pragma solidity ^0.4.11; /* Copyright 2017, Jordi Baylina Contributors: AdriĆ  Massanet , RJ Ewing, Griff Green, Arthur Lunn This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ import "./LiquidPledgingBase.sol"; /// @dev `LiquidPledging` allows for liquid pledging through the use of /// internal id structures and delegate chaining. All basic operations for /// handling liquid pledging are supplied as well as plugin features /// to allow for expanded functionality. contract LiquidPledging is LiquidPledgingBase { /// @notice This is how value enters the system and how pledges are created; /// the ether is sent to the vault, an pledge for the Giver is created (or /// found), the amount of ETH donated in wei is added to the `amount` in /// the Giver's Pledge, and an LP transfer is done to the idReceiver for /// the full amount /// @param idGiver The id of the Giver donating; if 0, a new id is created /// @param idReceiver The Admin receiving the donation; can be any Admin: /// the Giver themselves, another Giver, a Delegate or a Project function donate(uint64 idGiver, uint64 idReceiver) public payable { if (idGiver == 0) { // default to a 3 day (259200 seconds) commitTime idGiver = uint64(addGiver("", "", 259200, ILiquidPledgingPlugin(0x0))); } PledgeAdmins.PledgeAdmin storage sender = _findAdmin(idGiver); require(sender.adminType == PledgeAdminType.Giver); require(canPerform(msg.sender, PLEDGE_ADMIN_ROLE, arr(uint(idGiver)))); uint amount = msg.value; require(amount > 0); // Sends the `msg.value` (in wei) to the `vault` // b/c the vault is a proxy, send & transfer will fail since they only provide 2300 // gas, and the delegateProxy will sub(gas, 10000) before even making the call require(vault.call.value(amount).gas(16000)()); uint64 idPledge = _findOrCreatePledge( idGiver, new uint64[](0), // Creates empty array for delegationChain 0, 0, 0, Pledges.PledgeState.Pledged ); Pledges.Pledge storage pTo = _findPledge(idPledge); pTo.amount += amount; Transfer(0, idPledge, amount); // An event transfer(idGiver, idPledge, amount, idReceiver); // LP accounting } /// @notice Transfers amounts between pledges for internal accounting /// @param idSender Id of the Admin that is transferring the amount from /// Pledge to Pledge; this admin must have permissions to move the value /// @param idPledge Id of the pledge that's moving the value /// @param amount Quantity of ETH (in wei) that this pledge is transferring /// the authority to withdraw from the vault /// @param idReceiver Destination of the `amount`, can be a Giver/Project sending /// to a Giver, a Delegate or a Project; a Delegate sending to another /// Delegate, or a Delegate pre-commiting it to a Project function transfer( uint64 idSender, uint64 idPledge, uint amount, uint64 idReceiver ) authP(PLEDGE_ADMIN_ROLE, arr(uint(idSender), amount)) public { idPledge = normalizePledge(idPledge); Pledges.Pledge storage p = _findPledge(idPledge); PledgeAdmins.PledgeAdmin storage receiver = _findAdmin(idReceiver); require(p.pledgeState == PledgeState.Pledged); // If the sender is the owner of the Pledge if (p.owner == idSender) { if (receiver.adminType == PledgeAdmins.PledgeAdminType.Giver) { _transferOwnershipToGiver(idPledge, amount, idReceiver); } else if (receiver.adminType == PledgeAdmins.PledgeAdminType.Project) { _transferOwnershipToProject(idPledge, amount, idReceiver); } else if (receiver.adminType == PledgeAdmins.PledgeAdminType.Delegate) { uint recieverDIdx = _getDelegateIdx(p, idReceiver); if (p.intendedProject > 0 && recieverDIdx != NOTFOUND) { // if there is an intendedProject and the receiver is in the delegationChain, // then we want to preserve the delegationChain as this is a veto of the // intendedProject by the owner if (recieverDIdx == p.delegationChain.length - 1) { uint64 toPledge = _findOrCreatePledge( p.owner, p.delegationChain, 0, 0, p.oldPledge, Pledges.PledgeState.Pledged); _doTransfer(idPledge, toPledge, amount); } else { _undelegate(idPledge, amount, p.delegationChain.length - receiverDIdx - 1); } } else { // owner is not vetoing an intendedProject and is transferring the pledge to a delegate, // so we want to reset the delegationChain idPledge = _undelegate( idPledge, amount, p.delegationChain.length ); _appendDelegate(idPledge, amount, idReceiver); } } else { // This should never be reached as the reciever.adminType // should always be either a Giver, Project, or Delegate assert(false); } return; } // If the sender is a Delegate uint senderDIdx = _getDelegateIdx(p, idSender); if (senderDIdx != NOTFOUND) { // And the receiver is another Giver if (receiver.adminType == PledgeAdmins.PledgeAdminType.Giver) { // Only transfer to the Giver who owns the pldege assert(p.owner == idReceiver); _undelegate(idPledge, amount, p.delegationChain.length); return; } // And the receiver is another Delegate if (receiver.adminType == PledgeAdmins.PledgeAdminType.Delegate) { uint receiverDIdx = _getDelegateIdx(p, idReceiver); // And not in the delegationChain if (receiverDIdx == NOTFOUND) { idPledge = _undelegate( idPledge, amount, p.delegationChain.length - senderDIdx - 1 ); _appendDelegate(idPledge, amount, idReceiver); // And part of the delegationChain and is after the sender, then // all of the other delegates after the sender are removed and // the receiver is appended at the end of the delegationChain } else if (receiverDIdx > senderDIdx) { idPledge = _undelegate( idPledge, amount, p.delegationChain.length - senderDIdx - 1 ); _appendDelegate(idPledge, amount, idReceiver); // And is already part of the delegate chain but is before the // sender, then the sender and all of the other delegates after // the RECEIVER are removed from the delegationChain } else if (receiverDIdx <= senderDIdx) {//TODO Check for Game Theory issues (from Arthur) this allows the sender to sort of go komakosi and remove himself and the delegates between himself and the receiver... should this authority be allowed? _undelegate( idPledge, amount, p.delegationChain.length - receiverDIdx - 1 ); } return; } // And the receiver is a Project, all the delegates after the sender // are removed and the amount is pre-committed to the project if (receiver.adminType == PledgeAdmins.PledgeAdminType.Project) { idPledge = _undelegate( idPledge, amount, p.delegationChain.length - senderDIdx - 1 ); _proposeAssignProject(idPledge, amount, idReceiver); return; } } assert(false); // When the sender is not an owner or a delegate } /// @notice Authorizes a payment be made from the `vault` can be used by the /// Giver to veto a pre-committed donation from a Delegate to an /// intendedProject /// @param idPledge Id of the pledge that is to be redeemed into ether /// @param amount Quantity of ether (in wei) to be authorized function withdraw(uint64 idPledge, uint amount) public { idPledge = normalizePledge(idPledge); // Updates pledge info Pledges.Pledge storage p = _findPledge(idPledge); require(p.pledgeState == PledgeState.Pledged); PledgeAdmins.PledgeAdmin storage owner = _findAdmin(p.owner); require(canPerform(msg.sender, PLEDGE_ADMIN_ROLE, arr(uint(p.owner)))); uint64 idNewPledge = _findOrCreatePledge( p.owner, p.delegationChain, 0, 0, p.oldPledge, Pledges.PledgeState.Paying ); _doTransfer(idPledge, idNewPledge, amount); vault.authorizePayment(bytes32(idNewPledge), owner.addr, amount); } /// @notice `onlyVault` Confirms a withdraw request changing the Pledges.PledgeState /// from Paying to Paid /// @param idPledge Id of the pledge that is to be withdrawn /// @param amount Quantity of ether (in wei) to be withdrawn function confirmPayment(uint64 idPledge, uint amount) public onlyVault { Pledges.Pledge storage p = _findPledge(idPledge); require(p.pledgeState == Pledges.PledgeState.Paying); uint64 idNewPledge = _findOrCreatePledge( p.owner, p.delegationChain, 0, 0, p.oldPledge, Pledges.PledgeState.Paid ); _doTransfer(idPledge, idNewPledge, amount); } /// @notice `onlyVault` Cancels a withdraw request, changing the Pledges.PledgeState /// from Paying back to Pledged /// @param idPledge Id of the pledge that's withdraw is to be canceled /// @param amount Quantity of ether (in wei) to be canceled function cancelPayment(uint64 idPledge, uint amount) public onlyVault { Pledges.Pledge storage p = _findPledge(idPledge); require(p.pledgeState == Pledges.PledgeState.Paying); // When a payment is canceled, never is assigned to a project. uint64 idOldPledge = _findOrCreatePledge( p.owner, p.delegationChain, 0, 0, p.oldPledge, Pledges.PledgeState.Pledged ); idOldPledge = normalizePledge(idOldPledge); _doTransfer(idPledge, idOldPledge, amount); } /// @notice Changes the `project.canceled` flag to `true`; cannot be undone /// @param idProject Id of the project that is to be canceled function cancelProject(uint64 idProject) authP(PLEDGE_ADMIN_ROLE, arr(uint(idProject))) public { PledgeAdmins.PledgeAdmin storage project = _findAdmin(idProject); // _checkAdminOwner(project); project.canceled = true; CancelProject(idProject); } /// @notice Transfers `amount` in `idPledge` back to the `oldPledge` that /// that sent it there in the first place, a Ctrl-z /// @param idPledge Id of the pledge that is to be canceled /// @param amount Quantity of ether (in wei) to be transfered to the /// `oldPledge` function cancelPledge(uint64 idPledge, uint amount) public { idPledge = normalizePledge(idPledge); Pledges.Pledge storage p = _findPledge(idPledge); require(p.oldPledge != 0); require(canPerform(msg.sender, PLEDGE_ADMIN_ROLE, arr(uint(p.owner)))); uint64 oldPledge = _getOldestPledgeNotCanceled(p.oldPledge); _doTransfer(idPledge, oldPledge, amount); } //////// // Multi pledge methods //////// // @dev This set of functions makes moving a lot of pledges around much more // efficient (saves gas) than calling these functions in series /// @dev Bitmask used for dividing pledge amounts in Multi pledge methods uint constant D64 = 0x10000000000000000; /// @notice Transfers multiple amounts within multiple Pledges in an /// efficient single call /// @param idSender Id of the Admin that is transferring the amounts from /// all the Pledges; this admin must have permissions to move the value /// @param pledgesAmounts An array of Pledge amounts and the idPledges with /// which the amounts are associated; these are extrapolated using the D64 /// bitmask /// @param idReceiver Destination of the `pledesAmounts`, can be a Giver or /// Project sending to a Giver, a Delegate or a Project; a Delegate sending /// to another Delegate, or a Delegate pre-commiting it to a Project function mTransfer( uint64 idSender, uint[] pledgesAmounts, uint64 idReceiver ) public { for (uint i = 0; i < pledgesAmounts.length; i++ ) { uint64 idPledge = uint64( pledgesAmounts[i] & (D64-1) ); uint amount = pledgesAmounts[i] / D64; transfer(idSender, idPledge, amount, idReceiver); } } /// @notice Authorizes multiple amounts within multiple Pledges to be /// withdrawn from the `vault` in an efficient single call /// @param pledgesAmounts An array of Pledge amounts and the idPledges with /// which the amounts are associated; these are extrapolated using the D64 /// bitmask function mWithdraw(uint[] pledgesAmounts) public { for (uint i = 0; i < pledgesAmounts.length; i++ ) { uint64 idPledge = uint64( pledgesAmounts[i] & (D64-1) ); uint amount = pledgesAmounts[i] / D64; withdraw(idPledge, amount); } } /// @notice `mConfirmPayment` allows for multiple pledges to be confirmed /// efficiently /// @param pledgesAmounts An array of pledge amounts and IDs which are extrapolated /// using the D64 bitmask function mConfirmPayment(uint[] pledgesAmounts) public { for (uint i = 0; i < pledgesAmounts.length; i++ ) { uint64 idPledge = uint64( pledgesAmounts[i] & (D64-1) ); uint amount = pledgesAmounts[i] / D64; confirmPayment(idPledge, amount); } } /// @notice `mCancelPayment` allows for multiple pledges to be canceled /// efficiently /// @param pledgesAmounts An array of pledge amounts and IDs which are extrapolated /// using the D64 bitmask function mCancelPayment(uint[] pledgesAmounts) public { for (uint i = 0; i < pledgesAmounts.length; i++ ) { uint64 idPledge = uint64( pledgesAmounts[i] & (D64-1) ); uint amount = pledgesAmounts[i] / D64; cancelPayment(idPledge, amount); } } /// @notice `mNormalizePledge` allows for multiple pledges to be /// normalized efficiently /// @param pledges An array of pledge IDs function mNormalizePledge(uint64[] pledges) public { for (uint i = 0; i < pledges.length; i++ ) { normalizePledge( pledges[i] ); } } /// @notice Only affects pledges with the Pledged Pledges.PledgeState for 2 things: /// #1: Checks if the pledge should be committed. This means that /// if the pledge has an intendedProject and it is past the /// commitTime, it changes the owner to be the proposed project /// (The UI will have to read the commit time and manually do what /// this function does to the pledge for the end user /// at the expiration of the commitTime) /// /// #2: Checks to make sure that if there has been a cancellation in the /// chain of projects, the pledge's owner has been changed /// appropriately. /// /// This function can be called by anybody at anytime on any pledge. /// In general it can be called to force the calls of the affected /// plugins, which also need to be predicted by the UI /// @param idPledge This is the id of the pledge that will be normalized /// @return The normalized Pledge! function normalizePledge(uint64 idPledge) public returns(uint64) { Pledges.Pledge storage p = _findPledge(idPledge); // Check to make sure this pledge hasn't already been used // or is in the process of being used if (p.pledgeState != Pledges.PledgeState.Pledged) { return idPledge; } // First send to a project if it's proposed and committed if ((p.intendedProject > 0) && ( _getTime() > p.commitTime)) { uint64 oldPledge = _findOrCreatePledge( p.owner, p.delegationChain, 0, 0, p.oldPledge, Pledges.PledgeState.Pledged ); uint64 toPledge = _findOrCreatePledge( p.intendedProject, new uint64[](0), 0, 0, oldPledge, Pledges.PledgeState.Pledged ); _doTransfer(idPledge, toPledge, p.amount); idPledge = toPledge; p = _findPledge(idPledge); } toPledge = _getOldestPledgeNotCanceled(idPledge); if (toPledge != idPledge) { _doTransfer(idPledge, toPledge, p.amount); } return toPledge; } }