liquid-funding/build/Vault_all.sol

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//File: contracts/Owned.sol
pragma solidity ^0.4.11;
/// @dev `Owned` is a base level contract that assigns an `owner` that can be
/// later changed
contract Owned {
/// @dev `owner` is the only address that can call a function with this
/// modifier
modifier onlyOwner() {
require(msg.sender == owner);
_;
}
address public owner;
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/// @notice The Constructor assigns the account deploying the contract to be
/// the `owner`
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function Owned() {
owner = msg.sender;
}
address public newOwner;
/// @notice `owner` can step down and assign some other address to this role
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/// but after this function is called the current owner still has ownership
/// powers in this contract; change of ownership is a 2 step process
/// @param _newOwner The address of the new owner. A simple contract with
/// the ability to accept ownership but the inability to do anything else
/// can be used to create an unowned contract to achieve decentralization
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function changeOwner(address _newOwner) onlyOwner {
newOwner = _newOwner;
}
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/// @notice `newOwner` can accept ownership over this contract
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function acceptOwnership() {
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require(msg.sender == newOwner);
owner = newOwner;
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}
}
//File: ./contracts/Vault.sol
pragma solidity ^0.4.11;
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/// @title Vault
/// @author Jordi Baylina
/// @notice This contract holds ether securely for liquid pledging systems. For
/// this iteration the funds will come straight from the Giveth Multisig as a
/// safety precaution, but once fully tested and optimized this contract will
/// be a safe place to store funds equipped with optional variable time delays
/// to allow for an optional escape hatch to be implemented
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/// @dev This is declares a few functions from `LiquidPledging` so that the
/// `Vault` contract can interface with the `LiquidPledging` contract
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contract LiquidPledging {
function confirmPayment(uint64 idNote, uint amount);
function cancelPayment(uint64 idNote, uint amount);
}
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/// @dev `Vault` is a higher level contract built off of the `Owned`
/// contract that holds funds for the liquid pledging system.
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contract Vault is Owned {
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LiquidPledging public liquidPledging; // liquidPledging contract's address
bool public autoPay; // if false, payments will take 2 txs to be completed
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enum PaymentState {
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Pending, // means the payment is awaiting confirmation
Paid, // means the payment has been sent
Canceled // means the payment will never be sent
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}
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/// @dev `Payment` is a public structure that describes the details of
/// each payment the `ref` param makes it easy to track the movements of
/// funds transparently by its connection to other `Payment` structs
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struct Payment {
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PaymentState state; //
bytes32 ref; // an input that references details from other contracts
address dest; // recipient of the ETH
uint amount; // amount of ETH (in wei) to be sent
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}
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// @dev An array that contains all the payments for this Vault
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Payment[] public payments;
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// @dev `liquidPledging` is the only address that can call a function with
/// this modifier
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modifier onlyLiquidPledging() {
require(msg.sender == address(liquidPledging));
_;
}
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/// @dev USED FOR TESTING???
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function VaultMock() {
}
function () payable {
}
function setLiquidPledging(address _newLiquidPledging) onlyOwner {
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require(address(liquidPledging) == 0x0);
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liquidPledging = LiquidPledging(_newLiquidPledging);
}
function setAutopay(bool _automatic) onlyOwner {
autoPay = _automatic;
}
function authorizePayment(bytes32 _ref, address _dest, uint _amount) onlyLiquidPledging returns (uint) {
uint idPayment = payments.length;
payments.length ++;
payments[idPayment].state = PaymentState.Pending;
payments[idPayment].ref = _ref;
payments[idPayment].dest = _dest;
payments[idPayment].amount = _amount;
AuthorizePayment(idPayment, _ref, _dest, _amount);
if (autoPay) doConfirmPayment(idPayment);
return idPayment;
}
function confirmPayment(uint _idPayment) onlyOwner {
doConfirmPayment(_idPayment);
}
function doConfirmPayment(uint _idPayment) internal {
require(_idPayment < payments.length);
Payment storage p = payments[_idPayment];
require(p.state == PaymentState.Pending);
p.state = PaymentState.Paid;
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p.dest.transfer(p.amount); // only ETH denominated in wei
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liquidPledging.confirmPayment(uint64(p.ref), p.amount);
ConfirmPayment(_idPayment);
}
function cancelPayment(uint _idPayment) onlyOwner {
doCancelPayment(_idPayment);
}
function doCancelPayment(uint _idPayment) internal {
require(_idPayment < payments.length);
Payment storage p = payments[_idPayment];
require(p.state == PaymentState.Pending);
p.state = PaymentState.Canceled;
liquidPledging.cancelPayment(uint64(p.ref), p.amount);
CancelPayment(_idPayment);
}
function multiConfirm(uint[] _idPayments) onlyOwner {
for (uint i=0; i < _idPayments.length; i++) {
doConfirmPayment(_idPayments[i]);
}
}
function multiCancel(uint[] _idPayments) onlyOwner {
for (uint i=0; i < _idPayments.length; i++) {
doCancelPayment(_idPayments[i]);
}
}
function nPayments() constant returns (uint) {
return payments.length;
}
event ConfirmPayment(uint indexed idPayment);
event CancelPayment(uint indexed idPayment);
event AuthorizePayment(uint indexed idPayment, bytes32 indexed ref, address indexed dest, uint amount);
}