159 lines
3.9 KiB
Go
159 lines
3.9 KiB
Go
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package bsteam
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import (
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"fmt"
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"github.com/42wim/matterbridge/bridge/config"
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"github.com/Philipp15b/go-steam"
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"github.com/Philipp15b/go-steam/protocol/steamlang"
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"github.com/Philipp15b/go-steam/steamid"
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log "github.com/Sirupsen/logrus"
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//"io/ioutil"
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"strconv"
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"sync"
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"time"
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)
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type Bsteam struct {
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c *steam.Client
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connected chan struct{}
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Config *config.Protocol
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Remote chan config.Message
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Account string
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userMap map[steamid.SteamId]string
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sync.RWMutex
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}
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var flog *log.Entry
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var protocol = "steam"
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func init() {
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flog = log.WithFields(log.Fields{"module": protocol})
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}
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func New(cfg config.Protocol, account string, c chan config.Message) *Bsteam {
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b := &Bsteam{}
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b.Config = &cfg
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b.Remote = c
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b.Account = account
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b.userMap = make(map[steamid.SteamId]string)
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b.connected = make(chan struct{})
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return b
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}
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func (b *Bsteam) Connect() error {
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flog.Info("Connecting")
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b.c = steam.NewClient()
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go b.handleEvents()
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go b.c.Connect()
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select {
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case <-b.connected:
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flog.Info("Connection succeeded")
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case <-time.After(time.Second * 30):
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return fmt.Errorf("connection timed out")
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}
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return nil
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}
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func (b *Bsteam) Disconnect() error {
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b.c.Disconnect()
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return nil
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}
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func (b *Bsteam) JoinChannel(channel string) error {
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id, err := steamid.NewId(channel)
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if err != nil {
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return err
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}
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b.c.Social.JoinChat(id)
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return nil
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}
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func (b *Bsteam) Send(msg config.Message) error {
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id, err := steamid.NewId(msg.Channel)
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if err != nil {
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return err
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}
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b.c.Social.SendMessage(id, steamlang.EChatEntryType_ChatMsg, msg.Username+msg.Text)
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return nil
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}
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func (b *Bsteam) getNick(id steamid.SteamId) string {
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b.RLock()
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defer b.RUnlock()
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if name, ok := b.userMap[id]; ok {
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return name
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}
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return "unknown"
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}
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func (b *Bsteam) handleEvents() {
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myLoginInfo := new(steam.LogOnDetails)
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myLoginInfo.Username = b.Config.Login
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myLoginInfo.Password = b.Config.Password
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myLoginInfo.AuthCode = b.Config.AuthCode
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// Attempt to read existing auth hash to avoid steam guard.
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// Maybe works
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//myLoginInfo.SentryFileHash, _ = ioutil.ReadFile("sentry")
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for event := range b.c.Events() {
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//flog.Info(event)
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switch e := event.(type) {
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case *steam.ChatMsgEvent:
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flog.Debugf("Receiving ChatMsgEvent: %#v", e)
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flog.Debugf("Sending message from %s on %s to gateway", b.getNick(e.ChatterId), b.Account)
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msg := config.Message{Username: b.getNick(e.ChatterId), Text: e.Message, Channel: strconv.FormatInt(int64(e.ChatRoomId), 10), Account: b.Account, UserID: strconv.FormatInt(int64(e.ChatterId), 10)}
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b.Remote <- msg
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case *steam.PersonaStateEvent:
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flog.Debugf("PersonaStateEvent: %#v\n", e)
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b.Lock()
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b.userMap[e.FriendId] = e.Name
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b.Unlock()
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case *steam.ConnectedEvent:
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b.c.Auth.LogOn(myLoginInfo)
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case *steam.MachineAuthUpdateEvent:
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/*
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flog.Info("authupdate", e)
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flog.Info("hash", e.Hash)
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ioutil.WriteFile("sentry", e.Hash, 0666)
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*/
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case *steam.LogOnFailedEvent:
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flog.Info("Logon failed", e)
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switch e.Result {
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case steamlang.EResult_AccountLogonDeniedNeedTwoFactorCode:
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{
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flog.Info("Steam guard isn't letting me in! Enter 2FA code:")
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var code string
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fmt.Scanf("%s", &code)
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myLoginInfo.TwoFactorCode = code
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}
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case steamlang.EResult_AccountLogonDenied:
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{
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flog.Info("Steam guard isn't letting me in! Enter auth code:")
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var code string
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fmt.Scanf("%s", &code)
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myLoginInfo.AuthCode = code
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}
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default:
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log.Errorf("LogOnFailedEvent: ", e.Result)
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// TODO: Handle EResult_InvalidLoginAuthCode
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return
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}
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case *steam.LoggedOnEvent:
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flog.Debugf("LoggedOnEvent: %#v", e)
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b.connected <- struct{}{}
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flog.Debugf("setting online")
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b.c.Social.SetPersonaState(steamlang.EPersonaState_Online)
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case *steam.DisconnectedEvent:
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flog.Info("Disconnected")
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flog.Info("Attempting to reconnect...")
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b.c.Connect()
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case steam.FatalErrorEvent:
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flog.Error(e)
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case error:
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flog.Error(e)
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default:
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flog.Debugf("unknown event %#v", e)
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}
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}
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}
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