517 lines
13 KiB
Go
517 lines
13 KiB
Go
// Copyright (c) Liam Stanley <me@liamstanley.io>. All rights reserved. Use
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// of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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package girc
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import (
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"strings"
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"time"
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)
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// registerBuiltin sets up built-in handlers, based on client
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// configuration.
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func (c *Client) registerBuiltins() {
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c.debug.Print("registering built-in handlers")
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c.Handlers.mu.Lock()
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// Built-in things that should always be supported.
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c.Handlers.register(true, true, RPL_WELCOME, HandlerFunc(handleConnect))
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c.Handlers.register(true, false, PING, HandlerFunc(handlePING))
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c.Handlers.register(true, false, PONG, HandlerFunc(handlePONG))
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if !c.Config.disableTracking {
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// Joins/parts/anything that may add/remove/rename users.
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c.Handlers.register(true, false, JOIN, HandlerFunc(handleJOIN))
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c.Handlers.register(true, false, PART, HandlerFunc(handlePART))
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c.Handlers.register(true, false, KICK, HandlerFunc(handleKICK))
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c.Handlers.register(true, false, QUIT, HandlerFunc(handleQUIT))
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c.Handlers.register(true, false, NICK, HandlerFunc(handleNICK))
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c.Handlers.register(true, false, RPL_NAMREPLY, HandlerFunc(handleNAMES))
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// Modes.
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c.Handlers.register(true, false, MODE, HandlerFunc(handleMODE))
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c.Handlers.register(true, false, RPL_CHANNELMODEIS, HandlerFunc(handleMODE))
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// WHO/WHOX responses.
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c.Handlers.register(true, false, RPL_WHOREPLY, HandlerFunc(handleWHO))
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c.Handlers.register(true, false, RPL_WHOSPCRPL, HandlerFunc(handleWHO))
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// Other misc. useful stuff.
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c.Handlers.register(true, false, TOPIC, HandlerFunc(handleTOPIC))
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c.Handlers.register(true, false, RPL_TOPIC, HandlerFunc(handleTOPIC))
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c.Handlers.register(true, false, RPL_MYINFO, HandlerFunc(handleMYINFO))
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c.Handlers.register(true, false, RPL_ISUPPORT, HandlerFunc(handleISUPPORT))
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c.Handlers.register(true, false, RPL_MOTDSTART, HandlerFunc(handleMOTD))
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c.Handlers.register(true, false, RPL_MOTD, HandlerFunc(handleMOTD))
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// Keep users lastactive times up to date.
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c.Handlers.register(true, false, PRIVMSG, HandlerFunc(updateLastActive))
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c.Handlers.register(true, false, NOTICE, HandlerFunc(updateLastActive))
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c.Handlers.register(true, false, TOPIC, HandlerFunc(updateLastActive))
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c.Handlers.register(true, false, KICK, HandlerFunc(updateLastActive))
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// CAP IRCv3-specific tracking and functionality.
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c.Handlers.register(true, false, CAP, HandlerFunc(handleCAP))
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c.Handlers.register(true, false, CAP_CHGHOST, HandlerFunc(handleCHGHOST))
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c.Handlers.register(true, false, CAP_AWAY, HandlerFunc(handleAWAY))
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c.Handlers.register(true, false, CAP_ACCOUNT, HandlerFunc(handleACCOUNT))
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c.Handlers.register(true, false, ALL_EVENTS, HandlerFunc(handleTags))
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// SASL IRCv3 support.
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c.Handlers.register(true, false, AUTHENTICATE, HandlerFunc(handleSASL))
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c.Handlers.register(true, false, RPL_SASLSUCCESS, HandlerFunc(handleSASL))
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c.Handlers.register(true, false, RPL_NICKLOCKED, HandlerFunc(handleSASLError))
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c.Handlers.register(true, false, ERR_SASLFAIL, HandlerFunc(handleSASLError))
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c.Handlers.register(true, false, ERR_SASLTOOLONG, HandlerFunc(handleSASLError))
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c.Handlers.register(true, false, ERR_SASLABORTED, HandlerFunc(handleSASLError))
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c.Handlers.register(true, false, RPL_SASLMECHS, HandlerFunc(handleSASLError))
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}
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// Nickname collisions.
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c.Handlers.register(true, false, ERR_NICKNAMEINUSE, HandlerFunc(nickCollisionHandler))
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c.Handlers.register(true, false, ERR_NICKCOLLISION, HandlerFunc(nickCollisionHandler))
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c.Handlers.register(true, false, ERR_UNAVAILRESOURCE, HandlerFunc(nickCollisionHandler))
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c.Handlers.mu.Unlock()
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}
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// handleConnect is a helper function which lets the client know that enough
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// time has passed and now they can send commands.
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//
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// Should always run in separate thread due to blocking delay.
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func handleConnect(c *Client, e Event) {
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// This should be the nick that the server gives us. 99% of the time, it's
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// the one we supplied during connection, but some networks will rename
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// users on connect.
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if len(e.Params) > 0 {
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c.state.Lock()
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c.state.nick = e.Params[0]
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c.state.Unlock()
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c.state.notify(c, UPDATE_GENERAL)
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}
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time.Sleep(2 * time.Second)
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c.RunHandlers(&Event{Command: CONNECTED, Trailing: c.Server()})
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}
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// nickCollisionHandler helps prevent the client from having conflicting
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// nicknames with another bot, user, etc.
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func nickCollisionHandler(c *Client, e Event) {
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if c.Config.HandleNickCollide == nil {
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c.Cmd.Nick(c.GetNick() + "_")
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return
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}
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c.Cmd.Nick(c.Config.HandleNickCollide(c.GetNick()))
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}
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// handlePING helps respond to ping requests from the server.
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func handlePING(c *Client, e Event) {
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c.Cmd.Pong(e.Trailing)
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}
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func handlePONG(c *Client, e Event) {
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c.conn.lastPong = time.Now()
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}
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// handleJOIN ensures that the state has updated users and channels.
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func handleJOIN(c *Client, e Event) {
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if e.Source == nil {
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return
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}
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var channelName string
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if len(e.Params) > 0 {
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channelName = e.Params[0]
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} else {
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channelName = e.Trailing
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}
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c.state.Lock()
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channel := c.state.lookupChannel(channelName)
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if channel == nil {
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if ok := c.state.createChannel(channelName); !ok {
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c.state.Unlock()
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return
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}
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channel = c.state.lookupChannel(channelName)
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}
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user := c.state.lookupUser(e.Source.Name)
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if user == nil {
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if ok := c.state.createUser(e.Source.Name); !ok {
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c.state.Unlock()
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return
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}
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user = c.state.lookupUser(e.Source.Name)
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}
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defer c.state.notify(c, UPDATE_STATE)
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channel.addUser(user.Nick)
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user.addChannel(channel.Name)
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// Assume extended-join (ircv3).
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if len(e.Params) == 2 {
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if e.Params[1] != "*" {
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user.Extras.Account = e.Params[1]
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}
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if len(e.Trailing) > 0 {
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user.Extras.Name = e.Trailing
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}
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}
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c.state.Unlock()
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if e.Source.Name == c.GetNick() {
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// If it's us, don't just add our user to the list. Run a WHO which
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// will tell us who exactly is in the entire channel.
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c.Send(&Event{Command: WHO, Params: []string{channelName, "%tacuhnr,1"}})
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// Also send a MODE to obtain the list of channel modes.
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c.Send(&Event{Command: MODE, Params: []string{channelName}})
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// Update our ident and host too, in state -- since there is no
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// cleaner method to do this.
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c.state.Lock()
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c.state.ident = e.Source.Ident
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c.state.host = e.Source.Host
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c.state.Unlock()
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return
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}
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// Only WHO the user, which is more efficient.
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c.Send(&Event{Command: WHO, Params: []string{e.Source.Name, "%tacuhnr,1"}})
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}
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// handlePART ensures that the state is clean of old user and channel entries.
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func handlePART(c *Client, e Event) {
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if e.Source == nil {
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return
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}
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var channel string
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if len(e.Params) > 0 {
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channel = e.Params[0]
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} else {
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channel = e.Trailing
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}
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if channel == "" {
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return
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}
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defer c.state.notify(c, UPDATE_STATE)
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if e.Source.Name == c.GetNick() {
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c.state.Lock()
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c.state.deleteChannel(channel)
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c.state.Unlock()
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return
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}
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c.state.Lock()
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c.state.deleteUser(channel, e.Source.Name)
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c.state.Unlock()
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}
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// handleTOPIC handles incoming TOPIC events and keeps channel tracking info
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// updated with the latest channel topic.
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func handleTOPIC(c *Client, e Event) {
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var name string
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switch len(e.Params) {
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case 0:
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return
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case 1:
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name = e.Params[0]
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default:
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name = e.Params[len(e.Params)-1]
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}
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c.state.Lock()
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channel := c.state.lookupChannel(name)
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if channel == nil {
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c.state.Unlock()
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return
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}
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channel.Topic = e.Trailing
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c.state.Unlock()
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c.state.notify(c, UPDATE_STATE)
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}
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// handlWHO updates our internal tracking of users/channels with WHO/WHOX
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// information.
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func handleWHO(c *Client, e Event) {
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var ident, host, nick, account, realname string
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// Assume WHOX related.
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if e.Command == RPL_WHOSPCRPL {
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if len(e.Params) != 7 {
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// Assume there was some form of error or invalid WHOX response.
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return
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}
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if e.Params[1] != "1" {
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// We should always be sending 1, and we should receive 1. If this
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// is anything but, then we didn't send the request and we can
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// ignore it.
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return
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}
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ident, host, nick, account = e.Params[3], e.Params[4], e.Params[5], e.Params[6]
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realname = e.Trailing
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} else {
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// Assume RPL_WHOREPLY.
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ident, host, nick = e.Params[2], e.Params[3], e.Params[5]
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if len(e.Trailing) > 2 {
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realname = e.Trailing[2:]
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}
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}
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c.state.Lock()
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user := c.state.lookupUser(nick)
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if user == nil {
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c.state.Unlock()
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return
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}
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user.Host = host
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user.Ident = ident
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user.Extras.Name = realname
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if account != "0" {
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user.Extras.Account = account
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}
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c.state.Unlock()
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c.state.notify(c, UPDATE_STATE)
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}
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// handleKICK ensures that users are cleaned up after being kicked from the
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// channel
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func handleKICK(c *Client, e Event) {
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if len(e.Params) < 2 {
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// Needs at least channel and user.
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return
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}
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defer c.state.notify(c, UPDATE_STATE)
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if e.Params[1] == c.GetNick() {
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c.state.Lock()
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c.state.deleteChannel(e.Params[0])
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c.state.Unlock()
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return
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}
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// Assume it's just another user.
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c.state.Lock()
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c.state.deleteUser(e.Params[0], e.Params[1])
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c.state.Unlock()
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}
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// handleNICK ensures that users are renamed in state, or the client name is
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// up to date.
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func handleNICK(c *Client, e Event) {
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if e.Source == nil {
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return
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}
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c.state.Lock()
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// renameUser updates the LastActive time automatically.
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if len(e.Params) == 1 {
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c.state.renameUser(e.Source.Name, e.Params[0])
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} else if len(e.Trailing) > 0 {
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c.state.renameUser(e.Source.Name, e.Trailing)
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}
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c.state.Unlock()
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c.state.notify(c, UPDATE_STATE)
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}
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// handleQUIT handles users that are quitting from the network.
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func handleQUIT(c *Client, e Event) {
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if e.Source == nil {
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return
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}
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if e.Source.Name == c.GetNick() {
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return
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}
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c.state.Lock()
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c.state.deleteUser("", e.Source.Name)
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c.state.Unlock()
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c.state.notify(c, UPDATE_STATE)
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}
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// handleMYINFO handles incoming MYINFO events -- these are commonly used
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// to tell us what the server name is, what version of software is being used
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// as well as what channel and user modes are being used on the server.
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func handleMYINFO(c *Client, e Event) {
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// Malformed or odd output. As this can differ strongly between networks,
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// just skip it.
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if len(e.Params) < 3 {
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return
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}
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c.state.Lock()
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c.state.serverOptions["SERVER"] = e.Params[1]
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c.state.serverOptions["VERSION"] = e.Params[2]
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c.state.Unlock()
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c.state.notify(c, UPDATE_GENERAL)
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}
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// handleISUPPORT handles incoming RPL_ISUPPORT (also known as RPL_PROTOCTL)
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// events. These commonly contain the server capabilities and limitations.
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// For example, things like max channel name length, or nickname length.
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func handleISUPPORT(c *Client, e Event) {
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// Must be a ISUPPORT-based message. 005 is also used for server bounce
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// related things, so this handler may be triggered during other
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// situations.
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// Also known as RPL_PROTOCTL.
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if !strings.HasSuffix(e.Trailing, "this server") {
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return
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}
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// Must have at least one configuration.
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if len(e.Params) < 2 {
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return
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}
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c.state.Lock()
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// Skip the first parameter, as it's our nickname.
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for i := 1; i < len(e.Params); i++ {
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j := strings.IndexByte(e.Params[i], '=')
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if j < 1 || (j+1) == len(e.Params[i]) {
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c.state.serverOptions[e.Params[i]] = ""
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continue
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}
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name := e.Params[i][0:j]
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val := e.Params[i][j+1:]
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c.state.serverOptions[name] = val
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}
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c.state.Unlock()
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c.state.notify(c, UPDATE_GENERAL)
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}
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// handleMOTD handles incoming MOTD messages and buffers them up for use with
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// Client.ServerMOTD().
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func handleMOTD(c *Client, e Event) {
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c.state.Lock()
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defer c.state.notify(c, UPDATE_GENERAL)
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// Beginning of the MOTD.
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if e.Command == RPL_MOTDSTART {
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c.state.motd = ""
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c.state.Unlock()
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return
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}
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// Otherwise, assume we're getting sent the MOTD line-by-line.
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if len(c.state.motd) != 0 {
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e.Trailing = "\n" + e.Trailing
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}
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c.state.motd += e.Trailing
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c.state.Unlock()
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}
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// handleNAMES handles incoming NAMES queries, of which lists all users in
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// a given channel. Optionally also obtains ident/host values, as well as
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// permissions for each user, depending on what capabilities are enabled.
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func handleNAMES(c *Client, e Event) {
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if len(e.Params) < 1 {
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return
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}
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channel := c.state.lookupChannel(e.Params[len(e.Params)-1])
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if channel == nil {
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return
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}
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parts := strings.Split(e.Trailing, " ")
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var host, ident, modes, nick string
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var ok bool
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c.state.Lock()
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for i := 0; i < len(parts); i++ {
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modes, nick, ok = parseUserPrefix(parts[i])
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if !ok {
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continue
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}
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// If userhost-in-names.
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if strings.Contains(nick, "@") {
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s := ParseSource(nick)
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if s == nil {
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continue
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}
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host = s.Host
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nick = s.Name
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ident = s.Ident
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}
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if !IsValidNick(nick) {
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continue
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}
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c.state.createUser(nick)
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user := c.state.lookupUser(nick)
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if user == nil {
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continue
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}
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user.addChannel(channel.Name)
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channel.addUser(nick)
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// Add necessary userhost-in-names data into the user.
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if host != "" {
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user.Host = host
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}
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if ident != "" {
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user.Ident = ident
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}
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// Don't append modes, overwrite them.
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perms, _ := user.Perms.Lookup(channel.Name)
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perms.set(modes, false)
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user.Perms.set(channel.Name, perms)
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}
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c.state.Unlock()
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c.state.notify(c, UPDATE_STATE)
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}
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// updateLastActive is a wrapper for any event which the source author
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// should have it's LastActive time updated. This is useful for things like
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// a KICK where we know they are active, as they just kicked another user,
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// even though they may not be talking.
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func updateLastActive(c *Client, e Event) {
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if e.Source == nil {
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return
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}
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c.state.Lock()
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// Update the users last active time, if they exist.
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user := c.state.lookupUser(e.Source.Name)
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if user == nil {
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c.state.Unlock()
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return
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}
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user.LastActive = time.Now()
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c.state.Unlock()
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}
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