Merge branch 'GriffGreen-patch-3'

This commit is contained in:
perissology 2017-12-05 13:47:11 -08:00
commit e2be76ebe6
1 changed files with 75 additions and 52 deletions

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@ -1,13 +1,33 @@
pragma solidity ^0.4.11;
/*
Copyright 2017, Jordi Baylina
Contributors: RJ Ewing, Griff Green, Arthur Lunn
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/// @title LPVault
/// @author Jordi Baylina
/// @notice This contract holds ether securely for liquid pledging systems. For
/// this iteration the funds will come straight from the Giveth Multisig as a
/// safety precaution, but once fully tested and optimized this contract will
/// @dev This contract holds ether securely for liquid pledging systems; for
/// this iteration the funds will come often be escaped to the Giveth Multisig
/// (safety precaution), but once fully tested and optimized this contract will
/// be a safe place to store funds equipped with optional variable time delays
/// to allow for an optional escape hatch to be implemented
import "./Owned.sol";
/// to allow for an optional escapeHatch to be implemented in case of issues;
/// future versions of this contract will be enabled for tokens
import "./Owned.sol";// TODO IMPORT ESCAPABLE :-D...............................???????????????????????????/
/// @dev `LiquidPledging` is a basic interface to allow the `LPVault` contract
/// to confirm and cancel payments in the `LiquidPledging` contract.
@ -19,21 +39,21 @@ contract LiquidPledging {
/// @dev `LPVault` is a higher level contract built off of the `Owned`
/// contract that holds funds for the liquid pledging system.
contract LPVault is Owned {
contract LPVault is Owned {// TODO NEEDS TO BE ESCAPABLE!!! AND WE NEED TO ADD A `WITHDRAW PARTIAL` FUNCTION????????????????
LiquidPledging public liquidPledging; // liquidPledging contract's address
bool public autoPay; // if false, payments will take 2 txs to be completed
LiquidPledging public liquidPledging; // LiquidPledging contract's address
bool public autoPay; // If false, payments will take 2 txs to be completed
enum PaymentStatus {
Pending, // means the payment is awaiting confirmation
Paid, // means the payment has been sent
Canceled // means the payment will never be sent
Pending, // When the payment is awaiting confirmation
Paid, // When the payment has been sent
Canceled // When the payment will never be sent
}
/// @dev `Payment` is a public structure that describes the details of
/// each payment the `ref` param makes it easy to track the movements of
/// funds transparently by its connection to other `Payment` structs
struct Payment {
PaymentStatus state; //
PaymentStatus state; // Pending, Paid or Canceled
bytes32 ref; // an input that references details from other contracts
address dest; // recipient of the ETH
uint amount; // amount of ETH (in wei) to be sent
@ -42,45 +62,49 @@ contract LPVault is Owned {
// @dev An array that contains all the payments for this LPVault
Payment[] public payments;
/// @dev `liquidPledging` is the only address that can call a function with
/// this modifier
/// @dev The attached `LiquidPledging` contract is the only address that can
/// call a function with this modifier
modifier onlyLiquidPledging() {
require(msg.sender == address(liquidPledging));
_;
}
/// @dev USED FOR TESTING???
/// @dev Used for testing... SHOULD BE REMOVED FOR MAINNET LAUNCH OR MAYBE NOT????????????????????....................
function VaultMock() public pure {
}
/// @dev The fall back function allows ETH to be deposited into the LPVault
/// through a simple send
function () public payable {
}
/// @notice `setLiquidPledging` is used to attach a specific liquid pledging
/// instance to this LPvault. Keep in mind this isn't a single pledge but
/// instead an entire liquid pledging contract.
/// @notice `onlyOwner` used to attach a specific liquidPledging instance
/// to this LPvault; keep in mind that once a liquidPledging contract is
/// attached it cannot be undone, this vault will be forever connected
/// @param _newLiquidPledging A full liquid pledging contract
function setLiquidPledging(address _newLiquidPledging) public onlyOwner {
require(address(liquidPledging) == 0x0);
liquidPledging = LiquidPledging(_newLiquidPledging);
}
/// @notice `setAutopay` is used to toggle whether the LPvault will
/// automatically confirm a payment after the payment has been authorized.
/// @param _automatic If true payments will confirm automatically
/// @notice Used to decentralize, toggles whether the LPVault will
/// automatically confirm a payment after the payment has been authorized
/// @param _automatic If true, payments will confirm instantly, if false
/// the training wheels are put on and the owner must manually approve
/// every payment
function setAutopay(bool _automatic) public onlyOwner {
autoPay = _automatic;
AutoPaySet();
}
/// @notice `authorizePayment` is used in order to approve a payment
/// from the liquid pledging contract. Whenever a project or other address
/// needs to receive a payment it needs to be authorized with this contract.
/// @param _ref This parameter is used to reference details about the
/// payment from another contract.
/// @param _dest This is the address that payments will end up being sent to
/// @param _amount This is the amount that the payment is being authorized
/// for.
/// @notice `onlyLiquidPledging` authorizes payments from this contract, if
/// `autoPay == true` the transfer happens automatically `else` the `owner`
/// must call `confirmPayment()` for a transfer to occur (training wheels);
/// either way, a new payment is added to `payments[]`
/// @param _ref References the payment will normally be the pledgeID
/// @param _dest The address that payments will be sent to
/// @param _amount The amount that the payment is being authorized for
/// @return idPayment The id of the payment (needed by the owner to confirm)
function authorizePayment(
bytes32 _ref,
address _dest,
@ -101,20 +125,18 @@ contract LPVault is Owned {
return idPayment;
}
/// @notice `confirmPayment` is a basic function used to allow the
/// owner of the vault to initiate a payment confirmation. Since
/// `authorizePayment` is the only pay to populate the `payments` array
/// @notice Allows the owner to confirm payments; since
/// `authorizePayment` is the only way to populate the `payments[]` array
/// this is generally used when `autopay` is `false` after a payment has
/// has been authorized.
/// has been authorized
/// @param _idPayment Array lookup for the payment.
function confirmPayment(uint _idPayment) public onlyOwner {
doConfirmPayment(_idPayment);
}
/// @notice `doConfirmPayment` is used to actually initiate a payment
/// to the final destination. All of the payment information should be
/// set before calling this function.
/// @param _idPayment Array lookup for the payment.
/// @notice Transfers ETH according to the data held within the specified
/// payment id (internal function)
/// @param _idPayment id number for the payment about to be fulfilled
function doConfirmPayment(uint _idPayment) internal {
require(_idPayment < payments.length);
Payment storage p = payments[_idPayment];
@ -123,21 +145,20 @@ contract LPVault is Owned {
p.state = PaymentStatus.Paid;
liquidPledging.confirmPayment(uint64(p.ref), p.amount);
p.dest.transfer(p.amount); // only ETH denominated in wei
p.dest.transfer(p.amount); // Transfers ETH denominated in wei
ConfirmPayment(_idPayment);
}
/// @notice `cancelPayment` is used when `autopay` is `false` in order
/// @notice When `autopay` is `false` and after a payment has been authorized
/// to allow the owner to cancel a payment instead of confirming it.
/// @param _idPayment Array lookup for the payment.
function cancelPayment(uint _idPayment) public onlyOwner {
doCancelPayment(_idPayment);
}
/// @notice `doCancelPayment` This carries out the task of actually
/// canceling a payment instead of confirming it.
/// @param _idPayment Array lookup for the payment.
/// @notice Cancels a pending payment (internal function)
/// @param _idPayment id number for the payment
function doCancelPayment(uint _idPayment) internal {
require(_idPayment < payments.length);
Payment storage p = payments[_idPayment];
@ -151,8 +172,7 @@ contract LPVault is Owned {
}
/// @notice `multiConfirm` allows for more efficient confirmation of
/// multiple payments.
/// @notice `onlyOwner` An efficient way to confirm multiple payments
/// @param _idPayments An array of multiple payment ids
function multiConfirm(uint[] _idPayments) public onlyOwner {
for (uint i = 0; i < _idPayments.length; i++) {
@ -160,8 +180,7 @@ contract LPVault is Owned {
}
}
/// @notice `multiCancel` allows for more efficient cancellation of
/// multiple payments.
/// @notice `onlyOwner` An efficient way to cancel multiple payments
/// @param _idPayments An array of multiple payment ids
function multiCancel(uint[] _idPayments) public onlyOwner {
for (uint i = 0; i < _idPayments.length; i++) {
@ -169,14 +188,18 @@ contract LPVault is Owned {
}
}
/// @notice `nPayments` Basic getter to return the number of payments
/// currently held in the system. Since payments are not removed from
/// the array this represents all payments over all time.
/// @return The total number of payments that have ever been authorized
function nPayments() constant public returns (uint) {
return payments.length;
}
event AutoPaySet();
event ConfirmPayment(uint indexed idPayment);
event CancelPayment(uint indexed idPayment);
event AuthorizePayment(uint indexed idPayment, bytes32 indexed ref, address indexed dest, uint amount);
}
event AuthorizePayment(
uint indexed idPayment,
bytes32 indexed ref,
address indexed dest,
uint amount
);
}