146 lines
2.9 KiB
Go
146 lines
2.9 KiB
Go
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package compiler
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// SymbolTable represents a symbol table.
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type SymbolTable struct {
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parent *SymbolTable
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block bool
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store map[string]*Symbol
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numDefinition int
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maxDefinition int
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freeSymbols []*Symbol
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}
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// NewSymbolTable creates a SymbolTable.
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func NewSymbolTable() *SymbolTable {
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return &SymbolTable{
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store: make(map[string]*Symbol),
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}
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}
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// Define adds a new symbol in the current scope.
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func (t *SymbolTable) Define(name string) *Symbol {
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symbol := &Symbol{Name: name, Index: t.nextIndex()}
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t.numDefinition++
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if t.Parent(true) == nil {
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symbol.Scope = ScopeGlobal
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} else {
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symbol.Scope = ScopeLocal
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}
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t.store[name] = symbol
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t.updateMaxDefs(symbol.Index + 1)
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return symbol
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}
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// DefineBuiltin adds a symbol for builtin function.
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func (t *SymbolTable) DefineBuiltin(index int, name string) *Symbol {
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symbol := &Symbol{
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Name: name,
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Index: index,
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Scope: ScopeBuiltin,
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}
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t.store[name] = symbol
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return symbol
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}
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// Resolve resolves a symbol with a given name.
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func (t *SymbolTable) Resolve(name string) (symbol *Symbol, depth int, ok bool) {
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symbol, ok = t.store[name]
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if !ok && t.parent != nil {
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symbol, depth, ok = t.parent.Resolve(name)
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if !ok {
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return
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}
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if !t.block {
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depth++
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}
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// if symbol is defined in parent table and if it's not global/builtin
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// then it's free variable.
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if !t.block && depth > 0 && symbol.Scope != ScopeGlobal && symbol.Scope != ScopeBuiltin {
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return t.defineFree(symbol), depth, true
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}
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return
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}
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return
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}
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// Fork creates a new symbol table for a new scope.
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func (t *SymbolTable) Fork(block bool) *SymbolTable {
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return &SymbolTable{
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store: make(map[string]*Symbol),
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parent: t,
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block: block,
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}
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}
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// Parent returns the outer scope of the current symbol table.
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func (t *SymbolTable) Parent(skipBlock bool) *SymbolTable {
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if skipBlock && t.block {
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return t.parent.Parent(skipBlock)
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}
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return t.parent
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}
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// MaxSymbols returns the total number of symbols defined in the scope.
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func (t *SymbolTable) MaxSymbols() int {
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return t.maxDefinition
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}
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// FreeSymbols returns free symbols for the scope.
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func (t *SymbolTable) FreeSymbols() []*Symbol {
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return t.freeSymbols
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}
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// Names returns the name of all the symbols.
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func (t *SymbolTable) Names() []string {
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var names []string
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for name := range t.store {
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names = append(names, name)
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}
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return names
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}
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func (t *SymbolTable) nextIndex() int {
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if t.block {
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return t.parent.nextIndex() + t.numDefinition
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}
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return t.numDefinition
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}
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func (t *SymbolTable) updateMaxDefs(numDefs int) {
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if numDefs > t.maxDefinition {
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t.maxDefinition = numDefs
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}
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if t.block {
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t.parent.updateMaxDefs(numDefs)
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}
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}
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func (t *SymbolTable) defineFree(original *Symbol) *Symbol {
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// TODO: should we check duplicates?
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t.freeSymbols = append(t.freeSymbols, original)
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symbol := &Symbol{
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Name: original.Name,
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Index: len(t.freeSymbols) - 1,
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Scope: ScopeFree,
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}
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t.store[original.Name] = symbol
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return symbol
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}
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