) panicIfNotTracking() {
|
|
if !c.Config.disableTracking {
|
|
return
|
|
}
|
|
|
|
pc, _, _, _ := runtime.Caller(1)
|
|
fn := runtime.FuncForPC(pc)
|
|
_, file, line, _ := runtime.Caller(2)
|
|
|
|
panic(fmt.Sprintf("%s used when tracking is disabled (caller %s:%d)", fn.Name(), file, line))
|
|
}
|