matterbridge/bridge/discord/discord.go

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package bdiscord
import (
"github.com/42wim/matterbridge/bridge/config"
log "github.com/Sirupsen/logrus"
"github.com/bwmarrin/discordgo"
)
type bdiscord struct {
c *discordgo.Session
Config *config.Protocol
Remote chan config.Message
protocol string
origin string
Channels []*discordgo.Channel
Nick string
}
var flog *log.Entry
var protocol = "discord"
func init() {
flog = log.WithFields(log.Fields{"module": protocol})
}
func New(config config.Protocol, origin string, c chan config.Message) *bdiscord {
b := &bdiscord{}
b.Config = &config
b.Remote = c
b.protocol = protocol
b.origin = origin
return b
}
func (b *bdiscord) Connect() error {
var err error
flog.Info("Connecting")
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b.c, err = discordgo.New(b.Config.Token)
if err != nil {
flog.Debugf("%#v", err)
return err
}
flog.Info("Connection succeeded")
b.c.AddHandler(b.messageCreate)
err = b.c.Open()
if err != nil {
flog.Debugf("%#v", err)
return err
}
guilds, err := b.c.UserGuilds()
if err != nil {
flog.Debugf("%#v", err)
return err
}
userinfo, err := b.c.User("@me")
if err != nil {
flog.Debugf("%#v", err)
return err
}
b.Nick = userinfo.Username
for _, guild := range guilds {
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if guild.Name == b.Config.Server {
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b.Channels, err = b.c.GuildChannels(guild.ID)
if err != nil {
flog.Debugf("%#v", err)
return err
}
}
}
return nil
}
func (b *bdiscord) FullOrigin() string {
return b.protocol + "." + b.origin
}
func (b *bdiscord) JoinChannel(channel string) error {
return nil
}
func (b *bdiscord) Name() string {
return b.protocol + "." + b.origin
}
func (b *bdiscord) Protocol() string {
return b.protocol
}
func (b *bdiscord) Origin() string {
return b.origin
}
func (b *bdiscord) Send(msg config.Message) error {
flog.Debugf("Receiving %#v", msg)
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channelID := b.getChannelID(msg.Channel)
if channelID == "" {
flog.Errorf("Could not find channelID for %v", msg.Channel)
return nil
}
b.c.ChannelMessageSend(channelID, msg.Username+msg.Text)
return nil
}
func (b *bdiscord) messageCreate(s *discordgo.Session, m *discordgo.MessageCreate) {
// not relay our own messages
if m.Author.Username == b.Nick {
return
}
if len(m.Attachments) > 0 {
for _, attach := range m.Attachments {
m.Content = m.Content + "\n" + attach.URL
}
}
if m.Content == "" {
return
}
flog.Debugf("Sending message from %s on %s to gateway", m.Author.Username, b.FullOrigin())
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b.Remote <- config.Message{Username: m.Author.Username, Text: m.Content, Channel: b.getChannelName(m.ChannelID),
Origin: b.origin, Protocol: b.protocol, FullOrigin: b.FullOrigin()}
}
func (b *bdiscord) getChannelID(name string) string {
for _, channel := range b.Channels {
if channel.Name == name {
return channel.ID
}
}
return ""
}
func (b *bdiscord) getChannelName(id string) string {
for _, channel := range b.Channels {
if channel.ID == id {
return channel.Name
}
}
return ""
}